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Attach particles to a rigid body #61

Answered by sschirm
BastienRuivo asked this question in Q&A
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Hello,
You can create an attachment in the UI by overlapping the particle cloth and the rigid body or collider, and then Create->Physics->Attachment. This will create an attachment prim under the particle cloth.
For creating the attachment in script you can refer to the "Deformable Body Attachments" demo script. Creating the attachment on the stage for particle cloth works analogously. Hope that helps!

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@BastienRuivo
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@sschirm
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sschirm Jan 11, 2023
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Answer selected by amoravanszky
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