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In HTML5 projects, FlxTypeText will play typing sounds very sparsely -- only about half as frequently as other targets such as Flash.
This appears to be caused by a bug in FlxSound, which continues continue playing a sound past the sound's length. Even if a sound is only 25 ms, it will continue playing and the FlxSound.time value will progress to 35, 45, and 55 ms before finally stopping.
This applies to playing .wav files when the finishSounds flag is set, I have not tested the issue with .mp3 or .ogg files.
The text was updated successfully, but these errors were encountered:
In HTML5 projects, FlxTypeText will play typing sounds very sparsely -- only about half as frequently as other targets such as Flash.
This appears to be caused by a bug in FlxSound, which continues continue playing a sound past the sound's length. Even if a sound is only 25 ms, it will continue playing and the
FlxSound.time
value will progress to 35, 45, and 55 ms before finally stopping.This applies to playing
.wav
files when thefinishSounds
flag is set, I have not tested the issue with.mp3
or.ogg
files.The text was updated successfully, but these errors were encountered: