read access violation after contact callback #163
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AgentCodeBanks
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I simulate a conveyor belt in PhysX by applying a velocity to each object that has a collision with the conveyor belt. If I now convexly decompose the transported objects (short U-profiles) with the V-HACD v4.0 (https://github.com/kmammou/v-hacd) with relatively high resolution, my program crashes because I get a read access violation exeption when calling the method "PxU32 pairFlags = si->getPairFlags()" in the ScScene.cpp file, line 5465. This only occurs when I have the GPU pipeline enabled.
I suspect that the GPU is limited to a certain number of objects and the V-HACD creates too many small convex meshes.
Does anyone know how I can prevent this without changing the resolution of the V-HACD?
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