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In ElvUI, there is an option to show a cast that is interrupted, with a configurable amount of 'time to hold'. indicating how long the 'interrupted' bar should stay on screen before disappearing. I would like to see this in Cell_UnitFrame's cast bars, along with some extra features (listed beneath) that ElvUI does not support.
Below is an example as it appears in ElvUI:
Describe the implementation
I would like to be able to:
Choose the text label, with it defaulting to the word Interrupted
Optionally tell you the spell name of the cast that was interrupted
Optionally tell you the name of the unit that interrupted the cast, colored by the unit's class name, e.g. "Interrupted (Playername)" where playername is pink if the player is a paladin
Choose the duration for how long the bar stays on screen after changing to the 'Interrupted' state, defaulting to 0.7s (the default in ElvUI)
The text was updated successfully, but these errors were encountered:
Implemented with #194.
Only thing not implemented is the source of interrupt, since this isn't information that is readily available outside of CLUE events; which I want to avoid.
Describe the feature
In ElvUI, there is an option to show a cast that is interrupted, with a configurable amount of 'time to hold'. indicating how long the 'interrupted' bar should stay on screen before disappearing. I would like to see this in Cell_UnitFrame's cast bars, along with some extra features (listed beneath) that ElvUI does not support.
Below is an example as it appears in ElvUI:
Describe the implementation
I would like to be able to:
The text was updated successfully, but these errors were encountered: