Urho3D development, contributions and bugfixes by:
- Lasse Öörni
- Wei Tjong Yao
- Aster Jian
- Ricardo Abreu
- Eli Aloni
- Vivienne Anthony
- Christopher Augustus
- Colin Barrett
- Erik Beran
- Gauthier Billot
- Loic Blot
- Danny Boisvert
- Sergey Bosko
- Lisandro Bruzzo
- Thomas Böhm
- Carlo Carollo
- Pete Chown
- Christian Clavet
- Sebastian Delatorre (primitivewaste)
- Stanislav Demyanovich
- Rainer Deyke
- Josh Engebretson
- Nicholas Farshidmehr
- Simon Flores
- Manuel Freiberger
- Chris Friesen
- Alex Fuller
- Konstantin Guschin
- Henrik Heino
- Mika Heinonen
- Victor Holt
- Johnathan Jenkins
- Jukka Jylänki
- Graham King
- Jason Kinzer
- Cameron Kline
- Jan Korous
- Eugene Kozlov
- Gunnar Kriik
- Aliaksandr Kryvashein
- Artem Kulyk
- Rokas Kupstys
- Ali Kämäräinen
- Sergey Lapin
- Pete Leigh
- Pengfei Li
- Arnis Lielturks
- Frode 'Modanung' Lindeijer
- Thorbjørn Lindeijer
- Nathanial Lydick
- Pavel Matcula
- Xavier Maupeu
- Iain Merrick
- Justin Miller
- Jonne Nauha
- Huy Nguyen
- Neal Nicdao
- Paul Noome
- David Palacios
- Alex Parlett
- Jordan Patterson
- Georgii Pelageikin
- Anton Petrov
- Vladimir Pobedinsky
- Franck Poulain
- Pranjal Raihan
- Alexey Rassikhin
- Svyatoslav Razmyslov
- Mariusz Richtscheid
- Nick Royer
- Jonathan Sandusky
- Miika Santala
- Anatoly Sennov
- Matan Shukry
- Bengt Soderstrom
- Hualin Song
- James Thomas
- Joshua Tippetts
- Konstantin Tomashevich
- Yusuf Umar
- Mateus Vendramini
- Daniel Wiberg
- Kaikai Zhang
- Steven Zhang
- AGreatFish
- BlueMagnificent
- CG-SS
- Enhex
- Fastran
- Firegorilla
- Gordon-F
- LordGolias
- Lumak
- Magic.Lixin
- Mike3D
- MonkeyFirst
- Ner'zhul
- Newb I the Newbd
- OvermindDL1
- Polynominal
- PredatorMF
- Scellow
- Skrylar
- SuperWangKai
- TheComet93
- Y-way
- 1vanK
- ab4daa
- andmar1x
- amadeus_osa
- atship
- att
- att-kin9
- celeron55
- chenjie199234
- codexhound
- cosmy1
- damu
- dragonCASTjosh
- error408
- feltech
- fredakilla
- gleblebedev
- hdunderscore
- holyfight6
- hsnabn
- lhinuz
- lvshiling
- marynate
- meshonline
- mightyCelu
- MystMagus
- neat3d
- nemerle
- ninjastone
- orefkov
- pat2nav
- proller
- raould
- rasteron
- reattiva
- rifai
- rikorin
- skaiware
- smortex
- ssinai1
- sssooonnnggg
- svifylabs
- szamq
- thebluefish
- tommy3
- yushli
- zlum
Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:
- Rectangle packing by Jukka Jylänki (clb) http://clb.demon.fi/projects/rectangle-bin-packing
- Tangent generation from Terathon http://www.terathon.com/code/tangent.html
- Fast, Minimum Storage Ray/Triangle Intersection by Möller & Trumbore http://www.graphics.cornell.edu/pubs/1997/MT97.pdf
- Linear-Speed Vertex Cache Optimisation by Tom Forsyth http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
- Software rasterization of triangles based on Chris Hecker's Perspective Texture Mapping series in the Game Developer magazine http://chrishecker.com/Miscellaneous_Technical_Articles
- Networked Physics by Glenn Fiedler http://gafferongames.com/game-physics/networked-physics/
- Euler Angle Formulas by David Eberly https://www.geometrictools.com/Documentation/EulerAngles.pdf
- Red Black Trees by Julienne Walker http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx
- Comparison of several sorting algorithms by Juha Nieminen http://warp.povusers.org/SortComparison/
DXT / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (https://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. Font Awesome font from http://fontawesome.io/. NinjaSnowWar sounds by Veli-Pekka Tätilä. PBR textures from Substance Share. (https://share.allegorithmic.com) IBL textures from HDRLab's sIBL Archive. Dieselpunk Moto model by allexandr007. Mutant & Kachujin models from Mixamo. License / copyright information included with the assets as necessary. All other assets (including shaders) by Urho3D authors and licensed similarly as the engine itself.