Omniverse PhysX vcpkg port now available #162
marcodiiga
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I guess a Blast port is not expected, right ? |
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In an effort to alleviate the burden of setting up Omniverse PhysX compiler/linker options, presets and dependency management, I wrote a vcpkg port for Omniverse PhysX 5: https://omni-101.github.io/omniverse/2023/07/07/omniverse-physx-vcpkg-port/
Hopefully this might help people getting up-to-speed in evaluating, working, managing PhysX as a dependency in their projects for the OV supported platforms. The port just got merged in the official vcpkg repo.
Please note that this is not an official NVIDIA maintained port and should be considered as such (you are free to contribute/fix/extend this within the rules and contribution guidelines of NVIDIA PhysX and Microsoft vcpkg).
Hope this helps 🙂
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