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Kinematic Target is applied one frame delayed #35

Answered by amoravanszky
fredUmlaut asked this question in Q&A
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Hey Fred,

these kinds of behavior details are important. Its hard to argue that the current approach is wrong given that as far as I can remember kinematics in PhysX have always worked like this, and its the way all kinematic PhysX in e.g. Unity and Unreal works, so it has been very broadly used and we haven't had any big complaints.

That is not to say that the behavior you ask for is necessarily less valid. I suggest you try to implement this alternate behavior with a flag like you suggest yourself, provide a PR and see if anyone else prefers it -- after all that is what the source is for.

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Converted from issue

This discussion was converted from issue #32 on November 17, 2022 14:12.