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I'm seeing an error in the matrix derivative line here:
128: vec3 derivative = -8.0 * mat4x3(d1, d2, d3, d4) * (aa * a * extrapolations) ^^^ ERROR: '=' : cannot convert from 'highp 4-component vector of float' to 'highp 3-component vector of float' 129: + mat4x3(g1, g2, g3, g4) * aaaa; ^^^ ERROR: 'mat4x3' : no matching overloaded function found
I know WebGL is an older version of GLSL, maybe too old for this specific implementation?
Maybe a fix is out of scope for your library, or maybe the error I'm seeing has to do with my specific webGL wrapper - possible I'm missing something.
The text was updated successfully, but these errors were encountered:
probably relevant https://stackoverflow.com/a/27163095
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I'm seeing an error in the matrix derivative line here:
I know WebGL is an older version of GLSL, maybe too old for this specific implementation?
Maybe a fix is out of scope for your library, or maybe the error I'm seeing has to do with my specific webGL wrapper - possible I'm missing something.
The text was updated successfully, but these errors were encountered: