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I would like to understand how the array of GRADIENTS_4D and the lookup4DVertexCodes are generated. Could you provide more details on the process or the algorithm used to create these values?
And is there a way to generate 2D seamless noise?
Thanks!
The text was updated successfully, but these errors were encountered:
Hello,
I would like to understand how the array of GRADIENTS_4D and the lookup4DVertexCodes are generated. Could you provide more details on the process or the algorithm used to create these values?
And is there a way to generate 2D seamless noise?
Thanks!
The text was updated successfully, but these errors were encountered: