Get onContact when actor is waking up #217
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AgentCodeBanks
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Hello
I have a project in which small boxes fall into a container and are then deleted. I listen to the onContact event of the simulationEventCallback, which works so far.
But now I also have the case that the container is filled first and then all boxes should be deleted at once. Now I have the problem that when I trigger the deletion, I no longer get the onContact event. Because it is only called at the first collision and not when I wake up the actor.
I'm not sure if this is generally always the case or if I'm filtering it out with my PxPairFlags
Unfortunately there is no possibility to buffer the collisions and then delete them
Is there a possibility that I always get the onContact when the actor is awake? Thanks
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