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Issue started here: #3271
There seems to be a lot of things going wrong here:
Calling sound.onFocus when the game has focus, assumes all paused sounds should be resumed
FlxGame.onFocus only checks if it already has focus on flash, but should probably check on all targets (?)
I'm not sure why closing the debug menu triggered a focus event, when focus isn't lost. I wonder if a certain menu takes focus, I know selecting the console pauses the game, but this doesn't seem to take focus, and doesn't require onFocus to unpause the game when closing the debug menu
Things might be fine with 3271, but I want to look into this later
The text was updated successfully, but these errors were encountered:
Issue started here: #3271
There seems to be a lot of things going wrong here:
sound.onFocus
when the game has focus, assumes all paused sounds should be resumedFlxGame.onFocus
only checks if it already has focus on flash, but should probably check on all targets (?)Things might be fine with 3271, but I want to look into this later
The text was updated successfully, but these errors were encountered: