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Hi @zoctipus - it is difficult to make general accuracy statements or assurances about an all-purpose simulator as there are many variables in the simulation scene setup and settings that may affect accuracy. We do have users that achieve high-enough accuracy for robotics and industrial simulations, but what can be achieved depends on the specific simulation and what level of fidelity is required. |
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I am curious of PhysX Physics Accuracy, I have done some research but couldn't find many answer. Many comment online (especially earlier) says that PhysX is a game engine is optimized for speed not suitable for high fidelity physics simulation. In the same time, I am also hearing that Nvidia's enphasis in moving into robotic field and increased physical accuracy and updating PhysX5’s physic calculation datatype precision and solver. I wonder what would you say about it? What is improvement is PhysX's rigidbody physix compare to previous version? Will it still just be a game engine or can it be used for higher fidelity industry or even scientific research
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