Releases: MrUnbelievable92/MaxMath
Releases · MrUnbelievable92/MaxMath
MaxMath v1.0.1
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Removed all Burst.AssumeRange compiler promises from function parameters, which would prevent some debug-checks from being executed in burst compiled code
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... but added all missing "AssumeRange" attributes to return values of all functions
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added missing dot product for byte and sbyte vectors
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added the mathematical constants tau (2 * pi), phi (golden ratio), square root of 3, cube root of 2 and cube root of 3
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Discovered and forwarded serious bugs with Unity.Mathematics' "half" type. Will not be changing my implementation in regards to half8 until they fixed it (for reasons of API consitency) Unity-Technologies/Unity.Mathematics#185
MaxMath v1.0.0
A full release ready for production. This is the last version not written in C# 8 and not using Burst v1.5.