You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Feb 13, 2018. It is now read-only.
When attempting to walk up certain slopes, the character will go into a "bobbing" motion where they go up and then slide down the slope repeatedly. Sometimes the player will become still after a couple loops and sometimes it will continue to bob, not responding to any input at all. Here is a .gif of the bug on the unmodified terrain demo scene. For the duration of the .gif no input is being given.
Hey MJ,
That issue tends to occur when the PlayerMachine keeps swapping between grounded an non-grounded. This happens when the IsGrounded method is not properly detecting the sloped wall (or ignoring it correctly). So while it looks like he's sliding up and down the wall, what's really happening is that he's entering the "falling" state, being pulled back down and then going back up. You can verify this by enabling the PlayerMachineDebug script on the Player object.
It's an old, annoying bug I thought I had fixed. I'll look into if this error happened due to new changes, but the SCC really needs a more in depth grounding system at this point.
When attempting to walk up certain slopes, the character will go into a "bobbing" motion where they go up and then slide down the slope repeatedly. Sometimes the player will become still after a couple loops and sometimes it will continue to bob, not responding to any input at all. Here is a .gif of the bug on the unmodified terrain demo scene. For the duration of the .gif no input is being given.
GIF
P.S. So far other than this issue this controller seems to work awesome!!! Thanks for contributing it to the community :D
The text was updated successfully, but these errors were encountered: