Skip to content

Releases: Live2D/CubismNativeSamples

Cubism 4 SDK for Native R3 Beta1

13 May 03:18
Compare
Choose a tag to compare

This is [Beta Version]. See the README.md.

Added

  • Add the sample for Cocos2d-x v4.0.

Removed

  • Obsolete the sample for Cocos2d-x v3.x.

Fixed

  • Fix setup scripts for Cocos2d-x.
    • Changed from xcopy to robocopy and improved to be able to place in a deep hierarchy.
  • Fixed initial window size display misalignment when scaling is set in D3D11.

Cubism 4 SDK for Native R2

17 Feb 05:11
6f1ab60
Compare
Choose a tag to compare

Added

  • Add the sample to manipulate the lip-sync from a waveform on the audio file(.wav) into Windows, macOS, Linux.
  • Add support for Visual Studio 2019 in OpenGL Sample.
    • When using Visual Studio 2013, see the NOTICE.md.
  • Add sample voices to Haru.
  • Add a margin to adjust position of model change icon and exit button on smartphones and other devices for Cocos2d-x Sample.

Changed

  • Optimize processing in setup scripts for third-party libraries on Windows.

Fixed

  • Adjust size calculation for models displayed in a window and fix to use a view matrix.

Removed

  • End support for Amazon Linux AMI.

Cubism 4 SDK for Native R1

30 Jan 10:07
f08f603
Compare
Choose a tag to compare

Added

  • Add Linux sample for Cocos2d-x.
  • Add setup script for Cocos2d-x.

Changed

  • iOS samples and Cocos2d-x samples are generated using CMake.
  • Regenerate Cocos2d-x sample using 3.17.2 template.
    • In Cocos2d-x sample, you can develop all platforms using CmakeLists.txt.
  • Support Objective-C ARC (Automatic Reference Counting) in OpenGL iOS sample.
  • Refactoring CMakeLists.txt.
  • Change the configuration of some directories.
    • Rename Demo directory of each sample project to src.
    • Rename Res directory to Resources.
    • Move cocos2d directory into thirdParty.
    • Move shell script files to scripts.
  • Enhance audio features of Cocos2d-x.
  • Update third party libraries.
    • Update GLFW to 3.3.2 in OpenGL sample.
    • Update DirectXTK to December 17, 2019.
  • Change minSdkVersion of Android sample to 16.
    • You can run samples on Android 4.1 or later.

Fixed

  • Fix syntax errors in compiling c++03.

Cubism 4 SDK for Native beta2_1

20 Nov 08:25
eb4a8a7
Compare
Choose a tag to compare

This change is only for Cubism Core.
See Core/CHANGELOG.md for details in package.

Cubism 4 SDK for Native beta2

14 Nov 12:52
afd2d4b
Compare
Choose a tag to compare

Added

  • Add a build configuration for Linux.
  • Add support for Visual Studio 2019 in D3D9 and D3D11.
  • Add a build script for macOS using makefile.

Changed

  • Improve the build settings for GLFW and GLEW.
  • Add a setup script for D3D11.
  • Set source file encode to UTF-8-BOM.
  • Improve the batch scripts.
    Scripts can select the Cubism Core CRT option for linking.

Cubism 4 SDK for Native beta1

04 Sep 03:08
8380838
Compare
Choose a tag to compare

Added

  • Support new Inverted Masking features.
  • Add script to prepare third party libraries automatically in OpenGL samples.
  • Add .editorconfig and .gitattributes to manage file formats.
  • Add CHANGELOG.md.
  • Add sample model ./Samples/Res/Rice.

Changed

  • Update GLFW library version to 3.3.
  • Update android sdk and other library version.
  • Convert all file formats according to .editorconfig.
  • Support ndk build in arm64-v8a and x86 with Cocos2d-x sample.
  • Rename proj.android-studio in ./Samples/Cocos2d-x/Demo/ to proj.android.
  • Rename cocos2d-x in ./Samples/Cocos2d-x/ to cocos2d.
  • Convert all Readme.ja.txt to README.md and adjust the appearance.
  • What was Package.json is currently being changed tocubism-info.yml.

beta12

10 Jun 09:58
9a61d93
Compare
Choose a tag to compare
Merge pull request #16 from Live2D/develop

beta12