Actor binded to Pxcontroller not update automaticlly #309
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MunoDevelop
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its normal when i update actor myself use setGlobalPose, but if not, actor keep start position but controler getPosition get updated position value, why??
simulate part of cource exists:
i did not know until i checked SphereOverlap, it only get hit character when close to 0,0,0
how to NOT update position myself just let move function change actor position?
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