You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi @KdotJPG, I'm using the _old version of the C# one (but I haven't seen it in any others as well) and was looking for 1D generators.
Can it be made from using the 2D generator along one axis, or is there a proper way to do it?
Also, the reason I'm using the _old one is because it seems more optimised by caching more, is this accurate?
Thanks!
The text was updated successfully, but these errors were encountered:
You can sample the 2D generator just fine. There is a way to write 1D versions of the noise. I might consider including them when I get time. Note that 1D noise will cross zero on regular intervals, which a 1D slice of 2D noise will not as long as you don't sample along a grid line (e.g. Noise(seed, t, t)).
The _old implementations do use lookup tables, if that's what you mean. From the performance tests I ran, especially OpenSimplex2S when I originally devised the current implementation as part of my contributions to FastNoiseLite, I found the newer implementation to be faster.
Hi @KdotJPG, I'm using the
_old
version of the C# one (but I haven't seen it in any others as well) and was looking for 1D generators.Can it be made from using the 2D generator along one axis, or is there a proper way to do it?
Also, the reason I'm using the
_old
one is because it seems more optimised by caching more, is this accurate?Thanks!
The text was updated successfully, but these errors were encountered: