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Tracking this as an issue: #182 |
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Hello, I had a look at the the ovd capture but I could not find something that is obviously incorrect. It might be worth to try a couple of things to see if it starts to work afterwards:
The file I used to experiment is attached. Maybe it helps to copy some settings. |
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triangle mesh collide with triangle mesh
Hi,
As I tried to make two mesh shape collide with each others, I got error reported in the GPU dll:
PxgCudaSolverCore.cpp (1702) : internal error : GPU mComputeBodiesAverageVelocitiesFunction fail to launch kernel!!
PxgCudaSolverCore.cpp (1681) : internal error : GPU solveStaticBlock fail to launch kernel!!
PxgCudaUtils.h (75) : internal error : SynchronizeStreams cuEventRecord failed with error 700
PxgCudaUtils.h (81) : internal error : SynchronizeStreams cuStreamWaitEvent failed with error 700
As one of my actor are
PxRigidDynamic
I enable the sdf when cook my mesh shape, something like:since GPU dll is not open sourced, and I have no idea how to debug this kind of issue as mesh vs mesh is a common case in our application, hope someone can help to give some advice here.
I also export the ovd file for this scene maybe it a bit helpful to reproduce the issue.
MeshCollisionPVD.zip
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