-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Readme rework #51
Draft
GreatArgorath
wants to merge
30
commits into
HarbourMasters:main
Choose a base branch
from
GreatArgorath:readmeupdate
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Draft
Readme rework #51
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* Encode changed textures as RGBA32 * Correctly export original texture type * Handle palettes exporting as palettes * Fix up and clean tex_utils * Added debug texture editor * Clean up double decode of png * Fix bugs in grayscale4bpp textures * Fix export of pal4 textures to PNG * Remove text saying no HD textures supported * Fix texture type settings * Added more debug features and fixed grayscale textures * Added texture width and height into texture header * Fixed grayscale images * Remove width and height writing in resource * Added blacklist patterns when exporting hd textures * Removed nintendo rogo and gohma from the blacklist * remove blacklist and add scale * Added support to extract jpeg backgrounds * Small improvements to texture parsing * Move all texture types to be converted in same manner * Add scaffolds for presenting errors * Revert "Fix issues with paths on OS (HarbourMasters#29)" This reverts commit 791224e. # Conflicts: # lib/features/create/create_finish/create_finish_viewmodel.dart # lib/features/create/create_replace_textures/create_replace_textures_viewmodel.dart * Added debug font support * Revert command stuff * Add missed files * Fix font dumping * Use spock as right version for asset headers * Merge latest hd texture changes into main repo (HarbourMasters#39) * Merge all font images into one * Merged font texture * Fix font dumping with retro and extension issues * Added debug font generator * Debug features now show on release * Rename conversion methods * Add support for extracting two OTRs * Use spock as right version for asset headers --------- Co-authored-by: David Chavez <[email protected]> * feat: prepend hd prefix for hd textures * always prepend hd * try adding isCustom * play with it * use i18n (still need actual translations) * more prependin * fully functional * alt not hd * TWEAK: FR-DE (#2) * TWEAK: FR * TWEAK: DE Preprend * Update app_de.arb * use subdirectory based on otr name --------- Co-authored-by: David Chavez <[email protected]> Co-authored-by: KiritoDv <[email protected]> Co-authored-by: Lywx <[email protected]> Co-authored-by: briaguya <briaguya> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: PurpleHato <[email protected]>
Make manifest.json more than one line: Before, we were using jsonEncode to create the `manifest.json`, by using `JsonEncoder.withIndent`, we can make multiline `manifest.json` files that play nicely with text editors.
* Update README.md * Added a base version of custom model instructions. * Removed a unnesasary bit of text. * Added instructions for mesh replacements The instructions I had before were only for modifying child link, now I added instructions for modifying meshes that don't use skeletons, such as the Master Sword. * Added mention for Large texture Mode --------- Co-authored-by: Ada <[email protected]>
…from inside blender.
Added suggested Blender version and note about Fast64 updates to readme
Added information on how to use eye and mouth texture animations for soh.
This reverts commit 8322f51.
When I initially wrote this I did so mainly because it needed to be done and with my understanding on the process at the time, I made a few assumptions either from the perspective of "it worked for me so I must include this." or if it works in the official branch of Fast64 it would work here. In this PR I cut out incorrect or unnecessary details.
Edited incorrect or unnecessary details out of readme
Update README.md
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Reworked the readme with an explanation of what Retro is as well as instructions for custom textures and sequences.
There's also WIP custom models documentation, open to feedback!
Resolves #28