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Result Accuracy #1

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Krealle opened this issue Dec 28, 2023 · 0 comments
Open

Result Accuracy #1

Krealle opened this issue Dec 28, 2023 · 0 comments

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@Krealle
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Krealle commented Dec 28, 2023

Preface

Due to the complexity of properly verifying damage attributions, which would look something like this:

  1. Keep track of all individual stats for individual players.
  2. Go through all events and reverse engineer the proper damage values, pre-buff and post-buff.

Due to how stat tracking is implemented, or rather not implemented, in the combatlog this is a complex solution to solve, since it would require a lot of work to manually keep accurrate track of stats. The only stat "event" that is logged is a snapshot of the players stats on combat start.

Approach

As such we will apply a more simplified approach. For this approach we make two assumptions:

  1. The value of an individual buff is the same for all spells.
  2. Current damage events with attribution are correct.

What this essentially means is that the correcting/normalization that is being done is strictly to events that have support events missing and empty events. When one of these is found a new event is fabricated and an estimation of the supported amount is made. These estimations are generally a low-ball estimate. The weights being used for these estimations are freely configurable.

This solution isn't perfect but it does help reduce the gap between fact and fiction.

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