Replies: 1 comment
-
Hi @corredD , Cheers, |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello,
I'm currently in the process of transitioning my project from Flex to Physx5, specifically the PBD particle system. In Flex, particle attachment was straightforward using particle IDs and springs (NvFlexSetSprings). While working with Physx5, I've successfully used the cloth buffer to create simple chains , and it performed really well. However, when it comes to attaching chains to rigid bodies from PxParticleRigidBuffer or attaching two cloth buffer object, I dont see a way to do it. Is that something possible or plan in the futur?
Thank you!
ludovic
Beta Was this translation helpful? Give feedback.
All reactions