-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[feature request] CTW effect when dialog launches #19
Comments
I personally miss when CTW would activate for every NPC and not just quest ones, but I know some people hated it. Would be cool to have that be an option I could re-enable. |
I don't necessary want it for every npc, and maybe it's not feasible but sometimes, these kind of big chunk of text are in a whole block. Maybe it's not easy/feasible to split this block in shorter blocks or sentences. |
Well, currently the addon is completely focused to quest interaction. The main goal is to make quest interaction as smooth and elegant as possible, always providing all the information that the player needs. Currently, there are still some stuff missing (e.g. Quest Title - still thinking about where to put it...), after that I'm sure that I'll expand the addon.
The addon separates the text in paragraphs. From what I've seen (and until now, no player reported), there was no paragraph that was too big that would go out of screen. So, this feature will be implemented but there still a "long way to walk" before it. |
Yeah I understand, I just liked it when dialog sequences like these were also handled by CTW. Those sequences still seem like part of the questing experience IMO. It was much more immersive when they were also handled by CTW, but I understand if it's an issue for others. |
I had an idea (bad news for you :p).
Is is possible, as it works for quest, that CTW displays the dialog that opens when you click and the bubbles ?
Would be awesome (again).
The text was updated successfully, but these errors were encountered: