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Path-finding is too Chaotic #4

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MadMartian opened this issue Oct 28, 2021 · 0 comments
Open

Path-finding is too Chaotic #4

MadMartian opened this issue Oct 28, 2021 · 0 comments
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bug Something isn't working good first issue Good for newcomers

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@MadMartian
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Even on a flat surface with no impediments and a direct line of sight to a goal, a pathing entity will stagger and even backtrack between the two points. This remains true regardless of the scheduling priority used.

This issue was first witnessed on Minestom.

@MadMartian MadMartian self-assigned this Oct 28, 2021
@MadMartian MadMartian changed the title Path-finding is Too Chaotic Path-finding is too Chaotic Oct 28, 2021
@MadMartian MadMartian added bug Something isn't working good first issue Good for newcomers labels Jan 17, 2022
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