-
Notifications
You must be signed in to change notification settings - Fork 378
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
TGS instability with drives #239
Comments
It seems to behave a lot better if preprocessing is disabled. |
Hi kermado, Thanks for the report and the nice repro. On our latest internal build, I do not see the instability. Could you maybe quickly double check whether the posted repro is exactly the one you meant to attach? If yes, then it looks like the problem might have been fixed. I do recall us fixing a bug in TGS related to preprocessing, so it could potentially be related. For now, I can only suggest to wait for the next release and then see if this solves the instabilities beyond this repro too. |
Thanks. Yeah, that’s the full repro. I have no other changes. I’ll check again once the next release is published. |
Thank you |
Hello,
I've been running into a few stability issues when using the TGS solver. I was able to reproduce the simplest example that exhibits the oscillation that I've been seeing.
See video here:
https://github.com/NVIDIA-Omniverse/PhysX/assets/120369/3f133a9e-2f99-4915-8d38-f08948f704ae
The scene consists of two bodies. The first is jointed to the scene and the second is jointed to the first. Both joints have drives, with target positions and velocities set to zero.
Everything works perfectly when using the PGS solver. I noticed quite a few stability issues when the center of mass is quite far away from the joint position, even when drives were not used. However, in this example, the center of mass is not so far away from the joint anchor and adding drives causes the second body to oscillate.
Is there anything that can be done to improve this without the usual tricks (repositioning the joints, changing the center of masses or fudging the inertia tensors)?
Library and Version
PhysX v5.3.1
Operating System
Windows 10
Steps to Trigger Behavior
sCamera = new Snippets::Camera(PxVec3(2.0f, 2.0f, 2.0f), PxVec3(-0.6f,-0.2f,-0.7f));
Code Snippet to Reproduce Behavior
Snippet provided here: https://gist.github.com/kermado/3fe59c0ec1dcc43988f288bec4657d2a
Description
Bodies don't oscillate.
Actual Behavior
Body oscillates.
The text was updated successfully, but these errors were encountered: