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How to let two kinematic dynamics of rigid body which be attach PxTriangleMesh collision occurs and can get the information in the PxSimulationEventCallback
#342
I create two PxRigidActors which their shape is PxTriangle,how can I get the information in the PxSimulationEventCallback?I set PxSceneDesc::kineKineFilteringMode but doesn't work.
The text was updated successfully, but these errors were encountered:
I create two PxRigidActors which their shape is PxTriangle,how can I get the information in the PxSimulationEventCallback?I set PxSceneDesc::kineKineFilteringMode but doesn't work.
The text was updated successfully, but these errors were encountered: