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Makefile.ctr
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Makefile.ctr
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
ifeq ($(strip $(TOOLDIR)),)
export TOOLDIR=$(DEVKITPRO)/tools/bin
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
#---------------------------------------------------------------------------------
TARGET := dosbox-3ds
BUILD := build
SOURCES := src src/cpu src/dos src/fpu src/hardware src/hardware/mame \
src/hardware/serialport src/ints src/libs src/misc src/gui \
src/shell src/platform/ctr src/libs/sdl_net
DATA := data
INCLUDES := include src/platform/ctr src/libs/sdl_net
GRAPHICS := gfx
GFXBUILD := $(BUILD)
#ROMFS := ctr/romfs
#GFXBUILD := $(ROMFS)/gfx
APP_TITLE := DOSBox
APP_DESCRIPTION := DOSBox port for 3DS
APP_AUTHOR := MrHuu
APP_PRODUCT_CODE := CTR-P-DOSBOX
APP_UNIQUE_ID := 0xD0486
APP_VERSION_MAJOR := 0
APP_VERSION_MINOR := 0
APP_VERSION_MICRO := 4
APP_RSF := $(TOPDIR)/ctr/template.rsf
APP_ICON := $(TOPDIR)/ctr/icon.png
APP_BANNER_IMAGE := $(TOPDIR)/ctr/banner.png
APP_BANNER_AUDIO := $(TOPDIR)/ctr/audio_silent.wav
GFX_PNG := $(TOPDIR)/src/platform/ctr/include/font.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_kbd_low.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_kbd_up.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_kbd_sym.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_kbd_sym_alt.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_kbd_num.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_mouse.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_mapper.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_mapper_joy.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_system.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_idle.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_disable.png \
$(TOPDIR)/ctr/gfx/ctr_bottom_load.png \
$(TOPDIR)/ctr/gfx/btn_save.png \
$(TOPDIR)/ctr/gfx/btn_mapper.png \
$(TOPDIR)/ctr/gfx/kbd/key_key.png \
$(TOPDIR)/ctr/gfx/kbd/key_fkey.png \
$(TOPDIR)/ctr/gfx/kbd/key_alt.png \
$(TOPDIR)/ctr/gfx/kbd/key_lalt.png \
$(TOPDIR)/ctr/gfx/kbd/key_ralt.png \
$(TOPDIR)/ctr/gfx/kbd/key_ctrl.png \
$(TOPDIR)/ctr/gfx/kbd/key_lctrl.png \
$(TOPDIR)/ctr/gfx/kbd/key_rctrl.png \
$(TOPDIR)/ctr/gfx/kbd/key_enter_top.png \
$(TOPDIR)/ctr/gfx/kbd/key_enter_bot.png \
$(TOPDIR)/ctr/gfx/kbd/key_shift.png \
$(TOPDIR)/ctr/gfx/kbd/key_lshift.png \
$(TOPDIR)/ctr/gfx/kbd/key_rshift.png \
$(TOPDIR)/ctr/gfx/kbd/key_caps.png \
$(TOPDIR)/ctr/gfx/kbd/key_space.png \
$(TOPDIR)/ctr/gfx/kbd/key_tab.png
GFX_HDR := $(GFX_PNG:.png=_bgr.h)
GFX_BIN := $(GFX_PNG:.png=.bgr.o)
FILTERLIST := sdlmain.cpp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
#Idea to use funroll-all-loops, param max, and fomit-frame-pointer
#Originally by vogons user 'Moe'. Post found by RetroGamer02.
CFLAGS := -g -Wall -O3 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
-funroll-all-loops --param max-unrolled-insns=60 \
-fomit-frame-pointer \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__ -DCTR_GFXEND_THREADED
CXXFLAGS := $(CFLAGS) -std=gnu++11 -fpermissive \
-Wno-unused-parameter -Wno-strict-aliasing
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lSDL -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
CPPFILES := $(filter-out $(FILTERLIST), $(CPPFILES))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) $(GFX_BIN)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include),$(foreach dir,$(LIBDIRS),-I$(dir)/include/SDL) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L$(DEVKITPRO)/libctru/include -L$(PORTLIBS)/lib
export _3DSXFLAGS += --smdh=$(TARGET).smdh
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.ctr
$(BUILD):
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).cia $(TARGET).elf $(GFXBUILD) $(GFX_BIN) $(GFX_HDR)
3dslink: all
@3dslink -r 10 -a 192.168.1.96 $(OUTPUT).3dsx
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
else
COMMON_MAKEROM_PARAMS := -rsf $(APP_RSF) -target t -exefslogo -elf $(OUTPUT).elf -icon $(TARGET).smdh \
-banner $(TARGET).bnr -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \
-DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_SYSTEM_MODE="80MB" -DAPP_SYSTEM_MODE_EXT="124MB" \
-major "$(APP_VERSION_MAJOR)" -minor "$(APP_VERSION_MINOR)" -micro "$(APP_VERSION_MICRO)"
ifneq ($(APP_LOGO),)
APP_LOGO_ID := Homebrew
COMMON_MAKEROM_PARAMS += -DAPP_LOGO_ID="$(APP_LOGO_ID)" -logo $(APP_LOGO)
else
APP_LOGO_ID := Nintendo
COMMON_MAKEROM_PARAMS += -DAPP_LOGO_ID="$(APP_LOGO_ID)"
endif
ifneq ($(ROMFS),)
APP_ROMFS := $(TOPDIR)/$(ROMFS)
COMMON_MAKEROM_PARAMS += -DAPP_ROMFS="$(APP_ROMFS)"
CXXFLAGS += -DCTR_ROMFS
endif
ifeq ($(OS),Windows_NT)
MAKEROM = makerom.exe
BANNERTOOL = bannertool.exe
else
MAKEROM = $(TOOLDIR)/makerom
BANNERTOOL = $(TOOLDIR)/bannertool
endif
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
.PHONY : all
all : $(OUTPUT).3dsx $(OUTPUT).cia
$(OUTPUT).3dsx : $(OUTPUT).elf $(TARGET).smdh
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf : $(GFX_BIN) $(OFILES)
$(OUTPUT).cia : $(OUTPUT).elf $(TARGET).bnr $(TARGET).smdh
@$(MAKEROM) -f cia -o $(OUTPUT).cia -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_PARAMS)
@echo "built ... $(TARGET).cia"
$(TARGET).bnr : $(APP_BANNER_IMAGE) $(APP_BANNER_AUDIO)
@$(BANNERTOOL) makebanner -i $(APP_BANNER_IMAGE) -a $(APP_BANNER_AUDIO) -o $(TARGET).bnr > /dev/null
$(TARGET).smdh : $(APP_ICON)
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o $(TARGET).smdh > /dev/null
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%_bgr.h %.bgr.o: %.bgr
@echo $(notdir $<)
@$(TOOLDIR)/bin2s -a 4 -H `(echo $(<)) | tr . _)`.h $< | $(AS) -o $(<).o
#---------------------------------------------------------------------------------
%.bgr: %.png
@echo $(notdir $<)
@ffmpeg -vcodec png -i $< -vcodec rawvideo -f rawvideo -vf "transpose=1" -pix_fmt rgb565 $@
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------