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Changelog.txt
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Changelog.txt
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March 2021
* New Features
* Sinonatrix overhaul (#5106)
* Fixes
* Fix GasGiant clipping and bright spots on models (#5157)
* Fix crash in hyperspace with sector map opened (#5155)
* Fix death music not playing over tombstone screen (#5129)
* Internal Changes
* Modify GetAtmosphericState() to accept any two bodies (#5128)
February 2021
* Internal Changes
* Support PowerPC 64 platform (#5141)
* Fixes
* Fix crash on keypress (#5147)
* Move the surface starport's system bodies on loading (#5126)
* Updating the orientation of the docking tags. - No more backwards docking (#5131)
* Update Quickstart.txt (#5132)
* Several small improvements and fixes system map (#5123)
January 2021
* New Features
* New scoop mission (#4860)
* Add alternative naming schemes (#4933)
* Internal Changes
* Happy new year (#5105)
* Update buildscripts to use Ubuntu 20.04 (#5109)
* Fix build with system lua (#5121)
* Fixes
* Fix surface sounds playing after leaving surface (#5115)
* Fix segfault when setting destination to binary star (#5114)
* Fix background display issues when changing star density slider (#5116)
* Fix crash triggered by spacestation when removing advert (#5118)
* Fix empty landing pad being occupied by a skipjack ship (#5086)
* Fix game crash when selecting system map in hyperspace (#5120)
December 2020
* New Features
* Move planar radar widget to pigui (#5081)
* Overhaul body names in the 1 Orionis system (#5042)
* Significantly reduce savefile sizes (#5075)
* Show background stars in system view (#5068)
* Show surface starports in system view (#5060)
* Use new icons in Worldview (#5042)
* Move economy & trade to pigui (#4067)
* New BBS advert for soldout commodity (#5059)
* Internal Changes
* Reduce probability for imported goods to be sold out (#5074)
* Show commodity import/export information in market (#5082)
* Update several system's names to use alternate name feature (#5083)
* Clarify tooltip for rotate button (#5070)
* Adjust mission payouts to more natural numbers (#5050)
* Optimize route rendering (#5033)
* CMake: Fix modelcompiler not compiling anything (#5039)
* Add MSVC build to github-actions CI builds (#5036)
* Add incremental drag widget to pigui (#5031)
* Fix unused variables in release build (#5043)
* Donate to crank improvements (#5073)
* Remove SetDepthRange (#5080)
* Fixes
* Fix crash when switching to system map after hyperjumping (#5077)
* Fix buy/sell of station stock updating inverted (#5072)
* Fix ambient music looping (#5061)
* Fix grammar in translation string for Earth/Sol radius (#5053)
* Be consistent with use of nuclear vs radioactive (#5057)
* Fix menu music issues (#5047)
* Several map fixes and small tweaks (#5048)
* Small UI fixes (#5085)
* Localize header string on ship info screen (#5063)
* Scottish place name revision (#5052)
* Fix soldout BBS advert title template after load (#5092)
* Fix soldout advert crashing the game when saving (#5097)
November 2020
* New Features
* New unified color theme and new icons (#4993)
* Commodities and Economies are now defined in JSON (#4944)
* Skipjack Courier from OKB Kaluri (#4871)
* Add a new model for escape pods (#4877)
* Improved missile damage calculations, slightly boosted damage (#4927)
* More lively station traffic control communications (#4987)
* Add tag display to ModelViewer (#5010)
* Port Crew Roster to PiGui (#5022)
* Port Active Missions display to PiGui (#5025)
* Move Economy & Trade -view to pigui (#4967)
* Add menu and ingame music from franzopow (#5027)
* NewUI is dead, long live PiGui! (#5032)
* Improve combat targeting by adding aim assist for player weapons (#5037)
* Added lower-cost 5MW mining laser (#5037)
* Internal Changes
* Decrease the maximum background star size to 0.3 (#4991)
* CMake: Avoid libGLU dependency (#4994)
* Improved icon renderering at small sizes (#4993)
* Update NanoSVG (#4996)
* Moved ESC key handling to PiGui (#4999)
* Add a selection highlight to the ship market list (#4999)
* Removed old Ship.lua compatibility code (#5000)
* Allow all ships with hyperdrives to be selected for rendezvous missions (#5002)
* Fall back to an empty resource if it hasn't been translated (#5011)
* MSVC CMake Updates (#5012)
* Buffed local delivery mission payouts, reduced fuel costs (#5037)
* Move comms to entirely in lua (#5008)
* Fixes
* Fix SAR crash where IsPlayer() is falsely called by non-ship body (#4985)
* Fix tradeships inflating save files with 1000s of duplicate cargo items (#4993)
* Fix some old hardware not being compatible with the Reverse-Z implementation (#4993)
* Minor bugfixes for cargo mission (#4998)
* Fix external camera causing segfaults/crashes under some circumstances (#4999)
* Set the timeaccel to 1x when clicking the undock/blastoff button. (#4999)
* Fix saved games in external camera resetting to internal camera on load (#4999)
* Fix radar display state being incorrectly saved (#4999)
* Fix jump range being improperly persisted across games (#4999)
* Fix ship displays not properly updating between games / selections (#4999)
* Fix zenith indicator not pointing away from the planet (#4999)
* Fix starting a new game charging a docking fee (#5000)
* Herding back the Sun and Moon icons who went astray during the latest iconoclast raid. (#5003)
* Same font size for ship info as other screens (#5024)
* Fix input system bugs (#5009)
October 2020
* New Features
* Ship-specific atmospheric pressure limits (#4958)
* Make thruster upgrades availabile based on tech level (#4956)
* Internal Changes
* Optimize body list container in Space.cpp (#4957)
* Use an offscreen buffer as the primary rendering target (#4974)
* Use Reverse-Z depth buffer, drop logZ hack (#4975)
* Add PlanetsGravity processor for GalaxyStats tool (#4971)
* Add theme color display/editor to debug menu (#4979)
* Fixes
* Fix Flight Log crashes (#4973)
* Update MSVC CMake configuration and instructions (#4980)
September 2020
* New Features
* Add external camera interpolation and spring (#4955)
* Port ObjectViewer to pigui (#4952)
* Internal Changes
* Cleanup Renderer API to Remove Fixed-Function State (#4947)
* Add pigui handlers for PiGuiViews (#4952)
* Collapse PiGui namespaces, load pigui theme from Lua (#4963)
* Clean up Lua PiGui code, split into multiple modules (#4964)
* Fixes
* Show the ship's translated name in savegame stats (#4953)
* Clear starports array if system has no population (#4950)
* No more crashes when hyperjumping (#4907)
August 2020
* New Features
* Debug ship spawner tool now integrated with Ctrl+I debug menu (#4941)
* Add surface impact alerts #4891
* Recon/combat missions require radar #4916
* Internal Changes
* Refactor WorldView to no longer use newUI (#4941)
* Add WorldView debug info to PerfInfo tool (#4941)
* Cleanup Win32 build for VS2019 (#4911)
* Add icons to profiler reports, implement directory copying for FileSystem (#4932)
* Extend LuaMetaType system to "function library" objects (#4945)
* Add function GalaxyStats to LuaDev (#4938)
* Fixes
* Fix ship directional indicators not pointing in the correct direction (#4941)
* Fix requring a camera frame when drawing PiGui (#4941)
* Fix being able to load invalid save versions (#4945)
* Fix compilation on i686 builds (#4945)
* Fix atmospheric flight calculations (#4946)
July 2020
* New Features
* Captains log added to info-view (#4795)
* Plentiful tweaks to sector map (#4906)
Internal Changes
* Make size of load/save dialogue window sane (#4912)
* Fixes
* Fix buying commodities not subtracting station stock (#4909)
* Fix hyperdrive last service date being wrong (#4910)
* Fix the build with USE_SYSTEM_LIBLUA (#4940)
June 2020
* New Features
* Redesign System and Sector Map View layouts (#4852)
* Internal Changes
* Add support for IMGUI tabs in pigui (#4893)
* Fixes
* Fix LuaMetaType issues (#4883)
* Update MSVS2019 Project (#4887)
* Update SIZET_FMT and catch fmt::system_error exception (#4890)
* Fix player sometimes exiting hyperspace inside a star (#4905)
May 2020
* New Features
* Add Star's End system on the other side of the galaxy (#4873)
* Merge 36 Ophiuchi & Gliese 664 into a single star system (#4874)
* Performance Information widget is available in all builds (#4881)
* Fixes
* Correctly restart mission timer when loading saves (#4870)
* Remove price reduction when selling commodities (#4876)
* Clear SetSpeedTarget when jumping (#4880)
* Commodity name clean-up (#4875)
* Prevent unwanted font face changes (#4882)
* Internal Changes
* Remove many warnings (#4864)
* Add LuaMetaType mechanism, refactor LuaObject to v2.0 (#4878)
* Move more code to core/ module, add several helper libraries (#4881)
* Added better logging system, obsoleted OS::RedirectStdio (#4881)
April 2020
* New Features
* Move the System Map to PiGUI (#4821)
* Reduce hydrogen price back to 1 credit (#4859)
* Fixes
* Fix increase / decrease buttons in SystemView being linked (#4868)
* Internal Changes
* Refactor the ModelViewer to use PiGui (#4849)
* Fix UB related to allocation/free mismatch (#4867)
March 2020
* New Features
* Stars that are brighter are now bigger and have a brighter colour on the Starfield (#4833)
* Texture Cache Visualizer and Memory Usage Tracker (#4835)
* Complete overhaul of commodity prices, to be similar to Frontier (#4831)
* Fixes
* Prevent change of Pioneer's mouse pointer when hiding HUD (#4827)
* Fix body grouping and setspeed target behaviour in flightUI (#4794)
* Fix starfield not taking player's location into account (#4838)
* Improve Mouse Capture Handling, fix UI deadlock (#4842)
* Internal Changes
* Perf counter Windows memory info (#4820)
* Remove unused newUI code, remove old StationView code (#4819)
* Exposed plotHistogram to pigui code (#4828)
* Fix compilation error with operator= ambiguity (#4840)
* Move clang-format to Github Actions (#4841)
* Cleanup Modal Window manager registration (#4843)
* Fix Commodity Market Message Lag (#4844)
* Refactor Main Loop, add Application abstraction (#4845)
* Cleaned up GPU flags for AMD (#4846)
February 2020
* New Features
* Convert Police screen to pigui (#4790)
* Move ShipRepair screen to pigui (#4791)
* Move Bulletin Board view to pigui (#4775)
* Make police non-persistent in Goodstrader (#4796)
* Update advice for Goodstrader, reflecting new behaviour (#4824)
* Move ship jump state strings to translation system (#4814)
* Add new icons (#4822)
* Fixes
* Fix on-demand glyph loading (#4779)
* Fix unused/free cabins shown in station footer being wrong (#4808)
* Re-introduce support for remote Lua console (#4799)
* Internal Changes
* Small additional improvements to orbit calculation (#4784)
* Improve System Map rendering and interaction (#4787)
* Make continue button load _quicksave if autosave not active (#4758)
* Add PiGui docstrings and fix ui.columns (#4792)
* Deprecate import() and replace with require() (#4786)
* Add rewinding to fix ImGui stack when catching an error (#4776)
* Draw performance information with ImGui, new performance counter backend (#4813)
* Add a sponsor-button to pioneer's github (#4816)
January 2020
* New Features
* Move Ship Market to pigui (#4774)
* Improve usability of in-space body indicators (#4764)
* Fixes
* Fix scrollbars appearing at different resolutions (#4771)
* Fix mission screen obscuring buttons (#4770)
* Fix / improve orbit calculations (#4777)
* Internal Changes
* CMake profiler build option: support older versions of cmake (#4772)
* Modal Window PiGui class that allows nesting (#4767)
* Ship warning system also detects missiles (#4746)
December 2019
* Fixes
* Fix possible CameraFrame duplication / memory leak when saving (#4754)
* Fix calculation of latitude and longitude for PlanetaryInfo (#4757)
* Restore feature: maximum display distance for ship indicators (#4761)
* Internal Changes
* Restore lost feature to show/don't show icon / label (#4753)
* Upgrade bundled ImGui to v1.74 (#4752)
* VS2019 make Debug usable for testing (#4756)
November 2019
* New Features
* More station names (#4726)
* Use system time at start (#4735)
* Fixes
* Make windows installer remove old install (#4748)
* Fix segmentation fault & cleanup (#4745)
* Modal save/load windows, fixes UI crash (#4743)
* Internal Changes
* Little improvements (#4669)
* Fix OSX Travis deployment (#4737)
* ASAN/valgrind fixes (#4739)
* Add a maximum distance to the hyperspace exit calculation (#4660)
October 2019
* New Features
* Music upgrade (#4678)
* Fixes
* Fix for medical emergency mission (#4682)
* Fix midhyperjump game crash (#4709)
* Hang up chat on visibility change (#4710)
* Clarify HUD Delta-v tooltip text message (#4723)
* Internal Changes
* cmake: Don't install .gitignore files (#4683)
* travis: Install libsigc++@2 instead of libsigc++ (#4694)
* Use AudioDevices instead of legacy SDL 1.2 code (#4692)
* Update vs2019 and profiling (#4711)
* Optimise sector view and docked face generation (#4722)
* Fix cmake/bootstrap not running properly (#4724)
* Decouple (#4717)
September 2019
* New Features
* Move lobby, commodity- & equipment market to pigui (#4663)
* Fixes
* Hyperspace range (#4545)
* Spelling (#4666)
August 2019
* Internal Changes
* CMake: Fix indentation (#4656)
* Use an equation in order to calculate HullTemperature (#4653)
* Object Viewer tweaks (#4659)
* Use a unique function to display Hyperspace range (#4650)
* Remove old vs2015 & 17 projects (#4661)
* Fix ModelNameComparator illegal const conversion (#4665)
* Fixes
* Remove rings around Venus and Ariel (#4655)
* CMake Ship Debian's FindGLEW.cmake script (#4664)
July 2019
* New Features
* Custom Wolf 359 system added (#4596)
* Internal Changes
* Remove leftover autotools files (#4635)
* Support VS2017 through CMake (#4634)
* Speed up start up time (#4626)
* Remove unused virtualization of Space and emplace_back elements (#4643)
* Autodetect availability of FPE ops (#4646)
* Consider thruster upgrade (#4644)
* Update pioneer wrapper script to use CMake (#4639)
* Fix VS CMake (#4649)
* Fixes
* Fix transparency on menu items (#4640)
* Fixes loading old SGM models (#4647)
June 2019
* Internal Changes
* Further Input and WorldView improvements (#4607)
* Remove Color from Lua instead use LuaColor as a userdata (#4595)
* Refactor game UI, refactor flag handling, move InfoView to pigui (#4576)
* Refactor landing lights, rework the NavLights class (#4608)
* Cleanup LuaVector and LuaColor implementations (#4615)
* Star rendering optimisation (#4617)
* Move Shipinfo view to PiGui (#4614)
* Police patrol will treat first ship to shoot is a pirate (#4619)
* Fixes
* Fix pad collision, no noise if speed < 1/ms (#4605)
* Basic Atmospheric heating re-enabled (#4606)
* Use Equatorial Radius when making the frame for a star (#4616)
* Fix hiding/showing new tab-view (#4620)
* Bug fix LuaFlags initialisation problem (#4622)
May 2019
* New Features
* Start move of InfovIew to PiGui (#4573)
* Pigui personal view (#4584)
* Internal Changes
* Speedup pilua (#4548)
* Gracefully handle destroyed target ships in SAR missions (#4569)
* Consider hyperdrive fuel type in the hyperjump-planer (#4582)
* Remove unused and decouple (#4585)
* Remove the (unmaintained) Autotools build method (#4511)
* Fix build with WITH_DEVKEYS=OFF (#4591)
* Decouple and warnings (#4592)
* Friction and sinking (#4588)
* Fixup naming and update the visual studio project files (#4593)
* Decouple terrain and related file (#4598)
* Start moving station-view to PiGui (#4597)
* Fixes
* Fix crash on main menu (#4578)
* Replace leftover lua Vectors with Vector2 (#4581)
* Initialize variables to be integers (#4579)
* Fix flight UI direction and vector indicators (#4583)
* Adjusted position of the overview window button (#4589)
April 2019
* New Features
* Input/settings system now available in translation system (#4568)
* Manual player face generator (#4571)
* Atmospheric flight (#4556)
* Fixes
* Autofit main menu (#4572)
March 2019
* Internal Changes
* PiGui profiling changes (#4549)
* Terrain Cleanup (#4550)
* Avoid reallocation of vector using a list of nearby bodies (#4546)
* Modified asserts to be correct now (#4553)
* Add instructions on building pioneer with CMake and MSYS2 (#4535)
* Refactor sound code to it's own folder (#4557)
* Fix build under OSX (#4563)
* Fixes
* Fix game load crash with unattached hyperspace clouds (#4555)
* Fix middle mouse not working in paused mode (#3032)
* Fix game load crash typo (#4561)
* Fix an error preventing keybinding when joysticks are disabled (#4566)
February 2019
* New Features
* New setting option for less UI in screenshots (#4528)
* Show ship name in main menu ship spinner (#4529)
* Allow multiple names for star systems (#4531)
* Show name and class of ship in intro ship spinner (#4534)
* Internal Changes
* Close default ctors and use a Ctor for load (#4527)
* Make modelcompiler handle custom data dir (#4523)
* Another decouple (#4538)
* Improve clang format tools (#4539)
* Improve OSX Travis build script (#4540)
January 2019
* New Features
* Non-instant system exploration (#4517)
* Internal Changes
* Fix cmake error (#4505)
* Use dummy video driver for modelcompiler (#4509)
* clang-format the entire c++ code base (#4508)
* FindDataDir uses working directory (#4519)
* Faster build after commit (#4514)
* Update the clang-format hook, add an auto-apply script (#4516)
* Install metadata (#4512)
* Fix VS2017 buildopts (#4521)
* Include decouple (#4520)
* Fixes
* Fix crash on exit (#4503)
* Fix compilation crash in modelcompiler (#4510)
* Modelcompiler fixes, no video init, clean shutdown (#4518)
* Removing parenting to fix Lodos camera issue (#4524)
December 2018
* Internal Changes
* Don't show military allegiance info for player (#4499)
* Adjust hyperspace exit calculations (#4495)
* metadata: Add version number to release in AppData (#4500)
* Generate an installer for Windows in the cloud with AppVeyor CI (#4427)
* Fixup Travis build script for CMake support (#4501)
November 2018
* New Features
* Two new systems: Bathlight and Delta Pavonis (#4490)
* Added 6 new music tracks (#4491)
* Internal Changes
* Switch travis to CMake (#4465)
* Fixes
* Fix alert status not changing to red (#4492)
October 2018
* New Features
* Adds two custom systems (#4462)
* Move Hyperspace exit locations into the heart of systems (#4444)
* Partial Real Starfield Rendering (#4471)
* Remove option -skipmenu, add option -startat (#4476)
* Bring smooth transitions to system view (#4480)
* Internal Changes
* Update JSON to a better library, save games in CBOR (#4459)
* Fix the unused variable warnings (#4474)
* Support module.submodlue syntax in Lua (#4478)
* Fixes
* Fix dual fire weapon origin problems (#4417)
* Improve main menu styling (#4477)
* Restore 3 action bindings to event dispatch sequence (#4485)
September 2018
* New Features
* Add hyperdrive breakdown sound effect (#4401)
* Unexplored systems soundtrack (#4398)
* Two new custom systems (#4395)
* Move start location to Mars (Douglas Quaid!!!) (#4363)
* Custom systems continued (#4439)
* Adds the Fomalhaut custom system (#4455)
* Star Icons overhaul (#4308)
* Internal Changes
* Provide other_names to add multiple names to custom systems (#4388)
* Change tech levels (#4363)
* Acceleration cap (#4378)
* Improve Joystick / Input Handling (#4432)
* Update bundled IMGUI to v1.64 (#4437)
* Added a clang-format harness (#4429)
* More Input Improvements (#4440)
* Update CMakeLists.txt to build the modelcompiler (#4447)
* Cleanup ExportBodyToLua and the names it uses for output (#4451)
* Remove OpenGL 2.1 code from the project (#4450)
* Pickle Lua values to JSON (#4207)
* Save game optimisations (#4454)
* Add Travis build scrips for building releases (#4446)
* Fixes
* Quick fix for 4418, disallow zero length buffers (#4420)
* Fix crash when changing distance sort choice (#4428)
* Fix for issue 4386 (#4404)
* The docking request does not require an Autopilot (#4431)
* SystemPath was not fully specified causing a crash (#4449)
* Fix 4452 (#4453)
* Fixes 4456, typo / wrong language file used for localized string (#4457)
August 2018
* New Features
* Add heavy atmospheric shielding, allows easier fuel scooping (#4377)
* Laser Beam Weapons (PEW-PEW!) added (#4331)
* Internal Changes
* Ship parser script for wiki (json -> wiki, and json->csv) now working (#4169)
* Added more tooltips in settings menu (#4387)
* Cleanup PatchJobs code (#4393)
* Update COMPILING.txt (#4396)
* Add support for building using the system install of libGLEW (#4391, #4414)
* Add support for building using CMake (#4104)
* Delete unmaintained premake configuration and XCode project files (#4407)
* Fixes to the Nix build config and instructions (#4412)
* Fixes
* In the game load dialog, detect and handle unloadable save files (#4415, #4416)
July 2018
* New Features
* Add flyby camera view (#4355)
* Add new hold-right-mouse-button menu for autopilot and orbital commands (#4369)
* Add new in-flight system overview window (F4 while flying) (#4369)
* F4 screen in-flight, replaced by system overview window and rmb-menu (#4369)
* New ship Lodos, medium freighter (#4374)
* More music! (#4385)
* Internal Changes
* Translation updates. running everything through jq, whitespace, sort (#4365)
* StarTypeInfo cleanup (#4366)
* Turn ship towards destination at end of voyage (#4362)
* Fixes
* Check for nullptr (#4367)
* Fix misplaced ships in external view (#4361)
* Split what needs to be done for pick up mission for cargo run (#4360)
* Equip ships spawned planet side with atmoshields (#4368)
* fix crash if user disables AntiAliasing (#4372)
* Combat mission icon (#4375)
* Uninvert system map camera (#4373)
* Do not toggle bindings when in settings view (#4364)
* Make it possible to change position of flyby camera (#4376)
* Deny docking request too far from station (#4371)
* Fix issue 4383 (#4384)
* Fix spotted issues with SAR mission (#4379)
June 2018
* New Features
* Audio alarms (#4335)
* Internal Changes
* Correct minor formatting/indentation (#4321)
* Do not callback if button if disabled (#4342)
* Add MSVC2017 to COMPILING.txt (#4344)
* Check also for local_data.ads in all mission modules (#4349)
* Make assassination mission time depends on distance (#4348)
* Fixes
* Cleanup minor warnings, header inclusion, Windows versioning (#4339)
* Fix various isuess when saving/loading games (#4338)
* Reinstate searching by Sector coordinates (#4341)
* Update changed files so vs2015 builds again (#4346)
* Small saveloadgame script cleanup (#4343)
* Fix possible crash in system info view (#4351)
* Improve quality of docking4 music track (#4345)
* Various small GUI tweaks (#4354)
* Fix audio crossfade and do not play planet ambient sounds in hyperspace (#4356)
* Fix Ship positions in SystemView when not flying (#4347)
* Fix tab not hiding sector view window (#4298)
* Fix planets size "popping into view" as approaching from afar (#4190)
May 2018
* New Features
* New mission: Combat #4319
* Fixes
* fix spoiled eggs (#4334)
* Bug fix for large Star Rendering (#4332)
* Invoke dummy Ship::TimeStepUpdate when refueling (#4320)
April 2018
* Fixes
* Don't crash when missing translation (#4328)
March 2018
* New Features
* Keepers orbital texture updates and patterns (#4315)
* Small BBS Easter egg added (#4316)
* New music added (#4293)
February 2018
* New Features
* Main menu converted to ImGui (#4299)
* Fixes
* Don't crash when opening sector view in hyperspace (#4303)
* Bugfix for new main menu changes (#4310)
* Fix startup crash, m_prop was null (#4312)
* Activate the cockpit if it's being used (#4313)
January 2018
* New Features
* F2 sector view UI moved to ImGui (#4204)
* Hyperjump planner for F2 sector view (#4241)
* Lua API StarSystem has new 'govtype' attribute (#4236)
* Unexplored systems in the sector view zoomed out mode are now grey. (#4229)
* Commodity market shows description of the commodity selected (#4213)
* Allow custom factions to make claims (#4233)
* Don't show radar in hyperspace (#4559)
* CustomSystem input syntax adapted for easier data entry (#4238)
* Sectorview zoomout prettier homeworld labels (#4245)
* Hydrogen scooping from small planets with hydrogen atmosphere (#4254)
* Commodity market shows import/export icons if trade computer exists (#4227)
* access all systembody attributes in lua (#4256)
* Move LowThrust Setting to ImGui (#4261)
* Small display changes (#4279)
* Keepers new textures and patterns for ships (#4286)
* Internal Changes
* Happy new year! (#4240)
* Errors parsing Ship and Space Station data files will now make the game fail during load, instead of leaving those objects in an indeterminate state to cause a hard-to-diagnose crash later. (#4230)
* Fix spelling error in docs (#4244)
* Remove unused strings (#4250)
* Add forgotten copyright headers to ImGui-files (#4263)
* Trivial micro change of variable (#4264)
* Some hash_random related fixes (#4257)
* Change lua_pushinteger for lua_pushnumber to preserve value of seed (#4255)
* Updatefuel code duplication (#4262)
* CityOnPlanet rewrite: recursive to iterative (#4266)
* New calculations for station commodity stocks (#4267)
* Asteroid mining results controlled by lua (#4272)
* Route planner optimisations (#4283)
* Remove unused variable and update the comment (#4290)
* CityOnPlanet setuserdata optimized (#4289)
* Updates to Geom class (#4292)
* Minor optimisations around avoiding isqrt (#4294)
* Square the values now that the isqrt was removed (#4301)
* Fixes
* Planar and azimuthal radar at same time (#4265)
* Tradeships getSystemAndJump checking (#4268)
* Fudge-fix projectile ray tracing (#4278)
* Fix ship stat CSV output (#4277)
* Make the black hole system navigable (#4282)
* Modelcompiler fixes for x64 linking (#4285)
* Set the user data for city geom objects (#4284)
* Fix broken Lua->C seed transfers in Face & CustomSystem (#4296)
December 2017
* New Features
* Rounded rewards (#4195)
* Save files are now written in gzip format so they don't need a custom tool to extract (#4205)
* WKFO's Military hyperdrive sound effects (#4202)
* Add VS2017 Build files (#4217)
* Force time acceleration if right mouse button is held down (#4225)
* Internal Changes
* Refactor buffers to have a capacity and size (#4201)
* Add GZipFormat source files to VS2015 Solution (#4212)
* Library version information logging to aid debugging (#4209)
* Some minor code cleanup (#4211)
* Query the maximum AA samples (#4224)
* Fixes
* tradeships.lua unexplored crashfix (#4220)
* AlertState cache cleared on load (#4218)
November 2017
* New Features
* Adding base to Moon (JAXA lava cave location) (#4186)
* Internal Changes
* Added -skipmenu/-sm flag (#4185)
* Fixes
* Fix the MainMenu nil args crash (#4198)
October 2017
* Internal Changes
* Work around for pioneer crashing at start due to bug in new SDL 2.0.6 (#4174)
* Removed unnecessary symlink + pioner now executes from any place (#4179)
* Begin removing direct libpng usage (#4182)
* OSX Binary Build script (#4183)
* Part 2 of removing the libpng files (#4184)
* Fixes
* Fix crash on MacOS (#4176)
* Fix bug in SAR mission regarding available passengers (#4175)
* Trigger onShipDestroyed on fatal crash into city (#4180)
September 2017
* New Features
* Attack outlaws immediately (#4089)
* New music tracks (#4139)
* Allow planets to have rings (#4146)
* Internal Changes
* Ignore all Pioneer x64 Visual Studio files (#4125)
* VS2015, Fix 64-bit SSE2 flag warning #4114
* Spread the terrain skirts wider to avoid some sparklies (#4147)
* XCode, update project and config files (#4152)
* Fix module instances being created twice (#4124)
* Don't show 'None' for drive specs when asking to service engine (#4171)
* PushStyleVar now pushing also vector variables (#4138)
* Fixes
* Fix orbital stations sharing an orbit (#4129)
* Make orbit radius relative to GetPhysRadius, clamp to frame radius (#4131)
* Avoid division by zero doing AABB ray test (#4135)
* Fix cities overlapping (#4137)
* Use fabs for double instead of abs for cross-platform compatibility (#4145)
* Set ARFlags for OSX builds (#4080)
* Stop tradeships crashing into landing pads while trying to hyperspace (#4150)
* Fix missile death notifications, clear thrusters and AI on target death (#4156)
* Fix engineers constantly repairing engines, and negative jump counter (#4161)
* Fix combat rating messages not being in sync with actual ranks (#4165)
* Fix heading jump when switching reference frames with RMB held down (#4170)
* Don't fail assassins when entering mission system (#4167)
* Fix autopilot tooltip when (nav)targeting other ships (#4166)
August 2017
* New Features
* Moved remaining cpanel UI to imgui/lua (#4093)
* Hide mouse pointer when GUI is not drawn (#4066)
* Make all main menu button tooltips translatable (#4072)
* Setspeed indicator, larger hud size, more frame info (#4065)
* Show alerts near the reticule with imgui (#4079)
* Add Eros and Phoebe (#4084)
* Adding TRAPPIST-1 (#4085)
* Make Ctrl-clicking select the set-speed target (#4086)
* Orbit stations lobby shows orbit info (#4091)
* Add Earth g comparison in system info view (#4101)
* Add search field to BBS adverts (#4109)
* Orbit and ground station use different welcome messages (#4116)
* Internal Changes
* Change laser to weapon in some core en.json (#4069)
* Removing unused cpanel icons (#4076)
* Putting back the lagrange icons (#4087)
* Silence GCC warning (#4090)
* Move Brasilia a little bit (#4102)
* Move game start location for Earth back to London (#4092)
* Add SystemPath to the ObjectViewerView (#4107)
* Fixes
* Additional sort order fix (#4062)
* Fix occasional nil dereference (#4073)
* Add missing flight state in crew rooster (#4082)
* Fix Star/planet/gas giants popping into view (#4083)
* Show a warning message if trying to hyperjump with wheels down. (#4074)
* Fix player not being fined for murder and piracy (#4096)
* Adding gun and light tags to Mola Ramsayi (#4097)
* Fix AI ships not hyper-jumping (#4098)
* Workaround for issue 4098 (#4103)
* Fix zero mass asteroids in custom systems (#4108)
* Fix autopilot being confused by bespoke thrusters (#4113)
July 2017
* New Features
* Added Swap button for sector map (#4039)
* New default keybindings (#4050)
* Fail hyperdrive when wheels are down (#4049)
* New music for ship-destroyed (#4038)
* Internal Changes
* Install package for OS X (July 2017) (#4047)
* VS2015, 64bit linking fix (#4046)
* Cleaup 64-bit warnings in vs2015 (#4051)
* Fixes
* Adding some missing letters to Orbiteer for Turkish translation (#4043)
* Fix comparison for "most important" object (#4053)
* Handle assimp major versions greater than 3 (#4055)
* Removing collision mesh for those little fin things top and bottom (#4044)
* Fix segfault when exiting Pioneer (#4057)
* Avoid crash on ESCaping a UI Dropdown (#4060)
June 2017
* New Features
* Move time and time accel window to lua (#4025)
* Internal Changes
* Remove WindowSDL class (#4018)
* Support modifier keys in lua (#4026)
* Fix all GCC 7.1.1 warnings (#4029)
* Decreased density for speedlines (#4031)
* Configurable Speedlines via ini (#4037)
* Fixes
* Fix for incorrectly implemented comparison function crashing Pioneer upon entering system (#4024)
* Fixed a crash pumping fuel into full tank (#4032)
May 2017
* New Features
* In-space indicators have icons and let you select collapsed ones (#3995)
* Show combat target pro- and retrograde velocities (#4007)
* New ship added Mola Ramsayi (#4006)
* Simple atmospheric crush pressure (#4005)
* Internal Changes
* Remove unimplemented method declarations (#4010)
* Make Propulsion a component (#3989)
* Upgraded Assimp to v.3.2.0 in Xcode project (#4011)
* Make FixedGuns a component (#4012)
* Fixes
* Restore correct mouse position after MMB/RMB movement (#4004)
* Remove remaining legacy camera button (#4014)
April 2017
* New Features
* New imgui-driven GUI reticule (#3868)
* New Advice/rumour module for BBS (#3978)
* Implement an alternative 2D Azimuthal Equidistant Projection Radar (#3986)
* Add :space_station_type to CustomSystemBody (#3990)
* Use ffmpeg to record video realtime (#3992)
* Internal Changes
* Updated Xcode project for Mac OSX build (#3960)
* Update libassimp version requirement in COMPILING.txt (#3958)
* Update to full (correct) Creative Commons Attribution-shareAlike 3.0 (#3971)
* VS2015 win32 & x64 plus reorganisation (#3975)
* Fix most build warnings (#3982)
* Fix all build warnings (#3985)
* Include sigc++ directly from pioneer-thirdparty and build as static lib (#3981)
* clang only warnings silenced on other platforms (#3983)
* Replace switch default with explicit list in RandomColor (#3991)
* Fixes
* Bugfix for issue #3967 related to PR #3948 (#3968)
* Ever damage ship when docking (#3953)
* Add screenshot support for OpenGL 2.1 renderer (#3977)
* Initialise the TextureFont to 0 (#3980)
* Fix minor error in buildfiles (#3973)
* Fix output message copy-paste error (#3984)
* Fix Mac build (#3987)
* Fixup the modelview linker inputs (#3999)
* Fix sqrt exception (#4002)
* Avoid damaging ships when you have permission to dock (#3998)
March 2017
* New Features
* Orthographic view in modelviewer (#3936)
* OpenGL 2.1 support (#3934)
* Thruster colors can be modified globally or per direction (#3948)
* Police patrol (#3954)
* Internal Changes
* Upgrade of Xcode project for Mac OSX build (#3937)
* Resolve the mismatched attribute numbering (#3938)
* Refactor the Vertex, Index, etc buffers (#3941)
* Eliminate the evil trailing whitespace (#3942)
* All white spaces be gone! (#3943)
* Configure cleanup (#3955)
* Fixes
* Fix bug making trade computer un-installable (#3947)
* Fix PhysRadius calculation for low orbiting bodies (#3957)
February 2017
* New Features
* Slowly position ship to landing tag when landing on planetary bases (#3901)
* Internal Changes
* Remove the LineMaterial as it is unused (#3929)
* Collision with docking surface entirely moved on SpaceStation (#3920)
* Choose enemy ships by role, not hull mass (#3906)
* Generous Minimum PhysRadius (#3491)
* GLEW resurrection, initial code and project changes (#3925)
* Fixes
* Destructor on AICmdKill ensure no gun fire (#3926)
* Avoid CTD when trade ship try to decide hyperjump (#3919)
* Fix some orbital data in Sol system (#3889)
* Avoid jousting when docking on orbitals at high time steps (#3933)
January 2017
* New Features
* Toggle cursor position when flying (#3909)
* Can no longer set speed above lightspeed (#3908)
* Internal Changes
* Correct and clarify a misleading comment (#3898)
* Use the gas giant textures RAW instead of Billboard (#3897)
* MERRY HAPPY 2017 (#3899)
* Remove IsPlayerShip from Ship (#3904)
* Handle collision/docking better (#3915), (#3912)
* Fixes
* Never spawn toothless pirates (#3903)
December 2016
* Fixes
* Set ImgUI shaders to version 140 to work around junk Intel drivers (#3885)
* Fix translations (#3890)
* Use dynamic vertex buffers for UI labels (#3887)
* Provide config flag and warning to work around Intel pointsprite bug (#3895)
* Internal Changes
* Convert more PNG files to DDS (#3883)
* Render error check (#3884)
* Keep quit confirmation messages modern and stylish (#3896)
November 2016
* Fixes
* Set delta-t to 1/60 if it is <= 0 (#3854)
* fix pattern selection if no pattern present (#3855)
* Lobby: Disconnect the property listeners when the docked station changes (#3857)
* Docking message should not mention auto refuel (#3863)
* Player shouldn't sell fuel they don't have (#3864)
* Render the navlights for orbital stations (#3874)
* Jitter fix (#3872)
* fix navbutton crash without target (#3865)
* Fix orphaned connections in WorldView (#3876)
* Disable the modelcompiler multithreading (#3879)
* Fix undefined renderer bug in SGM LOD loader (#3880)
* Internal Changes
* Freebsd patches (#3851)
* Enhance serializer crash output (#3853)
* Custom system checking (#3856)
* Sprinkle SpaceStation with asserts to find naughty bug (#3861)
* isnan is std, MXE build complained (#3867)
* Add GL_CFLAGS value to AM_CFLAGS (#3870)
* Remove GL buffer init fills, add init checks (#3877)
* Optimisation: Reserve VA capacity correctly for Gui::TextLayout (#3878)
October 2016
* New Features
* Added military drives from 5 to 9 (#3830)
* Thruster upgrades (#3831)
* Calculate selling price including equipment (#3835)
* Remove autorefuel (#3837)
* Rename scanner -> radar; radar mapper -> target scanner (#3825)
* Fixes
* Search&Rescue: set ship look and bugfix (#3823)
* Fixing the scaled down collision mesh of New Ground station (#3833)
* Updating the Bluenose Medium LOD with the correct mesh (#3845)
* Avoid crash if player jumps to next system (#3848)