Combined Rigid Body - Static Mesh Collision #316
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Hochheilige01
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Hi @PavelOvchinnikovGA |
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Hi there!
I have a few meshes (created with createRigidStatic) and dynamic actor that contains 3 shapes (created with createRigidDynamic). And I wonder how to make them collide with each other. My current behavior - dynamic actor spawns in correct place on the mesh, every frame goes down and down, and when it fully under the static mesh it teleports to origin (point 0, 0, 0) and start falling down from this point. When it reaches some point, it goes back to origin and fall again. It looks weird, but I probably set up something wrong.
I didn't make any special set up for this bodies, and my scene just sets gravity and use default shader. Both actors' shapes contain Simulation flag.
I can provide PVD file if it can help
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