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CHANGELOG
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cocos2d-x-2.2.2 ???
[Windows8 & WinPhone8]
[FIX] Updated WinRT and WP8 to pass App Certification tests
[FIX] Updated to latest version of ANGLE
[FIX] Fixed type that was preventing loading of precompiled shaders in Windows 8 WinRT builds
[FIX] Fixed CCEGLView::SetScissorInPoints() on WP8 to fixed libextensions CCScollView bug
[NEW] Added Trim() support for app Suspend() in Windows 8.1 WinRT
[FIX] A memory leak fix when loading JSC(JS bytecode) file.
[NEW] WP8 XAML support
[FIX] cc.BuilderReader.load( path, null, parentSize ); was not allowed.
[FIX] Fixes the font rendering on Windows
cocos2d-x-2.2.1 @Nov.19 2013
[All platforms]
[NEW] Supports CocoStudio v1.1
[NEW] CCUserDefault: pass size to XMLDocument::Parse()
[Javascript binding]
[NEW] Supports CocoStudio v1.1
[Lua binding]
[FIX] Clean up peertable after object is deleted
[WinPhone8 & Windows8]
[FIX] Use "PMingLiu" to show Chinese characters
[NEW] Add "SimpleGame" project
[NEW] Add VS2013 project
[FIX] Many bugs fixed
cocos2d-x-2.2.0 @Sep.25 2013
[All platforms]
[NEW] CocoStudio GUI
[NEW] CocoStudio parser
[Android]
[FIX] Cocos2dxBitmap.java: divideStringWithMaxWidth method index out of range
[iOS]
[FIX] Can not hide status bar on iOS 7
[FIX] Missing iOS 7 icons
[Javascript binding]
[NEW] XMLHttpRequest support reading binary data
[NEW] Binded CCControlColourPicker CCControlHuePicker CCControlPotentiometer CCControlSlider CCControlStepper CCControlSwitch CCControlUtils
CCControlSaturationBrightnessPicker CCTextFieldTTF
[NEW] Binded these functions: CCNode::setScale(float, float) CCBAnimationManager::addDocumentCallbackControlEvents/getDocumentCallbackControlEvents
CCBReader::getOwnerCallbackControlEvents/addDocumentCallbackControlEvents
[NEW] Supported Armature
[Lua binding]
[NEW] Binded CCTableView and CCScrollView
[Windows8]
[NEW] Initial version of Windows8
[WinPhone8]
[NEW] Initial version of WinPhone8
cocos2d-x-2.1.5 @Aug.23 2013 hotfix for v2.1.4
[All platforms]
[FIX] CCLabelBMFont crashes in glDrawElements of CCTextureAtlas::drawNumberOfQuads sometimes
[FIX] Crash caused by improper deletion of VBOs and VAO in ParticleSystemQuad
[FIX] Sprite becomes white block in CCControlSwitchTest
[Android]
[FIX] Black screen when application resumes from background
[Javascript binding]
[FIX] EditBox doesn't show any text in TestJavascript/ExtensionsTest/EditBoxTest on iOS
[FIX] Crash appears when extending cc.ScrollView in JS
2.1rc0-x-2.1.4 @Jnue.12 2013
[all platforms]
Bug #2098: fix TouchPriority issue of CCScrollView
Bug #2107: fix crash in HttpClient request on 64Bit
Bug #2115: fix linking errors for TestCPP with libcurl
Bug #2128: remove setting ignoreAnchorPoint for child CCB files and fix crash while trying to load sprite frame when the file is missing
Bug #2140: fix a bug that the displayed color of CCDrawNode is incorrect when VAO is disabled
Bug #2142: adding CCDataVisitor and implementing CCPrettyPrinter
Bug #2143: fix a crash caused by ScrollView.setDelegate(tmp function)
Bug #2146: unpack texture data correctly
Bug #2147: fix null pointer access in CCBAnimationManager::getRunningSequenceName()
Bug #2150: fix a bug that setColor and setOpacity of CCControlButton and CCScale9Sprite are broken
Bug #2251: fix a logical error in CCDrawNode::drawPolygon()
Bug #2271: fix memory leak as possible
Feature #1859: make AssetsManager download resources in a new thread
Feature #2086: make CCLabelTTF supports shadows and stroke
Feature #2100: add CCDirector::popToSceneStackLevel(int level)
Feature #2105: add Travis build support
Feature #2108: add example for russian language in TestCpp
Feature #2111: add CC_DISABLE_COPY macro
Feature #2114: add __attribute__(__format__()) for CCLog and CCString
Feature #2116: support negative node scales for CCScrollView
Feature #2117: implement CCDictionary::writeToFile()
Feature #2122: add method to create a CCMenuItemToggle from a CCArray with a target selector
Feature #2132: add encrypted PVR.CCZ support to ZipUtils + Tests
Feature #2157: add Mingw-crt Support without breaking VS SDK
Feature #2265: add CCLabelTTF::createWithFontDefinition()
Feature #2270: add Armature(CocoStudio runtime) support
Refactor #2109: add const modifier for classes CCArray, CCObject
Refactor #2118: move ccpX functions to CCPoint methods and operators
Refactor #2119: use httpresponse_selector instead of callfuncND_selector for the callback function of CCHttpRequest
Refactor #2123: refactor network extension, fixing unlikely memory leaks, adding PUT/DELETE methods
Refactor #2127: add CCLOG before original path is returned in CCFileUtils::fullPathForFileName to aid in debugging
Refactor #2149: add const qualification to some CCNode's getters
Refactor #2189: CCLabelTTF::enableShadow() const update
Refactor #2215: refactor CCConfiguration
Refactor #2217: use CCLabelAtlas instead of CCLabelTTF to show FPS
Refactor #2231: implement a format of CCConfiguration
Refactor #2233: add support for "CCString" types for boolean and integers in CCConfiguration
Refactor #2236: fix memory hot spot of CCTextureAtlas::updateQuad()
[android]
Bug #1284: fix a bug that SimpleAudioEngine may cause crash on i9100
Bug #2151: fix custom font loading on Android for resource mapped font files
Bug #2190: updat .classpath of Android project to latest ADT 22 build tool compatibility
Bug #2266: fix a bug that CCFileUtils::getFileData() may not get file data correctly on Android
Feature #2161: add ETC1 image format
[iOS]
Bug #2102: fix missing protocol method warning for iOS 6.0 addition
Bug #2104: fix a bug that JPEG picture not displayed correctly on iOS 4.3
Bug #2260: fix a bug that CCDirectory::createWithContentsOfFile() returns a valid pointer though the file is missing on iOS
Refactor #2101: update cocos2dx Xcode project to detect more warnings
Refactor #2253: add UITextField only when keyboard was opened, removing it when keyboard was closed
[mac]
Bug #2249: fix linebreaks on Mac OSX
[win32]
Bug #2131: fix memory leak of SimpleAudioEngine::preloadEffect()
Bug #2145: center the window correctly on windows
[emscripten]
Feature #2120: compile c++ to js
Bug #2159: use browser font rendering instead of FreeType
Refactor #2133: compile for Emscripten in asm.js mode
Document #2121: write a document to describe the usage of emscriptenate port
[tizen]
Feature #2185: add support for Tizen
[javascript binding]
Bug #2099: fix a bug in ScriptingCore::evalString() not setting the outval
Bug #2179: fix a bug that pointQueryFirst returns invalid Shape when a shape is not found
Bug #2186: fix a bug that new PivotJoint can't access 4 parameters like in html5 version
Bug #2187: JavaScript debugger improved and bug fixed
Bug #2243: fix a bug that XMLHttpRequest dones't support non-ascii characters
Bug #2244: fix a bug that cc.Camera.getEyeXYZ, cc.Camera.getCenterXYZ, cc.Camera.getUpXYZ return bad values
Feature #1647: Bind websocket to javascript
Feature #2092: add XMLHttpRequest and bind it to JSB
Feature #2106: add support for javascript byte code
Feature #2162: add command line tool for generating javascript bytecode
Feature #2214: upgrade Spidermonkey to Firefox v21
Refactor #2152: log assert messages to the console and renaming CCScriptSupport::executeAssert to CCScriptSupport::handleAssert
Refactor #2247: use functions instead of macros to speeding up building for JSB project
[lua binding]
Feature #2103: implement most test cases
cocos2d-2.1rc0-x-2.1.3 @May.01 2013
[all platforms]
Bug #1853: use SHELLOPTS instead of "-o igncr" for Android Eclipse project
Bug #1860: fix a bug that onNodeLoaded will be called twice if ccb was added as a CCBFile
Bug #1862: fix a bug that CCScrollView::setContainer may cause dangling pointer when NULL is passed into
Bug #1876: fix a bug that CCScale9Sprite::setColor() & setOpacity() are broken
Bug #1935: fix a bug that use "==" for float comparison of CCPoint and CCSize
Bug #1937: fix a bug that CCControl's touch priority is not set correctly, m_nDefaultTouchPriority is never used
Bug #1943: added some missing function for setting integer shader uniforms in CCGLProgram
Bug #1999: allowing to set fontName and fontSize separately for CCEditBox
Bug #2003: fix a potential crash in CCScheduler::removeHashElement()
Bug #2030: fix a bug that scissor rectangle in nested CCScrollView is wrong
Bug #2031: make CCFileUtils::createXXXXWithContentsOfFile() support relative path
Bug #2035: fix a potential crash in CCSaxParser
Bug #2037: fix a wrong logic in CCArray::initWithObjects()
Bug #2040: get scale property from sub-ccb node may trigger an assert
Bug #2054: fix a bug that anchorPoint property of CCScale9Sprite doesn't work in CCBReader
Bug #2055: enable easy switching between Box2D and chipmunk
Bug #2058: properly resets the tile's Y flipping
Bug #2061: fix a bug that wrong type of argument signature is used in setAccelerometerIntervalJNI function
Bug #2073: fix a memory leak in CCUserDefault
Bug #2080: fix a bug that _realOpacity isn't assigned in CCLayerColor::initWithColor
Feature #2001: add CCRemoveSelf Action
Feature #2048: support variable cell sizes in CCTableView
Feature #2065: adding kResolutionFixedHeight and kResolutionFixedWidth resolution policy
Feature #2068: adding a secureTextEntry property to CCTextFieldTTF
Feature #2069: adding new macro CCB_MEMBERVARIABLEASSIGNER_GLUE_WEAK to CCBMemberVariableAssigner.h
Feature #2075: support spine editor
Feature #2076: adding a method CCBReader::setResolutionScale for setting resolution scale manually
Refactor #1592: updating UTHASH to v1.9.8
Refactor #2042: remove libxml2
Refactor #2097: use pthread mutex and condition variable instead of pthread semaphore to load image asynchronizely
[android]
Bug #1996: adding missing JNIEXPORT / JNICALL declarations
Bug #2028: fix a bug taht application can not run correctly on Android simulator
Bug #2045: some small fixes to CocosPlayer
Bug #2062: fix for spaces at the beginning of wrapped lines
Bug #2083: fix a bug that Bytecode of LuaJIT can't work on android
Refactor #1613: not reload resources when coming from background on Android
Refactor #1861: CocosPlayer Android update
Refactor #1904: strip libcurl.a on x86 architecture
Refactor #2027: reduce function call in nativeInitBitmapDC to improve performance
Refactor #2047: clean up linked libraries for android
[iOS]
Bug #1863: fix a bug that CCUserDefault on iOS may not save immediately
Feature #2096: adding Cocosplayer for iOS and bug fixes
[linux]
Bug #1932: fix a bug that font rendering crashed for certain fonts
Bug #2036: correct passed buffer size to readlink
Bug #2044: link libpthread and libGL
Bug #2046: strip newlines from log message and fixing linux library location
Bug #2052: fix a bug that [-Werror=array-bounds] error appears when compiling Box2dTestBed
Feature #2032: Linux OpenAL support
Refactor #2000: improve font rendering performance for linux platform
Refactor #2053: set writable path to "<user's home>/.config/<app name>"
[mac]
Bug #2051: fix a bug that TestCpp/ExtensionsTest/CocosbuilderTest crashes under x86_64 target
Feature #1856: adding 64bit target for Mac project
[javascript binding]
Bug #1855: fix a bug that std_string_to_jsval generates messy js string when passed a non-ascii UTF8 std::string
Bug #2057: adding response for back and menu keypad event for Android
Bug #2059: fix a bug that cc.FileUtils.getInstance().getStringFromFile(filename) doesn't return a whole string
Bug #2071: fix a bug that cc.TMXLayer.getTiles() can't work
Feature #1841: find a way to obfuscate javascript code on the top of JSB
Feature #1936: adding OpenGL Bindings to Javascript
Feature #2043: upgrading SpiderMonkey to Firefox20.0
Feature #2060: support for cc.FileUtils.getInstance().getByteArrayFromFile(filename)
Feature #2064: exposing cc.Node.nodeTo***Transform to JS
Refactor #1944: subclass of cc.Sprite,cc.Layer... doesn't need cc.associateWithNative anymore
[lua binding]
Feature #1814: add menutest
Feature #1941: add TileMapTest
Feature #1942: add LayerTest
Feature #1945: use CCLOG to implement print() function
Feature #1993: add ParallaxTest
Feature #1994: add ActionManagerTest
Feature #1997: add IntervalTest
Feature #1998: add SceneTest
Feature #2002: add Texture2dTest, RenderTexture, ZwoptexTest, FontTest, CocosDenshionTest and EffectsAdvancedTest
Feature #2004: add UserDefaultTest
Feature #2005: add CurrentLanguageTest
Refactor #1847: use luajit
Refactor #2084: unify the method of loading lua files on all platforms
cocos2d-2.1rc0-x-2.1.2 @Mar.20 2013
[all platforms]
Bug #1529: use NSUserDefaults on iOS and SharedPreferences on Android implement CCUserDefault
Bug #1672: fix a bug that CCTableView is too sensitive on some devices with high density display
Bug #1689: support horizontal alignment for Custom TTF fonts
Bug #1691: fix a bug that CCControlSwitch::setOn(isOn,false) doesn't work
Bug #1692: add TMX polygon parsing
Bug #1697: fix a logical error in CCRenderTexture::initWithWidthAndHeight()
Bug #1710: add simpler,correct handling of spritesheet sources for CCScale9Sprite
Bug #1711: fix a bug that clipping rectangle of CCScrollView is wrong when the scale of its ancestors isn't equal to 1
Bug #1731: change declaration of CCSize, CCPoint and CCRect in pkg file
Bug #1751: fix a bug that clicking outside of CCTableViewCell will also get response when container size is smaller than view size
Bug #1754: fix a bug that offset of the container is wrong in CCTableView
Bug #1821: fix a bug that the display result is wrong when invoking CCControlButton::setHighlighted()
Feature #1686: synchronize to cocos2d-iphone v2.1rc0
Feature #1708: adding Portuguese and Arabic language support
Feature #1712: add an interface to get DPI
Feature #1741: CCLens3d can be concave
Feature #1742: add 'rotationIsDir' property to ParticleSystem
Feature #1761: implement setVisible() for CCEditBox
Feature #1807: add getStartLocationInView() and getStartLocation() methods in CCTouch
Feature #1822: add CCNotificationCenter::removeAllObservers(CCObject *target)
Feature #1838: synchronize CCBReader to the lastest version
Feature #1489: add AssetsManager
Refactor #1687: refactor CCFileUtils and CCImage
Refactor #1700: add webp image format support
Refactor #1702: change return value of CCFileUtils::getWritablePath()
Refactor #1703: replace libxml2 with tinyxml2
Refactor #1749: add 'setFont' and 'setAnchorPoint' to CCEditBox
[android]
Bug #1752: fix a bug that libcurl.a causes link error after being stripped
Bug #1760: fix a bug that cpufeatures module is redefined
Bug #1775: fix a bug that OpenSLEngine can not load resources from SD card
Bug #1812: fix a warning of getStringWithEllipsisJni() function when compiling it with clang
Feature #1827: support building android project, including native codes, in Eclipse
[iOS]
Bug #1750: fix a bug that CCEditBox's position is incorrect when it's added to a non-fullscreen CCNode
Bug #1804: fix for loading custom fonts on iOS when referenced from a CCB file
Feature #1842: support kEditBoxInputFlagSensitive setting for CCEditBox on iOS
Refactor #1755: add CocosDenshion xcode project
Refactor #1825: use CCLabelTTF to show text for CCEditBox
[javascript binding]
Bug #1707: fix a crash caused by unaligned memory access in CCBReader::readFloat()
Bug #1726: fix crash of JSB application on android device with armv6 architecture
Bug #1729: fix compiling error of ScriptingCore.cpp with C++11 on iOS
Bug #1747: fix a crash when passing null to cc.AnimationFrame.initWithSpriteFrame()
Bug #1823: use shared NodeLoaderLibrary in CCBReader bindings
Feature #1724: add HelloJS sample
Feature #1730: bind CCScrollView and CCTableView to js
Feature #1748: separate chipmunk and sqlite from js_binding_core.cpp
Feature #1753: upgrade SpiderMonkey to Firefox19.
Feature #1808: make cxx_generator support parsing functions that have default parameters
Feature #1811: add a method to get file data for JSB
Feature #1824: bind CCEditBox to JS
Refactor #1682: add ScriptingCore::getGlobalObject() function
Refactor #1740: add cleanup and reset methods to ScriptingCore
Refactor #1830: use JS::CompileOptions::setUTF8(true) to compile script
Refactor #1836: make js target of "cc.Scheduler().scheduleCallbackForTarget()" accept a object that not depend on CCNode or its subclass
Refactor #1837: refactor schedule binding codes
[lua binding]
Bug #1745: fix a bug that CCRepeat:create() receives error argument
Feature #1425: fix errors in lua test cases and add more test cases
Feature #1698: add CCLuaObjcBridge
Feature #1802: add TouchesTest for lua binding
Refactor #1818: cleanup the tolua++ bindings build system
[win32]
Feature #1634: CCEditBox support
Feature #1746: add VS2012 Express template installing support
[linux]
Bug #1688: fix a bug that truetype fonts from resource directory can't be found
Bug #1810: fix a bug that SimpleAudioEngine::playEffect() and playBackgroundMusic() play twice on linux
Bug #1819: fix a bug that building script exits when missing packages
Bug #1834: fix the size calculations for true type fonts (especially for italic fonts)
Refactor #1806: refactor linux build system
Refactor #1820: add 'make run' target for linux projects
[mac os]
Bug #1637: fix a bug that CCLabelTTF & CCMenuItemLabel cannot display on Mac Retina
[black berry]
Refactor #1709: add support for multiple background music sources
[chrome native client]
Feature #1762: add Native Client support
cocos2d-2.1beta3-x-2.1.1 @Jan.29 2013
[ all platforms]
Bug #1547: fix a bug that when CCMenuItem is removed before touch ended, application will crash if keeping moving
Bug #1553: fix a memory leak in CCControllButton
Bug #1604: fix a bug that the enum values in ccPVR3TexturePixelFormat are truncated to 32bit
Bug #1605: fix a crash that when adding just one action to CCSequence
Bug #1639: fix a bug that CCBReader miss parsing some properties
Bug #1659: fix a bug that invoking runAnimation() in CCBAnimationManagerDelegate::completedAnimationSequenceNamed will cause crash
Bug #1662: fix a bug that returns wrong full path if texture name in the plist doesn't contain relative path
Bug #1664: fix a logical error in CCAtlasNode::setOpacityModifyRGB
Bug #1670: fix a memory leak in CCBReader
Bug #1674: fix a logical error in CCScale9Sprite constructor
Bug #1680: fix a bug that can't set touch priority by invoking CCMenu::setTouchPriority()
Bug #1681: fix a bug that CCTableView crashes if CCTableViewDelegate is not provided
Feature #1598: add japanese language support
Feature #1625: add stackable action support and exchange the order of parameters for 3d relative actions
Feature #1667: add file name lookup support
Refactor #1593: remove all deprecated methods
Refactor #1599: do some improvements of CCScrollView and CCTableView
Refactor #1602: add randomObject to CCDictionary
Refactor #1603: adjust samples directory structure
Refactor #1606: return CCSequence pointer for CCSequence::create
Refactor #1648: make CCPoint, CCRect and CCSize not inherit from CCObject
Refactor #1649: change return type to const reference for member variable accessing
Refactor #1654: report function and line number for CCAssert
Refactor #1683: refactor CCFileUtils to make it be compatible with the resource searching strategy of cocos2d-iphone
Document #1650: add detailed comments for CCDictionary
Document #1678: add detailed doxygen comments for CCNode
[android]
Bug #1544: fix a bug that CCRenderTexture works wrong after coming back to foreground
Bug #1580: fix a bug that application may lost focus after popping up keyboard
Bug #1607: fix a bug that the path CCUserDefault saves in may cause issue
Bug #1610: fix a bug that CCLabelTTF will lost a character at the end of a line
Bug #1623: fix a bug that SimpleAudioEngine::playBackgroundMusic() may not take effect
Bug #1679: upload unstripped prebuilt libraries for armeabi-v7a architectures
Refactor #1673: add <uses-feature android:glEsVersion="0x00020000"/> to AndroidManifest.xml
[iOS]
Bug #1600: fix a bug that application created by xCode template will crash after coming to foreground
Bug #1612: fix some compilation errors when using c++11 compiler
Bug #1657: fix a memory leak in CCTextureCache::addImageAsync()
Refactor #1636: refactor CCEditBox
[win32]
Refactor #1627: add VS version check in project file
[marmalade]
Bug #1631: make SimpleGame force landscape
Refactor #1629: add marmalade third party cleanup
Refactor #1630: add TestLua post-build script
Refactor #1632: remove grskia dependency and add in freetype support to the builds.
[linux]
Feature #1611: add lua support
Refactor #1621: add linux 64bit target for eclipse project
Refactor #1676: refactor makefile and eclipse project configuration
[javascript binding]
Bug #1550: fix some memory leaks in JSBinding
Bug #1614: fix a crash caused by DrawNodeTest
Bug #1622: fix a crash when cc.Node.getChildren is invoked if it has no children
Bug #1641: fix a bug that the coins in WatermelonWithMe don't animate
Bug #1644: fix a crash caused by passing NULL parameter to ccdictionary_to_jsval
Bug #1645: fix a bug that JS Project created by xXode template doesn't work correctly
Bug #1653: handle correctly when parsing int value in JSB
Feature #1620: add sys.localStorage support for JSB
Feature #1642: add tools for generating js-binding codes on windows
Feature #1646: update SpiderMonkey to v18.0
Feature #1660: add js-debugger for js-binding
Feature #1661: add jsb sample game CrystalCraze
Refactor #1530: do some improvements to JS Bindings
Refactor #1633: implement sys.capabilities for JSB
[lua binding]
Refactor #1608: add CCNode::scheduleUpdateWithPriorityLua() for LuaBinding
Refactor #1626: add CCDirector::setDisplayStats() for luabinding
cocos2d-2.1beta3-x-2.1.0 @Dec.5 2012
[all platforms]
Bug #1556: set a default texture for CCParticleFire, CCParticleFireworks, etc
Feature #1555: update to cocos2d-iphone v2.1 beta3
Feature #1564: update tests to cocos2d-iphone v2.1beta3
Feature #1572: add sample game WatermelonWithMe
Feature #1573: add sample game CocosDragonJS
Refactor #1545: remove the usage of NODE_FUNC and CREATE_FUNC
Refactor #1565: remove VS2008 support
Refactor #1576: update CCBReader to latest version of CocosBuilder
Refactor #1589: add CCBReader::setCCBRootPath()
[iOS]
Bug #1548: update libcurl header files to 7.26.0 on iOS
[android]
Bug #1551: add error handler when reading image data using libjpeg
Refactor #1558: improve the speed of accessing to files from apk
[marmalade]
Bug #1559: fix a bug that if a file in resource directory doesn't exist, it will not search from root directory
Bug #1571: add box2d rope to marmalade project
Bug #1590: JPEG and File fixes for marmalade
Feature #1557: Marmalade support
Refactor #1574: update marmalade languages
Refactor #1575: update samples/TestCpp to compatible with marmalade
Refactor #1578: create cocos2dx-ext marmalade project
Refactor #1591: add TestLua marmalade project
[javascript binding]
Bug #1577: fix a bug that touch events lost on Win32 when using JSBinding
Bug #1586: fix a crash in WatermelonWithMe
Bug #1588: rescheduleCallback support for JSBinding
Refactor #1570: improve the debugger for JSBinding
[lua binding]
Bug #1587: remove lua script handler in CCCallFunc's destructor
cocos2d-2.0-x-2.0.4 @Nov.2 2012
[all platforms]
Bug #1473: fix a bug that CCScale9Sprite does not support rotated spriteframe in atlas
Bug #1494: fix a bug that missing removing auto-release object from AutoReleasePool if it invokes 'autorelease' method more than one time
Bug #1495: fix a bug that CCScrollView display area and touch area are wrong if its parent's postion isn't at CCPointZero in world
Bug #1508: fix a bug that potential observer array modification while it's traversed in CCNotificationCenter
Bug #1510: fix a bug that application will freeze when 'numberOfCellsInTableView' returns zero
Bug #1516: fix a bug that the font size of labels for displaying FPS,SPF,DrawCount is incorrect in different design resolutions
Bug #1536: CCControl* should not respond to touches if the control is not visible
Bug #1538: fix a logic error in CCControlHuePicker::checkSliderPosition()
Bug #1543: fix a bug that CCLayerGradient background of CocosBuilderTest can't be shown
Feature #1515: add a zoom function for debugging large resolution (e.g.new ipad) app on desktop
Refactor #1312: upgrade libcurl to 7.26.0
Refactor #1486: apply multi-resolution mechanic on iOS, especially for iphone5
Refactor #1520: add comments to describe the usage of multiresolution in HelloCpp
Refactor #1521: use relative coordinates in TestCpp
Document #1532: write a document describes how to debug games for ipad3 on low-resolution PC
Document #1493: add doxygen comments in CCNotificationCenter.h
[android]
Bug #1466: reload shader for test case "ShaderTest" after it comes from background
Bug #1500: fix a bug that CCRenderTexture cannot render properly on some Qualcomm Adreno GPUs
Bug #1507: fix a bug that can not play effect for the first time without pre-load effect
[iOS]
Bug #1527: fix a bug that MoonWarriors can not run on iOS simulator sometimes
Refactor #1491: remove dependency of FontLabel lib
[javascript binding]
Bug #1526: fix a bug that javascript binding related samples will crash on iOS devices
Feature #1469: add MoonWarriors as a sample game
Refactor #1487: use shared javascript test cases with cocos2d-html5 and cocos2d-iphone
Refactor #1517: upgrade SpiderMonkey to FF 17.0 beta3
[lua binding]
Bug #1506: fix a compilation error of TestLua if the path of cocos2d-x contains spaces
[win32]
Bug #1496: fix an error of comparing font's face name in CCImage of win32 port
Bug #1511: fix openGL framebuffer access violation
Bug #1540: fix win32 CCLuaLog memory leaks and invalid console UTF8 output
Feature #1513: add Multi-Touch support for win7/8 tablet or ultrabook
Refactor #1512: change writable directory to "C:\Documents and Settings\username\Local Settings\Application Data\your app name" if the app be built in release mode
cocos2d-2.0-x-2.0.3 @Sep.26 2012
[all platforms]
Bug #1452: change CCRGBAProtocol to public in order for actions like CCTintTo to have an affect on the CCScale9Sprite
Bug #1454: make javascript binding work together with lua binding and c++ codes
Bug #1464: fix a crash caused by CCLabelBMFont
Bug #1478: fix a bug that TMX parser causes tileset images not to be loaded
Bug #1479: fix a bug that CCNotificationCenter does not check whether the object is valid before post notification
Bug #1485: fix potential memory leak in CCNotificationObserver
Feature #1458: add CCTableView
Feature #1460: min/max allowed value for CCControlSlider
Feature #1470: update CCBReader to cocosbuilder v2.1 beta
Feature #1483: synchronize CCControlExtension to newest version
Refactor #1477: abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions
[iOS]
Bug #1482: fix a bug that orientation is wrong on iOS 6 SDK
Bug #1453: fix a bug that CCGL.h includes wrong path of a header file
Bug #1484: fix a minor memory-logic error in EditBoxImplIOS.mm
Feature #1455: add Xcode template for cocos2dx-js
[android]
Refactor #1481: refactor android Java+JNI
[mac os]
Bug #1456: remove code signing from MAC TestCpp project
[linux]
[win32]
Feature #1457: Add vs2012 sln
Feature #1474: popup a warning dialog instead of crash directly when OpenGL version is too old to run 2dx
[js-binding]
Feature #1451: merge new js-binding codes
Refactor #1476: update location of spidermonkey-android makefile
[lua]
Refactor #1480: Update lua-binding for overloaded functions
[tools]
Feature #1404: add scripts for jenkins-ci
cocos2d-2.0-x-2.0.2 @Aug.30 2012
[all platforms]
Bug #1298: fix a logical error of CCSequence
Bug #1371: fix a particle crashes if setAutoRemoveOnFinish(true)
Bug #1379: fix a typo error of comment in CCNode.cpp
Bug #1381: fix a bug that CCLayerColor::setContentSize() declared differently with CCNode::setContentSize()
Bug #1382: fix a crash of CCBReader caused by null pointer
Bug #1384: fix an error when loading CCControlButton from ccbi
Bug #1385: fix a logic error in BitmapFontMultiLineAlignment
Bug #1386: fix a crash of PauseResumeActionsTest
Bug #1395: fix a bug that CCTextureCache::addImage ignores error in CCTexture2D::initWithImage()
Bug #1400: re-assign texture rect of CCControlSlider to consider SpriteFrame orientation
Bug #1403: fix a bug that do not support png8 format
Bug #1408: fix a bug that CCMenuItemImage is not loaded when the target and selector are empty in CCBReader
Bug #1409: fix a bug that loading CCControlButton from ccbi failed
Bug #1427: fix a bug that CCArray::randomObject() may use index that out of range
Bug #1430: fix a bug that can not compute correct label's width or height when its value is 0
Bug #1440: fix a bug that CCSprite::displayFrame() uses wrong offset to create a sprite frame
Feature #1416: add object-oriented API of CCGeometry
Feature #1405: implement multi-resolution adaption solution
Feature #1424: add a simple wrapper of http access
Feature #1429: add CCEditBox which wraps system edit control
Feature #1439: synchronize to cocos2d-iphone 2.0 stable version
Refactor #1399: adjust directory structure
Refactor #1402: improve static creator function names to avoid confusion
Refactor #1413: improve CCTouch::getLocation(), getDelta() which returns OpenGL coordinates directly
Refactor #1437: change the return type of CCApplication::sharedApplication() and CCEGLView::sharedOpenGLView() to a pointer
Refactor #1441: put hd and iPad resources of TestCpp into separate directories
Refactor #1442: use CREATE_FUNC to replace LAYER_CREATE_FUNC and SCENE_CREATE_FUNC
[iOS]
Bug #1389: fix a Xcode 4.5-specific compiling errors that can not convert -1 to unsigned int
Bug #1432: fix a bug that "MutiTouchTest" crashes on IOS if putting more than 5 fingers on the screen
Refactor #1383: change the file path that CCUserDefault saves xml file in
Refactor #1433: remove fpsxxx.png in template
Refactor #1443: Fix some warnings
[android]
Bug #1284: use OpenSL ES to play effects when the device is i9100
Bug #1372: fix a typo error in platform/android/CCEGLView.h
Bug #1377: fix TMX Tile cracks in the Test App
Refactor #1407: cleaner build script
Refactor #1438: make android template use its own source files
[mac os]
Bug #1417: fix a compiling error when building TestCpp for mac port using command line
Feature #1401: add mac port
[win32]
Bug #1390: fix a win32 error says "The application failed to initialize properly"
[linux]
Bug #1445: fix compiling errors on linux
Feature #1419: add linux port
[blackberry]
Feature #1420: add blackberry port
cocos2d-2.0-rc2-x-2.0.1 @Jun.28 2012
[all platforms]
Bug #1257: synchronize CCGrabber.cpp
Bug #1280: fix a bug that BitmapFontMultiLineAlignment test doesn't work correctly
Bug #1286: fix the declaration of tgaLoadRLEImageData()
Bug #1293: fix a bug that CCDirector::getFrames() returns wrong value
Bug #1296: fix a logical error in CCTMXTiledMap::tilesetForLayer()
Bug #1300: fix a typo of CC_ENABLE_CACHE_TEXTTURE_DATA
Bug #1301: apply scissor with points in CCEGLView::sharedOpenGLView().setScissorInPoints()
Bug #1302: change the parameter type of CCMenu::setHandlerPriority to signed int
Bug #1308: fix a logical bug in CCTouchDispatcher
Bug #1326: fix a bug that the compilation of Hellolua and testjs project was broken after synchronizing to rc2
Bug #1330: fix bugs of CCBIReader
Bug #1335: fix memory leaks in cocos2dx and CCBReader
Bug #1368: implement a test case(Effect4) in EffectsAdvancedTest
Feature #1202: remove CCFileData
Feature #1310: synchronize to rc2
Feature #1323: support CCBIReader
Feature #1324: add create() for static member functions that new an autorelease object
Feature #1332: add macro COCOS2D_VERSION in cocos2d.h
Feature #1333: support CCScrollView
Feature #1334: add ScrollViewTest to CocosBuilderTest
Refactor #1181: refactor CCRenderTexture
Refactor #1283: use relative path in cocos2d.h
Refactor #1288: enhances CCTransitionScene to work even if there is no running scene
Refactor #1289: update CCControlButton: add zoomOnTouchDown property and setPreferredSize
Refactor #1292: modify some function names to make them more readable
Refactor #1336: use CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces
Refactor #1367: change some function names that start with "createWith" to "create"
[iOS]
Bug #1290: fix a bug that a project generated by template can not find Shaders folder
Bug #1297: fix a bug that the effect is wrong when using projection 2d and enabling retina
Bug #1299: fix a bug that SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects will play effects that are played previously
Bug #1315: fix wrong effect of TileMapTest when enabling retina
Bug #1338: fix a crash of CocosdenshionTest when playing effect then clicking HOME menu
Bug #1343: fix a bug of Xcode template
Bug #1364: fix a bug that can not resume background music after pausing it
Refactor #1269: generate project for cocos2dx, then HelloWorld, tests, HelloLua and testjs can refer it
[android]
Bug #1239: fix a bug that can not stop effect if play effect with loop mode twice
Bug #1278: fix a bug that CocosDenshion::unloadEffect() can not stop playing effect
Bug #1322: make CCLabelTTF support vertical alignment
Refactor #1287: make android template's build_native.sh automatically copy new icons
Refactor #1329: move all java files part of engine into a certain directory, then all projects refer them
[win32]
Bug #1282: fix a crash that if the display card is ATI
Bug #1344: fix a bug of win32 template
Bug #1365: fix a bug that some files of Resources folder which is copied by build_native.sh will lost authority in cygwin
Bug #1366: fix a crash of tests
[lua]
Bug #1369: fix a crash when invoking CCLabelTTF:setPosition(x,y)
Feature #1327: export 'create' method for lua bindings
cocos2d-2.0-rc0a-x-2.0 @May.31 2012
[all platforms]
Bug #1094: fix a bug that nothing will be shown when using CCParticleBatchNode
Bug #1115: fix a bug that CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value with empty string
Bug #1137: fix a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont to gles20 branch
Bug #1138: fix a memory leak in CCTextureCache::addPVRImage.
Bug #1155: revert CCDirector singleton to original implementation
Bug #1157: fix a bug that nothing is shown in TMX Orthogonal Test
Bug #1158: fix a bug in CCParticleSystemQuad
Bug #1159: update "CallFuncND + auto remove" test demo
Bug #1160: rename 'CGFloat' to 'CCFloat'
Bug #1164: add the render mode which uses VBO without VAO in CCParticleSystemQuad
Bug #1165: merge pull request #842
Bug #1187: fix a bug that spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test
Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes
Bug #1212: fix a bug that TMXBug787Test crash.
Bug #1217: fix a bug that EaseActions reverse broken
Bug #1232: fix a bug that CCLayerGradient::updateColor() assign wrong value to m_pSquareColors
Bug #1244: fix memory leak in CCParticleSystem::initWithDictionary()
Bug #1273: fix a bug that app will crash after clicking closed button in TextureCacheTest
Bug #1275: fix memory leaks in tests project
Bug #1277: implement CCToggleVisibility::copyWithZone()
Feature #1114: integrate CCControlExtension and implement corresponding tests
Feature #1180: synchronize CCConfiguration
Feature #1194: merge texturewatcher contributed by NetGragon
Feature #1205: add ccbreader and test case for CocosBuilder
Feature #1240: support TIFF format picture
Feature #1258: merge Rolando's testjs into gles20 branch
Refactor #1156: synchronize CCDirector
Refactor #1166: improve CCString and CCArray, optimize CCDictionary
Refactor #1176: change linebreak symbol to UNIX format ('\n'), replace 'tab' with four spaces
Refactor #1177: refactor platform
Refactor #1178: use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead of "}"
Refactor #1188: refactor directory structure
Refactor #1191: update templates for all platforms
Refactor #1198: optimize CCTextureCache::removeUnusedTextures()
Refactor #1203: remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAudioEngine::setResource
Refactor #1204: refactor AppDelegate::initInstance()
Refactor #1206: remove some unused files, only supports iOS, win32 and android
Refactor #1211: translate Chinese comments to English for CCTextureWatcher and CCListView
Refactor #1246: fix CCDirector using CCLabelBMFont instead of CCLabelTTF
Refactor #1252: add CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device
Refactor #1253: add static method "purgeConfiguration" for CCConfiguration to avoid memory leak
[iOS]
Bug #1109: add parentheses to remove Xcode warnings
Bug #1230: fix a bug that Calculation of string width may be wrong on iOS
Bug #1266: fix a bug that CCTextureCahce::addImageAsync() don't work correctly on iOS
Feature #1095: IOS screen resolution support
[android]
Bug #1139: fix a bug that screen becomes black when backing from background
Bug #1140: fix a bug that ParticleTest crashed
Bug #1141: fix a bug that NodeTest crashed in StressTest1 and StressTest2
Bug #1142: fix a bug that TouchesTest crashed
Bug #1143: fix a bug that MenuTest crashed
Bug #1144: fix a bug that ParallaxTest crashed
Bug #1145: fix a bug that TileMap crashed
Bug #1146: fix a bug that IntervalTest crashed
Bug #1147: fix a bug that ChipmunkAccelTouchTest crashed
Bug #1148: fix a bug that LabelTest crashed
Bug #1149: fix a bug that SpriteTest crashed when go to second test case
Bug #1150: fix a bug that RenderTextureTest crashed at second test case
Bug #1151: fix a bug that Box2DTest crashed
Bug #1152: fix a bug that PerformanceTest crashed at 1, 2, 5 test cases
Bug #1185: fix a bug that when backing to foreground, will lost texture if it uses sprite batch node
Bug #1216: fix JNI memory leaks
Bug #1229: fix a bug that android port can not be compiled on ndk android-8 level
Bug #1236: fix a bug that JniHelper::jstring2string may crash when parameter is null
Bug #1237: fix a bug that line number message printed by CCAssert is wrong
Bug #1279: fix a bug that NodeNonOpaqueTest can't be shown correctly
Feature #1247: add profiler support for android
Feature #1265: build dynamic library of spidermonkey for Android, and implement testjs for android
Refactor #1179: popup a message box when invoking CCAssert() on Android
Refactor #1201: simplify the usage of writing Android.mk
[windows]
Bug #1215: fix a bug that Win32 retina cannot work
Bug #1251: add CocosBuilderTest to the test project for VS2008
Bug #1264: fix wrong string alignment when using utf-8 encoded text with CCLabelTTF
Bug #1268: fix a bug that Testjs will crash after clicking the close button on win32
Bug #1270: fix some warning on win32
Feature #1186: add console window for Win32 application, all debug message output to this console window
Feature #1263: build dynamic library of spidermonkey for win32, and add testjs project to solution
Refactor #1170: remove win32 template of wophone
[lua]
Refactor #1190: update lua binding to 2.0
Refactor #1220: using CCString::stringWithContentsOfFile to get string from lua script files
cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012
[all platforms]
Bug #925: rename HelloWorld/Resource to HelloWorld/Resources
Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing"
Bug #951: remove definition of NSMutableSet
Bug #961: fix mad behaviour in second stage of CCEaseBackInOut
Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed
Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost
Bug #986: add init() funciton in CCMenu class
Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on.
Feature #972: add Support for CCNotificationCenter
Refactor #933: refactor CCUserDefault
Refactor #958: move the implement of SelectorProtocol to CCObject
Document #975: add comment for CCTMXTiledMap::getMapSize and more methods
[iOS]
Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly
Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone
Refactor #985: remove template for xcode3
[android]
Bug #947: fix a bug that long chinese string causes closed loop on android
Bug #950: fix a crash when touching the screen because of RTTI
Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait
Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices
Bug #959: fix a bug that get wrong multitouch id
Bug #964: fix a bug that can not show whole charactor
Bug #971: fix dynamic_cast error on android
Feature #982: make android template supports box2d, chipmunk and lua
Refactor #970: use modules in the Android NDK build
Bug #1008: fix a bug that missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform
[bada]
Bug #984: use static library for cocos2dx project on bada and qnx platform
[blackberry]
Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook)
Bug #962: fix some bugs on qnx port
Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched
Bug #968: fix a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry
Feature #994: add support for bbndk2.0
[marmalade]
Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder
[win32]
Feature #969: implement Accelerometer Simulation for Win32.
[lua]
Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua
Bug #953: add tolua++ for Mac
Refactor #973: refactor lua support
cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012
[blackberry]
Feature #907: support blackberry playbook
[all platforms]
Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak
Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null
Bug #920: export export functions in CCAffineTransform with CC_DLL
Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function
Bug #926: fix a crash caused by RTTI when running TouchesTest
Bug #936: fix a bug that touch menu item may crash when selector is null
Feature #892: use RTTI to simplify the codes
Feature #903: add touch index for CCTouch
Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function
Refactor #940: use new icons and new background pictures with new logo of cocos2d-x
[android]
Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background
Bug #906: remove unneeded codes in CCImage_android.cpp
Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name
Bug #884: fix a crash error caused by CocosDenshion on android simulator
Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet
Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground
Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function
Bug #937: fix a compiling error on android x86
Bug #941: fix a bug that volume of background music may not in [0, 1.0]
Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7
Feature #919: improve build_native.sh and create-android-project.sh
Refactor #924: make loading music resources thread safe
Document #837: Write a document describes how to use jni
Document #914: update document to fit android r5~r7
[iOS]
Bug #917: implement CCFileUtils::getFileDataFromZip()
Feature #893: remove cached data when receiving memory warning on iOS
[bada]
Bug #918: fix a compiling error after renaming airplay to marmalade
Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect
Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device
Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1
Refactor #904: Recreate bada 2.0 projects
[win32]
Bug #915: fix a bug that msvc template uses old version of .cpp files
[linux]
Bug #888: fix compiling error with eclipse
Bug #930: fix a crash caused by load jpg format files
[marmalade]
Refactor #908: merge marmalade to latest cocos2d-x source
cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011
[bada]
Feature #223 integrate cocos2d-bada branch to master
Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly
[all platforms]
Feature #854 integrate pthread and write a test case on all platforms
Feature #465 implement CCTextureCache::addImageAsync()
Feature #850 upgrade box2d from 2.1.2 to last 2.2.1
Feature #781 add functions for effects
Feature #760 add methods to get/set CCDirector::m_pNotificationNode
Bug #883 fix the crash of SpriteTest
Refactor #879 use CCAssert() instead of assert()
Document #882 Write a document describes some cautions about using pthread
[android]
Feature #838 support android x86 platform
Bug #758 fix a bug that custom TTF fonts causing low memory
Bug #848 fix a bug that accelerometer values are wrong if the content is scaled
Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately
Document #864 write a describe how to build on sdk 4.0 & ndk-r7
Document #878 write a document describe how to build project for x86 android
Document #881 write a document describes building android ndk project with ndk-r7
[linux]
Bug #780 fix build error on ubuntu 11.0
Bug #776 fix a bug in the audio player
cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011
[linux]
Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux
[all platforms]
Feature #672 Implements copyWithZone() for CCShow & CCHide
Feature #676 add more languages into CCApplication::getCurrentLanguage()
Feature #678 add private constructor for CCArray
Feature #684 add test case for CCApplication::getCurrentLanguage()
Feature #685 add test case in LabelTest to display Chinese charactors
Bug #675 Fix memory leak in CCLayer when using accelerometer
Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created
Bug #689 CCRect should assert the width and height is positive
Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods
Bug #700 CC_SWAP32 marco has a typo with leads to error swap result
Bug #701 CCZHeader.version should be unsigned short
Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL
Bug #718 fix a typo in method CCMenu::alignItemsInRows
Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture
Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()
Refactor #677 Pass arguments by reference instead of pointer if possible
Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()
Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation
[android]
Feature #670 Pause & resume effect playing when activity is paused & resumed
Feature #687 Implement preloadBackgroundMusic to android
Feature #688 Support reading resources not only from apk
Feature #726 use external storage on android
Feature #746 add a helper method to draw filled polygons
Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer
Bug #696 Some android devices may crash at CCRenderTexture::end(bool)
Bug #719 CocosDenshionTest crashes when start the test case on android
Bug #714 CCLabelTTF has different visual result between Android & Windows
Bug #727 Memory leak of NewStringUTF
Bug #736 Remove android:installLocation in AndroidManifest.xml
Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons
Bug #744 CCUserDefault crashes in v0.9.1
Bug #755 Multi-touch causes crash on sum sung devices
[ios]
Bug #660 CCLabelBMFont image error in retina display
Bug #693 CCLabelTTF can not break line by '\n' on iOS
Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS
Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible
Bug #753 visual orientation is wrong on ios5 simulator
Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0
[win32]
Feature #731 add ability of simulating android back/menu key on win32
Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu
Feature #745 export CCTime to all
Bug #747 Win32 templates should put all resources into "Resources" folder
Bug #748 build error in win32 release version
[wophone]
Bug #702 tests crash at the start on wophone devices
[lua]
Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile
Feature #707 Support 'require' for lua on android
Feature #732 Add particle systems to lua bindings
Feature #733 Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957
Feature #734 Use ant to generate LuaCocos2d.cpp
cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011
[all platforms]
Feature #347 Support custom TTF fonts
Feature #536 Support PVR Texture
Feature #645 update to cocos2d-iphone v1.0.1
Feature #633 allow SimpleAudioEngine::playEffect repeatly
Feature #630 implement CCRenderTexture::saveBuffer method
Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()
Feature #620 add Texture2d test case
Feature #638 Add support for per ccz format
Feature #641 users can CCRenderTexture::saveBuffer to any path
Feature #643 swap Accelerometer input x/y according to the orientation
Feature #665 add test case for CCRenderTexture::saveBuffer
Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache
Bug #609 Retain & Release CCObject in CCSet
Bug #628 CCMutableArray::arrayWithObjects should autorelease array object
Bug #629 pass eImgFmt to initWithImageData in initWithImageFile
Bug #636 CCTextureCache::textureForKey() can't find the right texture
Bug #639 m_PositionInPixels isn't correctly initialized
Bug #640 the image read from render texture is upseted
Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected
Bug #680 CCtouchDispatcher::rearrangeHandlers() crash
Refactor #623 refactor Cocos2dJni.cpp
Refactor #652 refactor char* JniHelper::jstringtochar()
Document #622 comment CCUserDefault in doxygen format
Document #651 add CCFileUtils to oxygen api document
[lua]
Feature #679 bind lua to CocosDenshion
Feature #647 add a method to set search path of lua script
Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua
Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua
Feature #653 add CCScheduler::unscheduleScriptFunc
Bug #615 CCLOG may crash in LuaEngineImpl
[android]
Feature #610 Remove the support of ndk-r4 crystax.net version
Bug #608 CCRenderTexture cannot show textures after sleep and wake-up
Bug #618 HelloWorld & Tests crash when X is clicked
Bug #619 CCFadeTo may crash on android
Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android
Bug #625 test_image_rgba4444.pvr.gz can not packed into app
Bug #631 TextInputTest crash when input nothing
Bug #637 Create resources folder instead of resource in create-android-project.sh
Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy
Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char
Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets
[ios]
Feature #642 CCImage_ios.mm should be modified for saving image
Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h
Feature #661 fix TMXTiledMap for iPhone Retina mode
Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS
Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode
[win32]
Feature #620 change lua library to static lib
Feature #632 Update visual studio template for lua support
cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011
[all platforms]
Feature #584 sync with cocos2d-iphone v1.0.0
Feature #601 use Chipmunk v5.3.5
Feature #581 change return types of xxxAction::reverse() to its own type
Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'
Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly
Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color
Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string
Bug #577 CCReverseTime may crash
Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong
Bug #580 ShuffleTilesTest of EffectText may crash
[ios]
Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0
Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5
[android]
Feature #547 deal with line wrap of CCLabelTTF::initWithString(...)
[win32]
Bug #659 ChipmunkTest Sensors crashes in a few seconds
Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32
Bug #605 export C methods in CCNS.h to dll interfaces
Bug #548 export CCConfiguration to dll interfaces
[marmalade/airplay]
Bug #600 incorrect memory allocation in marmalade port
Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp
[wophone]
Bug #545 fix the wrong effect of ChipmunkTest
Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect
cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011
[all platforms]
Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua!
Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details.
And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010
Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic
Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms
Feature #529 add static node() method to CCLayerColor & CCLayerGradient
Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp
Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D
Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors
Bug #502 Refactor the singleton mode of CCConfiguration
Bug #512,#525 fix warnings in /Wall flag
Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)
Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way
Bug #521 the effect of PageTurn3D is curious
Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly
Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format
Bug #526 glScissior can't work correctly when use autoscale function
Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone
Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone
[android]
Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed
Bug #507 RenderTextureTest failed on some android devices
Bug #532 GLSurface has no response when tap screen frequently for a long time
Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed
Refactor #535 remove skia dependence when drawing strings, which cause bug #507
[ios]
Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism
[win32]
Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver
[wophone]
Bug #539 games on wophone wva devices probably failed on reading resource from zip package
cocos2d-0.99.5-x-0.8.4 @ May.26,2011
[android]
Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!)
Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()
Bug #495 Memory leak of CCFileUtils::getWriteablePath()
Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF
Bug #501 projects creaed by android template have the same package name
Bug #510 Tests progress is killed at the power down phase
[all platforms]
Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)
Feature #509 For integrting IME, we had to rotate UI to landscape by default
Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite
[ios]
Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'
Bug #508 Problem in running Tests in Retina resolution since 0.8.2
[win32]
Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\'
Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp
cocos2d-0.99.5-x-0.8.3 @ May.12,2011
[all platforms]