Replies: 1 comment 8 replies
-
Hi @kresimirt |
Beta Was this translation helpful? Give feedback.
8 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hello,
We're using PBD liquids a lot and we have noticed that we cannot add new diffuse particles as system won't detect them even if number of active particles are increased by using the setMaxActiveDiffuseParticles. Particles are properly added to the system but PhysX doesn't pick them up. For a test we have replaced existing particles and relocate them to custom positions so we can see that the issue is not on our side.
This is quite important feature that wold allow users to add foam particles at custom locations. One example if a glass of a sparkling water or champagne were user must be able to create bubbles on custom positions and let PhysX do the advection through the fluid. Currently we are not able to create such simulation by using the PhysX only.
Thank you.
Beta Was this translation helpful? Give feedback.
All reactions