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Hi @corredD, |
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Hi,
could someone clarify what exactly is the position supposed to go in addrigidattachments and how it affects the attachment ? Should it be the particle position relative to the rigid body ? But in the body of the function I can see the passed PxVec3 is transformed to local space :
attachment.mLocalPose0 = PxVec4(body2Actor.transformInv(localPose), 0.f);
Thanks in advance
Ludo
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