How can we get real time visual debugger? #261
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MunoDevelop
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You can use the debug visualization, maybe? https://nvidia-omniverse.github.io/PhysX/physx/5.3.1/docs/DebugVisualization.html Or do you need the custom drawing functionality of the deprecated PVD? |
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i basically writing drawing part, omni pvd not work for me, it looks like pvd to file and read file after simulate(and read part not work) , does physX support simple real time visual debug like "just draw all existing actors runtime"? so no need to write everything about openGl
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