Releases: InfinityMods/Ascension
Releases · InfinityMods/Ascension
Ascension 2.0.8
- Balthazar and Sarevok no longer cause crashes in the final battle on vanilla (non-Enhanced Edition) installs
- You no longer acquire your original Bhaalspawn powers early if you go to Watcher's Keep in SoA
- Fixed a minor English-language typo ('sacridice')
- Mod-added epilogues are no longer overwritten
Ascension 2.0.7
- Fixed a nasty bug with 2.0.6 that was breaking dialogs all along the critical path
- Balthazar no longer stutters during the fight with Irenicus
- Fixed some vanilla bugs in Irenicus's scripting: primarily, his Project Image and Simulacrum now work properly
- You no longer re-acquire the basic Slayer Power, and lose your original Bhaalspawn powers, on reload
- Melissan's defenses are properly reduced if Gromnir is killed
- Cosmetic improvements to the cutscene where the Five appear: all now appear visibly in the cutscene
- Cosmetic improvements to the cutscene when Melissan is defeated: any stray demons are removed so they don't clutter up the finale
Ascension 2.0.6
Compatibility with Edwin Romance 2.0.7 (install Edwin Romance before Ascension)
Compatibility with Iylos 2.6 (install Iylos before Ascension)
Fix a bug whereby the 'gpmage1' mage script was not being compiled properly
Ascension 2.0.5
Fixed version number inside tp2
Ascension 2.0.4
- Fixed a bug in DS that was leading to crashes on non-EE installs
- Added some guards against Fallen Solars using spells on their allies
- Tightened up the logic of Tougher Abazigal's initial cutscene
- Final-Five Abazigal wasn't getting his spells
- Final-Five Abazigal should use the wizard version of stoneskin, not the dragon version
- Tougher Abazigal now uses the script and resources of the Final-Five version (can be overridden via the ini)
- Slight refactoring of the dialogs to facilitate SCS difficulty system (no in-game effect, this is just to remove problems caused by text substitution into OR() blocks)
Ascension 2.0.3
- fix a critical bug where the Five weren't getting their combat scripts
- Babaus weren't getting properly named
Ascension 2.0.2
Tweaks the pool dialog, to more robustly give Imoen powers where appropriate and to facilitate compatibility with Turnabout.
Ascension 2.0.1
Fixes a crash bug with Bodhi's return-to-humanoid spell
Ascension 1.7.2
- Updated portrait handling
- Latest DS from SCS now updated and working
- Fix loading of wrong tra files
- Fix @3010 reference in german setup.tra
Ascension 1.7.1
Fixes wrongly loaded tra files. (The version before broke EE games if an other language than English was installed)