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The current behaviour of GUI move allows using arrow keys and WASD to move. However, the following actions are not possible:
Mining
Placing blocks
Activating/deactivating keybinds
Hitting entities
Using projectiles
Using buttons
Doors
Firework rockets
etc.
With a GUI minimize feature, it will be possible to play Minecraft as normal, with the active GUI minimized (not visible).
How This Can Be Implemented (Pseudocode)
There can be a keybind that, when pressed, will first check the following conditions:
if (GUIisactive) {
if (GUIisnotminimized) {
GUI.minimize(true);
HUD.updateGUIMinimizationStatus("Minimized");
} else {
GUI.minimize(false);
HUD.updateGUIMinimizationStatus("Maximized");
}
} else {
chat.display("There is currently no active GUI to minimize.");
}
### Beforesubmittingasuggestion
- [X] Thisfeaturedoesn't already exist in the client. (I have checked every module and their settings on the **latest dev build**)
- [X] Thiswasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)
The text was updated successfully, but these errors were encountered:
What purpose would it serve to be in a GUI but with it not visible? Are you not just essentially playing then?
Many things such as:
Farming things and selling them instantly by maximizing the minimized villager trade gui
Void trading without having to do the entire setup (this is doable by just walking really far form the villager with the current GUI move, but you can't really use your mouse to look around, can't properly see the map, and can't break/place blocks.
Escape many combatlogs, if you are able to keep a storage GUI minimized, and just as you are about to die, you unminimize that GUI and transfer all your items to the storage container, etc.
Describe the feature
Current Behaviour of GUI Move
The current behaviour of GUI move allows using arrow keys and WASD to move. However, the following actions are not possible:
With a GUI minimize feature, it will be possible to play Minecraft as normal, with the active GUI minimized (not visible).
How This Can Be Implemented (Pseudocode)
There can be a keybind that, when pressed, will first check the following conditions:
The text was updated successfully, but these errors were encountered: