Cloth simulation settings #54
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Thanks for this great work! |
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You can try with a higher particle iterations. gParticleSystem->setSolverIterationCounts(10, 1); You may also get a different result depending on your engine's update loop. |
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You can try with a higher particle iterations.
It costs more process, but it can help.
gParticleSystem->setSolverIterationCounts(10, 1);
The particle system use 4 iterations by default.
You may also get a different result depending on your engine's update loop.
If your physx is updated to (1/60) and you compare with a (1/120) loop you can surely see a difference.
Maybe with the (1/120) loop you don't need to use a higher number of iterations.
Maybe the stiffness and spring values can help too, I just have test the demo quicly.