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about softbody fixed #41

Answered by ialgniq1974
monkeygame asked this question in Q&A
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One way to do it is to create an attachment between a static collider and softbody. The overlap region between the collider and softbody will be fixed. You can then hide the collider so that it is not visible in the scene. At this moment, you cannot explicitly specify the vertices to fix in world space. We are working on a tool that allows you to paint the vertices of the softbody and attach those vertices to the world.

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