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Releases: MrUnbelievable92/MaxMath

MaxMath v1.0.1

27 Dec 07:31
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  • Removed all Burst.AssumeRange compiler promises from function parameters, which would prevent some debug-checks from being executed in burst compiled code

  • ... but added all missing "AssumeRange" attributes to return values of all functions

  • added missing dot product for byte and sbyte vectors

  • added the mathematical constants tau (2 * pi), phi (golden ratio), square root of 3, cube root of 2 and cube root of 3

  • Discovered and forwarded serious bugs with Unity.Mathematics' "half" type. Will not be changing my implementation in regards to half8 until they fixed it (for reasons of API consitency) Unity-Technologies/Unity.Mathematics#185

MaxMath v1.0.0

22 Dec 01:59
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A full release ready for production. This is the last version not written in C# 8 and not using Burst v1.5.