Attach particles to a rigid body #61
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Hi, I'm trying to make a cloth attached to a rigid body in a scene (like a flag and a pole) With some research, I found a particle attach buffer in the ExtGpu namespace that seems to do this, but if it is, how do I add it to my system ? |
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Hello, |
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Hello,
You can create an attachment in the UI by overlapping the particle cloth and the rigid body or collider, and then Create->Physics->Attachment. This will create an attachment prim under the particle cloth.
For creating the attachment in script you can refer to the "Deformable Body Attachments" demo script. Creating the attachment on the stage for particle cloth works analogously. Hope that helps!