You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Thank you in advance for sharing this great work! Great help for me.
I have obtained a translation vector and rotation matrix from the sensor coordinate system to the landmark coordinate system, but I don't know how to convert it into a Matrix4 × 4 matrix in Unity3D.
So, could you help me get the Matrix 4 × 4 in unity3D, or the rotation angle along the x, y, and z axes?
I would appreciate it if you could make some suggestions.
The text was updated successfully, but these errors were encountered:
Thank you in advance for sharing this great work! Great help for me.
I have obtained a translation vector and rotation matrix from the sensor coordinate system to the landmark coordinate system, but I don't know how to convert it into a Matrix4 × 4 matrix in Unity3D.
So, could you help me get the Matrix 4 × 4 in unity3D, or the rotation angle along the x, y, and z axes?
I would appreciate it if you could make some suggestions.
The text was updated successfully, but these errors were encountered: