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en-US.json
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en-US.json
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{
"locale": "en-US",
"strings": {
"constants": {
"1_map-palettes": "Standard/Overworld|Underground (dark blue)|Castle (gray)|Underwater (dark green)|Sky (light green)|Ice (light blue)|Volcano (red)|Ghost House (purple)|Bonus (yellow)|Beach (light brown)|Star World (pastel blue)|Forest (earthy brown)",
"2_map-palettes": "Standard"
},
"common": {
"buttons": {
"yes": "Yes",
"no": "No",
"close": "Close",
"download": "Download",
"next": "Next",
"confirm": "Confirm",
"confirm-click": "Click again to confirm",
"proceed": "Proceed",
"cancel": "Cancel",
"play": "Play",
"load": "Load",
"go-back": "Go back",
"delete": "Delete",
"rename": "Rename",
"lock": "Lock",
"unlock": "Unlock",
"hide": "Hide",
"view": "View",
"create": "Create",
"edit": "Edit",
"remove": "Remove",
"exit": "Exit",
"editor": "Editor",
"click-configure": "Click to configure"
},
"time": {
"days": {
"one": "day",
"other": "days"
},
"hours": {
"one": "hour",
"other": "hours"
},
"minutes": {
"one": "minute",
"other": "minutes"
},
"seconds": {
"one": "second",
"other": "seconds"
},
"ago": "ago",
"just-now": "Just now",
"notation": "{0} {1}"
},
"words": {
"keyboard": "keyboard",
"controller": "controller",
"language": "language",
"characters": "characters",
"music": "music",
"decibels": "decibels",
"volume": "volume",
"frequency": "frequency",
"rotation": "rotation",
"movement": "movement",
"active": "active",
"inactive": "inactive",
"unavailable": "unavailable",
"paused": "paused",
"name": "name",
"wait": "wait",
"main": "main",
"custom": "custom",
"left": "left",
"middle": "middle",
"right": "right",
"up": "up",
"down": "down",
"width": "width",
"height": "height",
"opacity": "opacity",
"stationary": "stationary",
"layers": {
"one": "layer",
"other": "layers"
},
"effects": {
"one": "effect",
"other": "effects"
},
"filters": {
"one": "filter",
"other": "filters"
},
"generators": {
"one": "generator",
"other": "generators"
},
"objects": {
"one": "object",
"other": "objects"
},
"tiles": {
"one": "tile",
"other": "tiles"
},
"destination": {
"one": "destination",
"other": "destinations"
},
"entryway": {
"one": "entryway",
"other": "entryways"
},
"maps": {
"one": "map",
"other": "maps"
},
"themes": {
"one": "theme",
"other": "themes"
},
"tags": {
"one": "tag",
"other": "tags"
},
"degrees": {
"one": "degree",
"other": "degrees"
}
},
"labels": {
"press-again-to-confirm": "Press again to confirm",
"press-x-again-to-confirm": "Press {0} again to confirm",
"x-settings": "{0} settings",
"x-tags": "{0} tags",
"active-on-start": "Active on start",
"additional-x-settings": "Additional {0} settings",
"above-all-layers": "above all layers",
"on-layer": "on layer",
"puts-player": "Puts player",
"warps-to": "Warps to",
"this-map": "This map",
"new-x-name": "New {0} name",
"one-screen": "one screen",
"surface-area": "Surface area",
"max-tiles": "{0} tiles max",
"min-tiles": "Minimum size is {0}",
"current-map-size": "Current map size",
"select-x": "Select {0}",
"mode": "Mode",
"appearance": "Appearance",
"activity": "Activity",
"activation": "Activation",
"advanced": "Advanced",
"tagging": "Tagging",
"behavior": "Behavior",
"how-it-works": "How it works",
"duration": "Duration",
"repeats": "Repeats",
"delay": "Delay",
"other": "Other"
},
"menu-options": {
"default": "Default",
"no-power-up": "No power-up",
"enabled": "Enabled",
"disabled": "Disabled",
"empty": "Empty",
"none": "None",
"horizontal": "Horizontal",
"vertical": "Vertical",
"both-axes": "Both axes",
"standard": "Standard",
"custom-music-url": "Custom music URL",
"more-buttons": "More buttons",
"reset-to-default": "Reset to default",
"unapplicable": "Unapplicable"
}
},
"title-screen": {
"buttons": {
"play-level": "[scale=0.8]Play level[/scale]",
"level-editor": "[scale=0.8]Level Editor[/scale]",
"extras": "[scale=0.8]Minigames[/scale][scale=0.5]\n[color=#CCCCCC]Under construction[/color][/scale]"
},
"tooltips": {
"join-lss": "Visit Level Share Square!",
"lss-yt": "Subscribe to Level Share Square!",
"smc-discord": "Join our Discord!"
}
},
"level-select": {
"labels": {
"level-select": "LEVEL SELECT",
"pick-gamestyle": "PICK A GAMESTYLE",
"pick-theme": "PICK A THEME",
"empty-card": "EMPTY LEVEL CARD",
"level-name": "Level name",
"size-preset": "Size preset"
},
"buttons": {
"create-new": "CREATE A NEW LEVEL",
"import-code": "IMPORT LEVEL CODE",
"compact": "Compact",
"production": "Production",
"create-level": "Create level!",
"create-lss-entry": "Also create a private LSS-entry"
},
"tooltips": {
"play": "Play",
"restore-points": "Restore points",
"open-editor": "Open level editor",
"view-code": "View code",
"delete": "Delete"
},
"html": {
"level-name-placeholder": "You can always change this later",
"level-size-presets": "Horizontal (no extra Y)|Horizontal (with Y-space)|Vertical|Metroidvania|One-screen",
"import-code-placeholder": "Paste your level code here, then press the LOAD button."
},
"text": {
"gamestyle-notice": "Pick a style! In this game, each gamestyle aims to closely replicate the source material. Therefore gamestyles aren't compatible, so think about which one you'd like to use now.",
"theme-notice": "Now just decide on a theme and a name for your level!\nYou can change these later. Themes can be customized in-editor.",
"delete-warning": "Are you sure you want to delete this level?\nIn case you want to play or edit it again later, be sure to save the level code to your computer first.",
"code-notice": "You can share this level code with others, so they can play your level! It's also recommended to keep level codes stored as a back-up.",
"compact-notice": "Compact codes only contain all the data needed to construct your level, stripping out data stored for the level designers only.",
"production-notice": "The production code saves extra data that is handy during level designing, such as what items are in the favorites bar.",
"import-code-notice": "Paste a level code here, and the level will be saved within the game. It is still recommended to make regular backups of your level by saving the code on your device and/or on Level Share Square.",
"first-paste-code": "You first have to paste in your level code.",
"unrecognized-code": "Sorry, this level code could not be recognized.",
"outdated-version": "This level code is intended for a newer version of Super Mario Construct."
}
},
"regular-play": {
"labels": {
"made-by": "Made by",
"no-desc": "No description was set for this level.",
"time": "TIME"
},
"html": {
"level-code-placeholder": "Paste a level code here and press play!"
}
},
"toolbar": {
"bottom-buttons": {
"general-tiles": "General tiles",
"tilesets": "Tilesets",
"objects": "Objects",
"enemies": "Enemies",
"warps": "Warps",
"layers": "Layers",
"effects": "Effects",
"maps": "Maps",
"settings" : "Settings",
"playtest": "Playtest",
"save-quit": "Save & Quit"
},
"sidebar": {
"mainBlocks": "General blocks",
"pipes": "Pipes",
"objPipes": "Extendable pipes",
"water": "Water",
"lava": "Lava",
"poison": "Poison",
"cryo": "Cryo",
"spikes": "Spike & deadly tiles",
"climbables": "Climbable objects",
"electricity": "Electricity",
"doors": "Scenery doors",
"mainObjects": "Common objects",
"powerUps": "Power-ups & mounts",
"platforms": "Platforms",
"switches": "Switches",
"goals": "Goals & checkpoints",
"advanced": "Advanced tiles",
"mainEnemies": "Common enemies",
"shellEnemies": "Shell enemies",
"waterEnemies": "Aquatic enemies",
"castleEnemies": "Castle enemies",
"ghostEnemies": "Ghost enemies",
"artillery": "Artillery",
"plantEnemies": "Plant enemies",
"dinoEnemies": "Dinosaur enemies",
"fieryEnemies": "Fiery & electric enemies",
"yiEnemies": "Yoshi's Island enemies",
"poweredEnemies": "Powered-up enemies",
"bosses": "Bosses & related enemies",
"general-level-settings": "General level settings",
"map-settings": "Map settings",
"bg-settings": "Customize backgrounds",
"bgc-settings": "Edit background color/gradient",
"music-settings": "Edit music",
"level-desc": "Edit level description",
"level-stats": "Level info & stats",
"toolbar-settings": "Toolbar settings",
"backup-settings": "Autosave & Backup"
},
"tileset-menu": {
"footer": "Click on a tileset icon to open its page.[scale=0.5]\n\n[/scale]Drag a tileset icon to the favorites bar to access it from anywhere in the editor.",
"go-back": "Back to all tilesets"
},
"mini-toolbar": {
"expand-palettes": "Expand palettes",
"collapse-palettes": "Collapse palettes",
"warps": "Warps menu",
"layers": "Layers",
"effects": "Effects menu",
"maps": "Maps",
"level-settings": "Level settings",
"map-settings": "Map settings",
"bg-settings": "Background settings",
"bgc-settings": "Background color settings",
"music-settings": "Music settings",
"level-desc": "Level description",
"level-stats": "Level statistics",
"toolbar-settings": "Toolbar settings",
"backup-settings": "Backup settings\n[scale=0.5](Applies to every level)[/scale]"
},
"labels": {
"new-destination-name": "[scale=0.5]New destination[/scale]\n[scale=0.75]name:[/scale]",
"new-destination-output-layer": "[scale=0.7]Move player\nto layer[/scale]",
"delete-destination-prompt": "Delete destination?\n[scale=0.5](Also deletes its entryways)[/scale]",
"layer-darkness": "Cast darkness",
"add-effect": "Add an effect",
"start-with": "[scale=0.75]Start with[/scale]",
"inventory": "[scale=0.75]Inventory[/scale]",
"level-name": "Level name",
"authors": "Author(s)",
"water-mode": "Water mode",
"screenwrap": "Screenwrap",
"map-palette": "Map palette",
"origin": "Origin",
"scroll-loop-method": "Scroll/Loop\nmethod",
"h-autoscroll": "Horizontal\nautoscroll",
"v-autoscroll": "Vertical\nautoscroll",
"bg-color-header": "Select a background color",
"pick-color": "Pick a\ncolor:",
"custom-rgb": "Custom\nRGB:",
"bg-gradient-header": "or select a gradient!",
"pick-gradient": "Pick a\ngradient",
"offset-y": "Offset Y[scale=0.5]\nPixels before gradient starts[/scale]",
"gradient-scale": "Scale[scale=0.5]\nLine height multiplied by:[/scale]",
"level-music-header": "Level music (for this map)",
"other-music-header": "Other music (applies to all maps)",
"loop-to": "Loop\nto:",
"loop-point-notice": "[scale=0.6]Hold SHIFT to test loop point[/scale]",
"text-formatting": "[scale=0.8]Text\nformatting[/scale]",
"inactive-layer-opacity": "[offsety=-8][scale=0.85]Opacity of inactive layers[/scale][/offsety]",
"editor-music": "[offsety=-8][scale=0.85]\nEditor music[/scale][/offsety]",
"trail-tool-frame-count": "[offsety=-8][scale=0.85]Trail tool\nframe count[/scale][/offsety]",
"autosave-header": "Autosave options",
"autosave-interval": "Autosaves occur every 5 min.",
"lss-level-sync": "LSS cloud synchronization",
"sync-on-exit": "Synchronizes on exit",
"currently-offline": "Currently offline",
"not-logged-in": "Not logged in",
"restore-point-header": "Restore Point options",
"restore-point-info": "[scale=0.5][color=#CCCCCC]Restore Points are backups of your level, made automatically when the level is saved after a set amount of time.\nYou can go back to a past version of your level from a restore point here.[/background][/scale]",
"restore-point-interval": "[scale=0.75]Restore Point creation interval[/scale]"
},
"buttons": {
"new-destination": "Click to add new destination",
"go-to-map": "Go to map",
"map-code": "Map code",
"delete-map": "Delete map",
"rename-map": "Rename map",
"create-new-map": "Create new map",
"import-map": "Import map",
"reset-startpoint": "Reset startpoint",
"foreground": "Foreground",
"middleground": "Middleground",
"background": "Background",
"music-echo": "Echo effect",
"music-water-muffle": "[scale=0.65]Muffle whilst\nunderwater[/scale]",
"switch-timer": "Switch timer",
"starman-theme": "Starman",
"metal-theme": "Steethan",
"editing": "Editing",
"preview": "Preview",
"main-stats": "[scale=0.8]Main stats[/scale]",
"object-stats": "[scale=0.8]Objects[/scale]",
"tilemap-stats": "[scale=0.8]Tilemaps[/scale]",
"misc-stats": "[scale=0.9]Other[/scale]",
"grid-toggle": "Grid\n[scale=0.5](G)[/scale]",
"favorites-bar-toggle": "Favorites bar",
"mini-toolbar-toggle": "[scale=0.5]Mini\n[/scale]toolbar",
"toolbar-animations-toggle": "Toolbar animations",
"editor-sounds-toggle": "Editor\nsounds",
"cursor-coords-toggle": "Display cursor coordinates",
"autosave-toggle": "Enable autosave",
"autosave-notif": "Notify me of\nautosaves",
"edit-sync-settings": "Edit synchronization settings",
"prompt-backup-notice": "[scale=0.75]Prompt every ... to download a backup[/scale]\n[scale=0.5][color=#CCCCCC](Recommended on web SMC)[/color][/scale]",
"create-restore-point": "[scale=0.75]Manually create\nrestore point[/scale]",
"view-restore-points": "[scale=0.75]View/Use\nrestore points[/scale]",
"download-level": "[scale=0.75]Download current level[/scale]"
},
"tooltips": {
"add-entryway": "Add entryway",
"destination-layer-output-info": "The layer the player will be put on (while exiting a pipe, they are put on the destination's own layer, then this selected layer).",
"test-level-from-destination": "Test level from this destination",
"visit-destination": "Visit destination",
"delete-destination": "Delete destination",
"layer-type": "{0} layer",
"layer-tags": "Optional tag(s) used to reference this layer. Layers can have multiple tags (separated by spaces) and also share tags.",
"layer-darkness": "Adds a darkness overlay, affecting the layers below this one.\nGlobal darkness can be found in the [color=#F7F76D]map effects[/color].",
"level-timer": "Level timer",
"start-lives": "Starting lives",
"water-mode": "When set to always, sprites will always act like they're in water, without the need for water tiles.",
"screenwrap": "When enabled, the player (and other sprites) will wrap to the other sides of the level when leaving the level's bounds.",
"change-bg": "Change\nbackground",
"change-bg-palette": "Change\nbackground palette",
"bg-loop-notice": "Most backgrounds should only loop horizontally, but there are backgrounds that could also loop verticaly (e.g. castle interiors). You can adjust this setting here.",
"playtest-music": "Playtest music",
"text-formatting": "[scale=0.8]You can wrap text into these BBCodes to alter their appearance.\n\n[color=#58A8F0][[][/]color=#cc0000][/color][color=#cc0000]text color[/color][color=#58A8F0][[][/]/color][/color]\n[color=#58A8F0][[][/]background=#ff00ff][/color][background=#ff00ff]background color[/background][color=#58A8F0][[][/]/background][/color]\n\n[color=#58A8F0][[][/]scale=0.5][/color][scale=0.5]Scale text[/scale][color=#58A8F0][[][/]/scale][/color]\n[/offsety][/scale]",
"favorites-bar": "The favorites bar allows you to store/grab commonly used objects. It's always available in the toolbar, but you can disable it showing while editing.\n[scale=0.75][color=#CCCCCC]Hotkey for enabling/disabling: F[/color][/scale]",
"mini-toolbar": "This smaller toolbar is always visible when enabled, and primarely allows for quick layer switching.\n[scale=0.75][color=#CCCCCC]Hotkey for enabling/disabling: M[/color][/scale]",
"inactive-layer-opacity": "When editing a tile layer, other layers will turn translucent. Entering 100 will disable this, entering 0 will make layers fully invisible.",
"trail-tool-frame-count": "While playtesting the level, Mario can leave behind a trail visible in the editor. This is how many frames Mario leaves behind.\nThe trail feature is in the toolbox at the bottom left (during playtest).",
"last-sync": "Last synchronization",
"backup-interval-notice": "Note: this isn't in real-time minutes, but the time spent in the editor."
},
"html": {
"destination-name-example": "E.g. 'exit from cave'",
"entryway-name-example": "E.g. 'entering castle'",
"darkness-values": "Off|25% (Ambient darkness)|50%|75%|100% (Blindness)",
"1_water-modes": "Disabled|Always (don't need water tiles)|Layered water (classic)|Layered water (modern)",
"2_water-modes": "Disabled|Always (don't need water tiles)|Layered water",
"bg-loop-methods": "Disabled|Loop horizontally|Loop vertically|Loop all|Loop none|Only horizontal|Only vertical",
"bg-scroll-speed-h": "←← VERY fast|← Fast|← Medium|← Slow|← Minimal|Off|→ Minimal|→ Slow|→ Medium|→ Fast|→→ VERY fast",
"bg-scroll-speed-v": "↑↑ VERY fast|↑ Fast|↑ Medium|↑ Slow|↑ Minimal|Off|↓ Minimal|↓ Slow|↓ Medium|↓ Fast|↓↓ VERY fast",
"level-desc-placeholder": "Enter an (optional) short summary of your level, its story, or anything the player should know that may come in handy.",
"editor-music": "None (silent)|Level music|Level music (muffled)|★ Cycle custom BGM (each day)|♪ Brothers At Home (Custom BGM #1)|♪ Morning Drive (Custom BGM #2)|♪ Lunch Break (Custom BGM #3)|♪ The Road is Full Of Dangers (SMRPG)|♪ Creative Exercise (Mario Paint)"
},
"text": {
"obj-pipe": "[scale=0.75]The pipes on this pages are treated as [/scale]objects[scale=0.75] (not [/scale]tiles[scale=0.75]), and go on object layers. These pipes can be extended and customised to expand and shrink over time.[/scale]",
"pipe-sprite-spawner": "[scale=0.75]This object is an invisible sprite spawner. If you want to make a pipe spawner, just drag it into a pipe! Be sure to set it up first.[/scale]",
"electric-tiles": "These are electric tiles that can hurt most organic creatures. Metallic sprites are temporally able to conduct electricity, including Metal Mario!",
"scenery-doors": "Note: these are scenery doors. If you're looking for enterable doors, head over to the Warps menu by pressing the Pipes icon at the bottom.",
"advanced-platform": "Advanced Platform\n[scale=0.75]These platforms are highly customizable! The tiles next to them can influence their behavior.[/scale]",
"persistent-area-tile": "Keep sprites loaded in one area",
"area-object-loader": "Pre-load sprites in one area",
"tag-tile": "Perform actions on taggable sprites & features",
"light-caster": "Light up an area in the dark",
"darkness-caster": "Cast a shade of darkness at an area",
"invis-sprite-spawner": "Invisible sprite spawner, that can be dragged into pipes",
"current-gen": "Create a current that blows away or sucks sprites in",
"tag-block": "Block that toggles tags on or off when hit",
"cheep-cheeps": "Cheep Cheeps\n[scale=0.75]Cheep Cheeps have various AI movements. Hover your mouse over them to check![/scale]",
"more-aquatic-enemies": "More aquatic enemies",
"stretch-tiles": "[scale=0.75]Scroll down for more Stretch tiles![/scale]",
"artillery-tiles": "Extra related tiles\n[scale=0.75]These are optional tiles to use that resemble parts of the objects above.[/scale]",
"king-bill": "King Bill\n[scale=0.75]This collosal Bullet Bill can break hard blocks on its way with ease, and is utterly undefeatable![/scale]",
"view-map-code": "This is the map code: it contains all data about your map. You can use this code to add an identical copy to another level, or to create a duplicate for the current level.",
"import-map-code": "Insert a map code. Map codes can be obtained by pressing the Share icon on a map card."
},
"sprite-tooltips": {
"empty-block": "Empty Block",
"item-block": "Item Block",
"brick-block": "Brick Block",
"flip-block": "Flip Block",
"note-block": "Note Block",
"on-off-switch-block": "ON-OFF Switch Block",
"gray-block": "Gray Block",
"message-block": "Message Block",
"on-off-timer-block": "ON-OFF Timer Block",
"magma-block": "Magma Block",
"frost-block": "Frost Block",
"snow-block": "Snow Block",
"yellow-dotted-line-block": "Yellow Dotted Line Block",
"green-dotted-line-block": "Green Dotted Line Block",
"red-dotted-line-block": "Red Dotted Line Block",
"blue-dotted-line-block": "Blue Dotted Line Block",
"gray-brick-block": "Gray Brick Block",
"standard-coin": "Standard Coin",
"goal-orb": "Goal Orb",
"yoshi-egg": "Yoshi Egg",
"springboard": "Springboard",
"springboard-static": "Springboard (stationary)",
"springball": "Springball",
"sideways-springboard": "Sideways springboard",
"sideways-springboard-static": "Sideways springboard (stationary)",
"p-switch": "P-Switch",
"p-switch-reusable": "P-Switch (re-usable)",
"p-coin": "P-Coin",
"brown-p-switch": "Brown P-Switch",
"brown-p-switch-reusable": "Brown P-Switch (re-usable)",
"brown-coin": "Brown Coin",
"gray-p-switch": "Gray P-Switch",
"gray-p-switch-reusable": "Gray P-Switch (re-usable)",
"gray-coin": "Gray Coin",
"exclamation-switch": "!-Switch",
"exclamation-switch-reusable": "!-Switch (re-usable)",
"axe": "Axe",
"baddie-box": "Baddie Box",
"flagpole": "Flagpole",
"checkpoint-flag": "Checkpoint Flag",
"goal-tape": "Goal Tape",
"goal-card": "Goal Card",
"light-bulb": "Light Bulb",
"light-block": "Light Block",
"heavy-stone": "Stone (object)",
"weight": "Weight",
"ice-cube": "Ice cube",
"big-ice-cube": "Big ice cube",
"tall-ice-cube": "Tall ice cube",
"long-ice-cube": "Long ice cube",
"ice-cube-with-coin": "Ice cube with coin",
"big-ice-cube-with-coins": "Big ice cube with coins",
"tall-ice-cube-with-coin": "Tall ice cube with coin",
"long-ice-cube-with-coin": "Long ice cube with coin",
"floating-clock-10": "Floating clock (+10)",
"floating-clock-100": "Floating clock (+100)",
"gravity-clock-10": "Gravity clock (+10)",
"gravity-clock-100": "Gravity clock (+100)",
"key": "Key",
"keyhole": "Keyhole (goal)",
"pow-block": "POW Block",
"midway-gate": "Midway Gate",
"dolphin": "Dolphin",
"sideways-dolphin": "Sideways dolphin",
"bullet-bill-blaster": "Bullet Bill Blaster",
"cannon": "Cannon",
"torpedo-base": "Torpedo Base",
"advanced-platform": "Advanced Platform",
"growing-vine": "Growing Vine",
"arrow-signpost": "Arrow Signpost",
"shroom-coin": "Shroom Coin",
"dragon-coin": "Dragon Coin",
"vine-sprout": "Vine Sprout",
"vine-bean": "Vine Bean",
"npc": "NPC",
"flip-panel": "Flip Panel",
"snowball": "Snowball",
"gift-box": "Gift box",
"bubble": "Bubble",
"parachute": "Parachute",
"moving-coin": "Moving Coin",
"hidden-coin": "Hidden Coin",
"red-coin-ring": "Red Coin Ring",
"red-coin": "Red Coin",
"flame-pumpkin": "Flame Pumpkin",
"pepper": "Pepper",
"detached-bill-blaster": "Detached Bullet Bill Blaster",
"green-palace-switch": "Green Palace Switch",
"yellow-palace-switch": "Yellow Palace Switch",
"red-palace-switch": "Red Palace Switch",
"blue-palace-switch": "Blue Palace Switch",
"magic-bottle": "Magic Bottle[s]67% fire | 33% fairy",
"cursed-bottle": "Cursed Bottle",
"fairy-bottle": "Fairy Bottle",
"grab-block": "Grab Block",
"object-sign": "Object Sign",
"circling-platform": "Circling Platform",
"goomba": "Goomba",
"galoomba": "Galoomba",
"goombrat": "Goombrat",
"goombud": "Goombud",
"green-koopa": "Green Koopa Troopa",
"green-koopa-shell": "Green Koopa Shell",
"green-koopa-shell-moving": "Green Koopa Shell[s]Already moving",
"green-koopa-jumping": "Green Jumping Paratroopa",
"green-koopa-flying": "Green Flying Paratroopa",
"green-koopa-flying-no-turn": "Green Flying Paratroopa[s]Doesn't turn on their own",
"green-koopa-flying-static": "Green Stationary Paratroopa[s]Hovers in place",
"red-koopa": "Red Koopa Troopa",
"red-koopa-shell": "Red Koopa Shell",
"red-koopa-shell-moving": "Red Koopa Shell[s]Already moving",
"red-koopa-jumping": "Red Jumping Paratroopa",
"red-koopa-flying": "Red Flying Paratroopa",
"red-koopa-flying-no-turn": "Red Flying Paratroopa[s]Doesn't turn on their own",
"red-koopa-flying-static": "Red Stationary Paratroopa[s]Hovers in place",
"blue-koopa": "Blue Koopa Troopa",
"blue-koopa-shell": "Blue Koopa Shell",
"blue-koopa-shell-moving": "Blue Koopa Shell[s]Already moving",
"blue-koopa-jumping": "Blue Jumping Paratroopa",
"blue-koopa-flying": "Blue Flying Paratroopa[s]Chases player, relentlessly",
"yellow-koopa": "Yellow Koopa Troopa",
"yellow-koopa-shell": "Yellow Koopa Shell",
"yellow-koopa-shell-moving": "Yellow Koopa Shell[s]Already moving",
"yellow-koopa-jumping": "Yellow Jumping Paratroopa",
"yellow-koopa-flying": "Yellow Flying Paratroopa[s]Locks in on player, then dashes",
"bombshell-koopa": "Bombshell Koopa Troopa",
"bombshell-koopa-shell": "Bombshell",
"bombshell-koopa-shell-moving": "Bombshell[s]Already moving",
"bombshell-koopa-jumping": "Jumping Bombshell Paratroopa",
"bombshell-koopa-flying": "Flying Bombshell Paratroopa",
"bombshell-koopa-flying-no-turn": "Flying Bombshell Paratroopa[s]Doesn't turn on their own",
"bombshell-koopa-flying-static": "Stationary Bombshell Paratroopa[s]Hovers in place",
"bombshell-koopa-shell-moving-detonating": "Bombshell[s]Already moving + detonating",
"kamikaze-shell": "Kamikaze Shell",
"spiny": "Spiny",
"spiny-shell": "Spiny Shell",
"spiny-shell-moving": "Spiny Shell[s]Already moving",
"spiny-ceiling": "Spiny on ceiling",
"spiny-shell-upsidedown": "Upside-down Spiny Shell",
"spiny-shell-upsidedown-moving": "Upside-down Spiny Shell[s]Already moving",
"buzzy-beetle": "Buzzy Beetle",
"buzzy-beetle-shell": "Buzzy Beetle Shell",
"buzzy-beetle-shell-moving": "Buzzy Beetle Shell[s]Already moving",
"buzzy-beetle-ceiling": "Buzzy Beetle on ceiling",
"buzzy-beetle-shell-upsidedown": "Upside-down Buzzy Beetle Shell",
"buzzy-beetle-shell-upsidedown-moving": "Upside-down Buzzy Beetle Shell[s]Already moving",
"piranha-plant": "Piranha Plant",
"red-piranha-plant": "Red Piranha Plant",
"venus-fire-trap": "Venus Fire Trap",
"red-venus-fire-trap": "Red Venus Fire Trap",
"muncher": "Muncher",
"poison-mushroom": "Poison Mushroom",
"bob-omb": "Bob-omb",
"bob-omb-no-key": "Bob-omb[s]Chase & Explode",
"dry-bones": "Dry Bones",
"bone-throwing-dry-bones": "Bone-throwing Dry Bones",
"hammer-bro": "Hammer Bro",
"boomerang-bro": "Boomerang Bro",
"fire-bro": "Fire Bro",
"ice-bro": "Ice Bro",
"podoboo": "Podoboo",
"thwomp": "Thwomp",
"left-falling-thwomp": "Left-falling Thwomp",
"up-falling-thwomp": "Up-falling Thwomp",
"right-falling-thwomp": "Right-falling Thwomp",
"super-thwomp": "Super Thwomp",
"fire-flame": "Fiery Flame",
"ice-flame": "Freeze Flame",
"ghost-flame": "Ghostly Flame",
"firebar": "Fire Bar",
"icebar": "Ice Bar",
"eerie": "Eerie",
"ember-eerie": "Ember Eerie",
"boo": "Boo",
"big-boo": "Big Boo",
"block-boo": "Block Boo",
"boo-circle": "Boo Circle",
"boo-snake": "Boo Snake",
"blazin-boo": "Blazin' Boo",
"blazin-boo-circle": "Blazin' Boo Circle",
"blazin-boo-snake": "Blazin' Boo Snake",
"terrisa": "Terrisa",
"bullet-bill": "Bullet Bill",
"bullet-bill-fast": "Fast Bullet Bill",
"bullet-bill-slow": "Slow Bullet Bill",
"missile-bill": "Missile Bill",
"missile-bill-fast": "Fast Missile Bill",
"missile-bill-slow": "Slow Missile Bill",
"banzai-bill": "Banzai Bill",
"banzai-bill-fast": "Fast Banzai Bill",
"banzai-bill-slow": "Slow Banzai Bill",
"king-bill": "King Bill",
"cannonball": "Cannonball",
"cannonball-fast": "Fast Cannonball",
"cannonball-slow": "Slow Cannonball",
"cheep-cheep": "Cheep Cheep",
"blurp": "Blurp[s]Swims forward",
"cheep-cheep-back-and-forth": "Cheep Cheep[s]Swims back-and-forth",
"cheep-cheep-circle": "Cheep Cheep Circle",
"cheep-cheep-back-forth-leap": "Cheep Cheep[s]Swim & leap",
"cheep-cheep-surface-leap": "Cheep Cheep[s]Leap from surface",
"deep-cheep": "Deep Cheep",
"eep-cheep": "Eep Cheep",
"spiny-cheep-cheep": "Spiny Cheep Cheep",
"rip-van-fish": "Rip Van Fish",
"mecha-cheep": "Mecha Cheep",
"blooper": "Blooper",
"sky-blooper": "Sky Blooper",
"jelectro": "Jelectro",
"bulber": "Bulber",
"floating-mine-moving": "Floating Mine[s]Moving",
"floating-mine-stationary": "Floating Mine[s]Stationary",
"torpedo-ted": "Torpedo Ted",
"torpedo-ted-fast": "Fast Torpedo Ted",
"torpedo-ted-slow": "Slow Torpedo Ted",
"missile-ted": "Missile Ted",
"missile-ted-fast": "Fast Missile Ted",
"missile-ted-slow": "Slow Missile Ted",
"explosive-ted": "Explosive Ted",
"explosive-ted-fast": "Fast Explosive Ted",
"explosive-ted-slow": "Slow Explosive Ted",
"bony-beetle": "Bony Beetle",
"lakitu": "Lakitu",
"pipe-lakitu": "Pipe Lakitu",
"bouncy-spiny-egg": "Bouncy Spiny Egg",
"green-beach-koopa": "Green Beach Koopa",
"red-beach-koopa": "Red Beach Koopa",
"blue-beach-koopa": "Blue Beach Koopa",
"blue-beach-koopa-sliding": "Sliding Blue Beach Koopa[s]Slides down if placed on slopes",
"yellow-beach-koopa": "Yellow Beach Koopa",
"bombshell-beach-koopa": "Bombshell Beach Koopa",
"fast-goomba": "Fast Goomba",
"gray-buzzy-beetle": "Gray Buzzy Beetle",
"gray-buzzy-beetle-shell": "Gray Buzzy Beetle Shell",
"gray-buzzy-beetle-shell-moving": "Gray Buzzy Beetle Shell[s]Already moving",
"gray-buzzy-beetle-ceiling": "Gray Buzzy Beetle on ceiling",
"gray-buzzy-beetle-shell-upsidedown": "Gray Upside-down Buzzy Beetle Shell",
"gray-buzzy-beetle-shell-upsidedown-moving": "Gray Upside-down Buzzy Beetle Shell[s]Already moving",
"buster-beetle": "Buster Beetle",
"bone-projectile": "Bone Projectile",
"spike-top": "Spike Top",
"fuzzy": "Fuzzy",
"big-fuzzy": "Big Fuzzy",
"sparkie": "Lil Sparkie",
"hothead": "Hothead",
"rex": "Rex",
"rex-squished": "Squished Rex",
"ninji": "Ninji",
"pokey-smw": "Pokey[s]Chases player",
"pokey-nsmb": "Pokey[s]Moves linearly",
"snow-pokey-smw": "Snow Pokey[s]Chases player",
"snow-pokey-nsmb": "Snow Pokey[s]Moves linearly",
"spike": "Spike",
"spike-ball": "Spike Ball",
"dino-torch": "Dino-Torch",
"dino-rhino": "Dino Rhino",
"chain-chomp": "Chain Chomp",
"ball-n-chain": "Ball 'N' Chain",
"grinder": "Grinder",
"grinder-stationary": "Grinder (Stationary)",
"thwimp": "Thwimp",
"falling-spike": "Falling spike",
"mechakoopa": "Mechakoopa",
"green-climbing-koopa": "Green Climbing Koopa",
"red-climbing-koopa": "Red Climbing Koopa",
"yellow-climbing-koopa": "Yellow Climbing Koopa",
"blue-climbing-koopa": "Blue Climbing Koopa",
"bombshell-climbing-koopa": "Bombshell Climbing Koopa",
"urchin-stationary": "Urchin[s]Stationary",
"urchin-back-and-forth": "Urchin[s]Swims back-and-forth",
"urchin-walled": "Urchin[s]Walled",
"big-bertha": "Big Bertha",
"big-bertha-passive": "Big Bertha[s]Passive, carrying Baby Cheeps",
"porcupuffer": "Porcupuffer",
"cheep-chomp": "Cheep Chomp",
"spike-bass": "Spike Bass",
"raccoon-goomba": "Raccoon Goomba",
"sleeping-goomba": "Sleeping Goomba",
"fake-brick-block": "Fake Brick Block",
"splunkin": "Splunkin",
"swoop": "Swoop",
"swoop-homing": "Homing Swoop",
"crowber": "Crowber",
"stretch": "Stretch",
"green-bubble": "Green Bubble",
"fishbone-linear": "Fishbone[s]Swims linearly",
"fishbone-chase": "Fishbone[s]Chases player if spotted",
"fishbone-leap": "Fishbone[s]Leaps like a Podoboo",
"falling-flame": "Falling Flame",
"falling-ghost-flame": "Falling Ghost Flame",
"nipper-plant-patrolling": "Nipper Plant[s]Patrolling",
"nipper-plant-stationary": "Nipper Plant[s]Stationary",
"nipper-plant-fiery": "Nipper Plant[s]Fiery",
"jumping-piranha-plant": "Jumping Piranha Plant",
"red-jumping-piranha-plant": "Red Jumping Piranha Plant",
"jumping-piranha-plant-fiery": "Jumping Piranha Plant[s]Fiery",
"red-jumping-piranha-plant-fiery": "Red Jumping Piranha Plant[s]Fiery",
"volcano-lotus": "Volcano Lotus",
"big-falling-icicle": "Big Falling Icicle",
"small-falling-icicle": "Small Falling Icicle",
"big-falling-stalactite": "Big Falling Stalactite",
"small-falling-stalactite": "Small Falling Stalactite",
"amp": "Amp",
"fire-snake": "Fire Snake",
"bounding-fire": "Boundin' Fire",
"small-flame": "Small flame",
"angry-sun": "Angry Sun",
"goonie": "Goonie",
"flightless-goonie": "Flightless Goonie",
"hefty-goonie": "Hefty Goonie",
"bowling-goonie": "Bowling Goonie",
"skeleton-goonie": "Skeleton Goonie",
"flightless-skeleton-goonie": "Flightless Skeleton Goonie",
"para-beetle": "Para-Beetle",
"heavy-para-beetle": "Heavy Para-Beetle",
"flame-chomp": "Flame Chomp",
"paragoomba": "Paragoomba",
"paragaloomba": "Paragaloomba",
"paragoombrat": "Paragoombrat",
"paragoombud": "Paragoombud",
"boom-boom": "Boom Boom",
"bowser": "Bowser",
"king-boo": "King Boo",
"super-mushroom": "Super Mushroom",
"fire-flower": "Fire Flower",
"super-leaf": "Super Leaf",
"hammer-flower": "Hammer Flower",
"hammer-suit": "Hammer Suit",
"cloud-flower": "Cloud Flower",
"ice-flower": "Ice Flower",
"carrot": "Carrot",
"small-fire-flower": "Small Fire Flower",
"bubble-flower": "Bubble Flower",
"super-star": "Super Star",
"steethan": "Steethan",
"one-up-mushroom": "1-up Mushroom",
"three-up-moon": "3-up Moon",
"yoshi": "Yoshi",
"red-yoshi": "Red Yoshi",
"blue-yoshi": "Blue Yoshi",
"yellow-yoshi": "Yellow Yoshi",
"bombshell-yoshi": "Bombshell Yoshi",
"lakitus-cloud": "Lakitu's Cloud",
"persistant-area-tile": "Persistant Area Tile",
"area-object-loader": "Area Object Loader",
"tag-tile": "Tag Tile",
"light-caster": "Light Caster",
"darkness-caster": "Darkness Caster",
"invisible-sprite-spawner": "Invisible Sprite Spawner",
"current-generator": "Current Generator",
"on-off-tag-block": "ON-OFF Tag Block",
"direction-changer-tile": "Direction Changer Tile",
"platform-action-tile": "Platform Action Tile",
"speed-changer-tile": "Speed Changer Tile",
"tag-changer-tile": "Tag Changer Tile",
"one-way-wall-up": "One-Way Wall (Up)",
"one-way-wall-right": "One-Way Wall (Right)",
"one-way-wall-down": "One-Way Wall (Down)",
"one-way-wall-left": "One-Way Wall (Left)",
"small-one-way-wall-up": "Small One-Way Wall (Up)",
"small-one-way-wall-right": "Small One-Way Wall (Right)",
"small-one-way-wall-down": "Small One-Way Wall (Down)",
"small-one-way-wall-left": "Small One-Way Wall (Left)",
"mount-blockade": "Mount Blockade"
},
"tile-tooltips": {
"invisible-solid-tile": "Invisible solid tile[s]Not visible during gameplay",
"solid-player-tile": "Solid player tile[s]Only tangible to players",
"solid-sprite-tile": "Solid sprite tile[s]Only tangible to sprites",
"semisolid-player-tile": "Semi-solid player tile[s]Only tangible to players",
"semisolid-sprite-tile": "Semi-solid sprite tile[s]Only tangible to sprites",
"boss-gate": "Boss gate[s]Becomes visible during bossfights",
"boss-bridge": "Boss bridge[s]Collapses when Axe is touched",
"donut-block": "Standard Donut Block[s]Solid, respawns & can re-stabilize",
"donut-block-red": "Unstable Donut Block[s]Solid, respawns, will fall after shaking",
"donut-block-wood": "Wooden Donut Block[s]Solid, no-respawn, can re-stabilize",
"donut-block-metal": "Metal Donut Block[s]Solid, no-respawn, will fall after shaking",
"donut-block-semi": "Standard Donut Block[s]Semi-solid, respawns & can re-stabilize",
"donut-block-red-semi": "Unstable Donut Block[s]Semi-solid, respawns, will fall after shaking",
"donut-block-wood-semi": "Wooden Donut Block[s]Semi-solid, no-respawn, can re-stabilize",
"donut-block-metal-semi": "Metal Donut Block[s]Semi-solid, no-respawn, will fall after shaking",
"chomp-post": "Chomp Post[s]Place a Chain Chomp on top to attach"
}
},
"customizers": {
"shared": {
"labels": {
"object-cap": "Object cap",
"spawn-delay": "Spawn delay",
"start-delay": "Start delay",
"delay-in-sec": "Delay (in seconds)",
"speed": "Speed",
"jump-strength": "Jump strength",
"firing-rate": "Firing rate",
"size-changing": "Size changing",
"size-change-tiles": "Size change (in tiles)",
"grow-shrink-duration": "Grow/shrink duration",
"attached-to": "Attached to",
"tag-is-active": "Tag is active on start",
"period": "Period",
"movement-mode-sinewave-independent": "Movement mode\n[scale=0.5](Independent from sinewave)[/scale]"
},
"separators": {
"spawn-intervals": "Spawn intervals",
"grow-and-shrink": "Grow & shrink",
"sinewave-movement": "Sinewave movement"
},
"buttons": {
"change-initial-direction": "Change initial direction",
"playtest-from-here": "Playtest from here",
"preview": "Preview",
"edit-range": "Edit range",
"edit-palette": "Edit palette",
"edit-item": "Edit item",
"enable-sinewave-motion": "Enable sinewave motion"
},
"tooltips": {
"movement-speed": "Travel speed in pixels / sec.\n[sub]One tile equals 16 pixels.[/sub]",
"jump-strength": "The initial vertical speed, in pixels / sec, at the start of the jump.",
"blend-modes": "ADDITIVE\n[sub]Adds {0}'s colors on top of other overlapping pixels[/sub]\n\nAPPEAR ABOVE OBJECTS\n[sub]{0} will appear only on objects that are behind him (e.g. on a lower layer.)[/sub]\n\nCAMOUFLAGE\n[sub]Same, but is completely invisible and 'cuts through' tiles and sprites![/sub]",
"expanding-obj-cycle-info": "Expand and shrink over time, with customization options over the length & durations.",
"expanding-obj-size-change-tiles": "The amount of tiles to expand/shrink.",
"expanding-obj-size-change-duration": "The time (in seconds) it takes for the expansion/shrinking to complete.",
"expanding-obj-size-change-delay": "When it has grown or shrunk, wait this time out before growing/shrinking again",
"period": "Time (in seconds) for a complete sine-wave cycle.",
"opacity": "Lower opacities can make the sprite less obvious to spot."
},
"html": {
"additive": "Additive",
"appear-above-objects": "Appear above objects",
"camouflage": "Camouflage",
"size-change-modes": "Disabled|Expand|Shrink",
"attachment-options": "Nothing|Floor|Left wall|Ceiling|Right wall",
"linear": "Linear",
"linear-dynamic": "Linear (dynamic)",
"chase-player": "Chase player",
"evade-player": "Evade player"
},
"text": {
"tagging-notice": "When ticked off, the spawner can be made active by calling any of its tags (e.g. through a Tag Tile).",
"sinewave-tool": "The sinewave angle & amplitude can be set up by dragging the \\[---] tool."
}
},
"startpoint": {
"labels": {
"start-layer": "Start layer",
"start-powerup": "Start [scale=0.7]power-up[/scale]"
},
"tooltips": {
"start-layer": "The layer where the player will start on.",
"start-powerup": "The power-up the player will start with."
}
},
"warps": {
"labels": {
"destination-own-layer": "[scale=0.65]Own[/scale]\nlayer",
"destination-output-layer": "[scale=0.65]Output[/scale]\nlayer",
"door-type": "Door type",
"door-type-list": "Standard|Locked|P-Door|Locked P-Door"
},
"buttons": {
"warp-type": "[scale=0.75]Edit warp type[/scale]",
"reset-warp-toggle": "Reset current map on entry"
},
"tooltips": {
"warp-name-tips": "Give this {0} a name of your choice. This will allow you to easily identify different {1}.",
"destination-own-layer": "The layer the destination is on, like how tiles and objects are on a layer.\nWith pipes, the player will be on this layer during the animation.",
"destination-output-layer": "This is the layer where the player will be put on once the warp animation has finished and they regain controls.",
"entryway-layer": "The layer the entryway is on, like how tiles and objects are on a layer. The player will be on this layer during the entry animation."
}
},
"music": {
"headers": {
"boss-start-common": "When the fight begins...\n[scale=0.75][color=#CCCCCC]This music will play as soon as {0} is on-screen[/color][/scale]",
"boss-start-kb": "When the fight begins...\n[scale=0.75][color=#CCCCCC]This music will play after King Boo's appearance animation[/color][/scale]",
"boss-defeat-common": "When the fight is over\n[scale=0.75][color=#CCCCCC]Music to play once {0} is defeated[/color][/scale]"
},
"labels": {
"source-url": "Source URL",
"loop-point-and-volume": "Loop point & volume"
},
"tooltips": {
"music-to-pick": "Pick the music that you want to play. This can also be set to not update the music at all.",
"cm-url-info": "With the Custom music option selected, enter a URL in this field to the location of the music file source.\n\n[sub]Note: it must lead directly to the music file, not the page it may be contained in.[/sub]"
},
"html": {
"misc-music-options": "Don't change|Map default|Silent|Custom"
}
},
"sines": {
"select-target-position": "Select a target position",
"magnitude": "Magnitude\n[color=#CCCCCC](in tiles)[/color]",
"period": "Sine period",
"period-offset": "Period offset",
"magnitude-info": "Distance {0} will sine towards, before heading back.\n[sub]Positive values move {1}\nNegative values move {2}[/sub]",
"cycle-duration-info": "Time (in seconds) it takes for a full {0} sine cycle (includes time travelling back).\n[sub](This cannot be smaller than half of the magnitude)[/sub]",
"period-offset-example": "Skip ahead to a specific point in the sine cycle, e.g. entering half of the period here will make {0} start on the opposing end of the sine.",
"the-platform": "the platform",
"the-amp": "the Amp"
},
"text": {
"text-content": "Text content",
"text-formatting": "Text formatting",
"previewing-text": "Previewing text\n[sub]Close preview to edit[/sub]",
"red-text": "Red text",
"blue-background": "Blue background",
"small-text": "Small text",
"appearance-separator": "Text appearance options",
"text-orientation": "Text orientation",
"display-text-at": "Display text at",
"text-area-options": "Center of the screen|Customised area (range editor)"
},
"blocks": {
"labels": {
"object-count": "Object count",
"timer-optional": "Timer [scale=0.5](Optional)[/scale]",
"coins-before-item": "Coins before item appears",
"tags-entered-below": "Tags entered below will trigger or pause when hit."
},
"separators": {
"tag-toggling": "Tag toggling"
},
"buttons": {
"progressive": "Progressive",
"star-chainer": "Star chainer",
"invisible": "Invisible",
"object-breaks-nearby-player": "Object breaks out at nearby players",
"is-on-default": "Is on by default"
},
"tooltips": {
"amount-in-block": "Amount of objects in the block.",
"amount-in-block-optional": "If the block has an object assigned, it will store a maximum of this value inside.",
"timer-info": "Start a timer when hit for the first time. Once it reaches 0, the block will only have 1 object left.\n[scale=0.75][color=#CCCCCC]Leave 0 to disable the timer.[/color][/scale]",
"progressive-info": "If Mario is small Mario, always give a mushroom, regardless of what item inside.",
"star-chainer-info": "When the block is hit when the player has star power, always give a star regardless of what's inside the block.",
"invisible-info": "The block cannot be seen initially, but will appear when hit.",
"coins-before-item-info": "Release this amount of coins from the block before it dispenses the set item.",
"object-breaks-nearby-player-info": "When the player comes near the block, the object inside will break out. When [color=#4CFF00]checked[/color], the timer property is used for the duration of the break animation.",
"tag-block-toggle": "When hitting this block, tags will turn ON or OFF.\n[scale=0.75][color=#CCCCCC]For example, you can toggle underwater currents with the tag '[color=#58A8F0]switchCurrent[/color]' by also entering '[color=#58A8F0]switchCurrent[/color]' in this field.[/color][/scale]"
}
},