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Hello Everyone! I am currently working on a little project that involves doing collisions checking and I am trying to use the SDF capability that Physx has to offer. for context:
I have been able to generate SDFs and query points successfully on some example water-tight and non-water tight meshes. The issues I am facing are:
Attached here are two files that show how I am trying to setup and query an SDF. Any hints would be greatly appreciated! Environment Information:
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Replies: 1 comment
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Hi,
There is also a section about SDFs in the PhysX SDK documentation: https://nvidia-omniverse.github.io/PhysX/physx/5.4.1/docs/RigidBodyCollision.html#dynamic-triangle-meshes-with-sdfs Hope those answers help a bit. |
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Hi,
About your questions: