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Readme rework #51

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Reworked the readme with an explanation of what Retro is as well as instructions for custom textures and sequences.

There's also WIP custom models documentation, open to feedback!

Resolves #28

briaguya-ai and others added 30 commits April 27, 2023 22:39
* Encode changed textures as RGBA32

* Correctly export original texture type

* Handle palettes exporting as palettes

* Fix up and clean tex_utils

* Added debug texture editor

* Clean up double decode of png

* Fix bugs in grayscale4bpp textures

* Fix export of pal4 textures to PNG

* Remove text saying no HD textures supported

* Fix texture type settings

* Added more debug features and fixed grayscale textures

* Added texture width and height into texture header

* Fixed grayscale images

* Remove width and height writing in resource

* Added blacklist patterns when exporting hd textures

* Removed nintendo rogo and gohma from the blacklist

* remove blacklist and add scale

* Added support to extract jpeg backgrounds

* Small improvements to texture parsing

* Move all texture types to be converted in same manner

* Add scaffolds for presenting errors

* Revert "Fix issues with paths on OS (HarbourMasters#29)"

This reverts commit 791224e.

# Conflicts:
#	lib/features/create/create_finish/create_finish_viewmodel.dart
#	lib/features/create/create_replace_textures/create_replace_textures_viewmodel.dart

* Added debug font support

* Revert command stuff

* Add missed files

* Fix font dumping

* Use spock as right version for asset headers

* Merge latest hd texture changes into main repo (HarbourMasters#39)

* Merge all font images into one

* Merged font texture

* Fix font dumping with retro and extension issues

* Added debug font generator

* Debug features now show on release

* Rename conversion methods

* Add support for extracting two OTRs

* Use spock as right version for asset headers

---------

Co-authored-by: David Chavez <[email protected]>

* feat: prepend hd prefix for hd textures

* always prepend hd

* try adding isCustom

* play with it

* use i18n (still need actual translations)

* more prependin

* fully functional

* alt not hd

* TWEAK: FR-DE (#2)

* TWEAK: FR

* TWEAK: DE Preprend

* Update app_de.arb

* use subdirectory based on otr name

---------

Co-authored-by: David Chavez <[email protected]>
Co-authored-by: KiritoDv <[email protected]>
Co-authored-by: Lywx <[email protected]>
Co-authored-by: briaguya <briaguya>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: PurpleHato <[email protected]>
Make manifest.json more than one line:
Before, we were using jsonEncode to create the `manifest.json`, by using `JsonEncoder.withIndent`, we can make multiline `manifest.json` files that play nicely with text editors.
* Update README.md

* Added a base version of custom model instructions.

* Removed a unnesasary bit of text.

* Added instructions for mesh replacements

The instructions I had before were only for modifying child link, now I added instructions for modifying meshes that don't use skeletons, such as the Master Sword.

* Added mention for Large texture Mode

---------

Co-authored-by: Ada <[email protected]>
Added suggested Blender version and note about Fast64 updates to readme
Added information on how to use eye and mouth texture animations for soh.
This reverts commit 8322f51.
When I initially wrote this I did so mainly because it needed to be done and with my understanding on the process at the time, I made a few assumptions either from the perspective of "it worked for me so I must include this." or if it works in the official branch of Fast64 it would work here.

In this PR I cut out incorrect or unnecessary details.
Edited incorrect or unnecessary details out of readme
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Small guide on README
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