Trouble Building in Unreal 5.3.2 #1189
Replies: 1 comment 2 replies
-
Did you happen to do the step quoted below? If so, then delete that file and skip that step. Also click and run CleanProject.bat to clean up the bad build files. Then right click on Uproject to now generate files. If the project works, please let me know so that we can update the ReadMe file, as this step might be outdated and only useful for UE5.0
If the above was not the problem: -Verify you have MSVC 14.34 or later installed. You can open Visual Studio Installer, click modify for VS2022, go to individual components tab, then keyboard search MSVC, scroll down and see which one you have checked off as already installed. Also I would double-check that all the recommended components are installed for usage with regular Unreal Engine, per the standard documentation from Epic. Then click/run the CleanProject.bat if you haven't already to get rid of bad build files. And right click Uproject to generate files again. |
Beta Was this translation helpful? Give feedback.
-
Hi all, hoping someone can help me get up and running here. I'm following along to the README in in the UnrealEngine folder. I'm successfully able to get to step 4. Double clicking on the .uproject gives me the error that I should try building manually. When I right click and select "Generate Visual Studio Project Files" I get a "failed to generate project files" error and VS won't open.
Attaching the logs. I noticed a reference to the BuildException in Log_GPF which seems to me to be a conflict between my version of VS 2022 and the 2019 toolkit... but I don't know how to solve that (if it's even the case).
Before I had tried this with 5.5 and 5.4, but then after browsing the discussions noticed that it's only 5.0-5.3 that's supported. Let me know if it's worthwhile to go back to an earlier version and try that. I WAS able to get further in one of my earlier attempts in 5.5 or 5.4 but then the build failed after opening the VS solution. That may have been an attempt to not direct to the 2019 toolkit though, and from what I remember from the output window, why it failed.
Any help is appreciated - thank you!
Log_GPF.txt
UnrealVersionSelector-2024.11.18-21.05.47.log
Beta Was this translation helpful? Give feedback.
All reactions