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Dialogue freezes game due to missing lines
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RoxanneSHS authored Jul 30, 2018
1 parent 79dab6e commit c71ca26
Showing 1 changed file with 6 additions and 13 deletions.
19 changes: 6 additions & 13 deletions FishingForTrouble/dialog/yslugh.d
Original file line number Diff line number Diff line change
Expand Up @@ -26,10 +26,9 @@ IF ~Global("ys_TalkedToLugh","GLOBAL",0)~ THEN BEGIN 3
END

//---------------------------------------------------------
IF ~Global("ys_TalkedToLugh","GLOBAL",0)~ THEN BEGIN 5
IF ~~ THEN BEGIN 5
SAY @2559
IF~~THEN REPLY ~~
DO~GiveItemCreate("ysepring",Player1,0,0,0)
IF~~THEN DO~GiveItemCreate("ysepring",Player1,0,0,0)
AddexperienceParty(1000)
EraseJournalEntry(@152)
SetGlobal("ys_TalkedToLugh","GLOBAL",1)
Expand All @@ -38,25 +37,19 @@ IF ~Global("ys_TalkedToLugh","GLOBAL",0)~ THEN BEGIN 5
END

//---------------------------------------------------------
IF ~Global("ys_TalkedToLugh","GLOBAL",0)~ THEN BEGIN 6
IF ~~ THEN BEGIN 6
SAY @2561
IF~~THEN REPLY @2562 GOTO 7
END

//---------------------------------------------------------
IF ~Global("ys_TalkedToLugh","GLOBAL",0)~ THEN BEGIN 7
IF ~~ THEN BEGIN 7
SAY @2563
IF~~THEN REPLY ~~
DO~SetGlobal("ysLughFight","GLOBAL",1)
IF~~THEN DO~SetGlobal("ysLughFight","GLOBAL",1)
EraseJournalEntry(@152)~
EXIT
END

//---------------------------------------------------------
//IF ~Global("ys_TalkedToLugh","GLOBAL",0)~ THEN BEGIN
// SAY ~~
// IF~~THEN REPLY ~~ GOTO
// IF~~THEN REPLY ~~ GOTO
//END



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