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[Question] Redpiler on a GPU? #97
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Hello :) I think this sounds super cool. I'm new here and I don't know anything about the redpiler, so I don't know if this is possible. But I was thinking that if the weighted graph it generates can be represented as a linear system of equations it might be possible to solve on the GPU. I would have to think more about it and understand more about the redpiler though :) Edit: now that I think about it time and delays will be a difficult thing to deal with. I'll have to think more about this. |
Thank you for looking into it, if you create something, please let me now, I'm ready to compile and test it on my machine (Fedora Linux, Nvidia GPU) |
Honestly, I've spent some time thinking about it, and this seems difficult to do on the GPU, at least the way I originally described it. Some components in redstone (like repeaters) inherently have non-linear outputs, and approximating them with a linear function didn't do any good for me. If anyone has any ideas, please let me know! I'm not very well versed in math or CS, so input is appreciated. |
Is it possible to make Redpiler utilize the GPU for even higher performance with something like Vulkano?
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