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[Feature] Add 'Interrupted' cast bar #163

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michaelbull opened this issue Oct 31, 2024 · 1 comment
Closed

[Feature] Add 'Interrupted' cast bar #163

michaelbull opened this issue Oct 31, 2024 · 1 comment
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feature New feature or request

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@michaelbull
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Describe the feature

In ElvUI, there is an option to show a cast that is interrupted, with a configurable amount of 'time to hold'. indicating how long the 'interrupted' bar should stay on screen before disappearing. I would like to see this in Cell_UnitFrame's cast bars, along with some extra features (listed beneath) that ElvUI does not support.

Below is an example as it appears in ElvUI:

image

image

Describe the implementation

I would like to be able to:

  • Choose the text label, with it defaulting to the word Interrupted
  • Optionally tell you the spell name of the cast that was interrupted
  • Optionally tell you the name of the unit that interrupted the cast, colored by the unit's class name, e.g. "Interrupted (Playername)" where playername is pink if the player is a paladin
  • Choose the duration for how long the bar stays on screen after changing to the 'Interrupted' state, defaulting to 0.7s (the default in ElvUI)
@michaelbull michaelbull added the feature New feature or request label Oct 31, 2024
@github-project-automation github-project-automation bot moved this to To Triage in Cell_UnitFrames Oct 31, 2024
@Krealle Krealle moved this from Backlog to In progress in Cell_UnitFrames Dec 17, 2024
@Krealle
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Krealle commented Dec 17, 2024

Implemented with #194.
Only thing not implemented is the source of interrupt, since this isn't information that is readily available outside of CLUE events; which I want to avoid.

@Krealle Krealle closed this as completed Dec 17, 2024
@Krealle Krealle moved this from In progress to Ready in Cell_UnitFrames Dec 17, 2024
@Krealle Krealle moved this from Ready to Released in Cell_UnitFrames Dec 17, 2024
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