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gradle.properties
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gradle.properties
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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Ensure important default jvmargs aren't overwritten. See https://github.com/gradle/gradle/issues/19750
org.gradle.jvmargs=-Xmx6g -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8 -XX:+UseParallelGC -XX:MaxMetaspaceSize=1g
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
org.gradle.parallel=true
# Not encouraged by Gradle and can produce weird results. Wait for isolated projects instead.
org.gradle.configureondemand=false
# Enable caching between builds.
org.gradle.caching=true
# Enable configuration caching between builds.
org.gradle.configuration-cache=true
# This option is set because of https://github.com/google/play-services-plugins/issues/246
# to generate the Configuration Cache regardless of incompatible tasks.
# See https://github.com/android/nowinandroid/issues/1022 before using it.
org.gradle.configuration-cache.problems=warn
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
# Disable build features that are enabled by default,
# https://developer.android.com/build/releases/gradle-plugin#default-changes
android.defaults.buildfeatures.resvalues=false
android.defaults.buildfeatures.shaders=false