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Hi @Zeblote - we are not aware of this issue on Linux - any chance you tried to repro with our defaults on Linux? |
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Found this mysterious issue recently. I am building PhysX with clang as it makes much of my code quite a bit faster. However, there is one problem, and that's this happening sometimes:
A sweep query taking almost a second to complete rather than the usual microseconds makes the game rather unplayable.
Neither the standard VC17 build nor a clang build with /fp:precise have this issue. What could be going on there? I'm not sure if this should be reported as a bug since using clang on windows is not the default, though /fp:fast is. Maybe the linux build would show the same problem since it is also using clang?
I've tried to put
#pragma float_control(precise, off)
in all the gjk functions but this had no effect at all, only setting /fp:precise for the entire library seems to fix the issue.Beta Was this translation helpful? Give feedback.
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