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How to let two kinematic dynamics of rigid body which be attach PxTriangleMesh collision occurs and can get the information in the PxSimulationEventCallback #342

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hazidh opened this issue Dec 3, 2024 · 0 comments

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@hazidh
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hazidh commented Dec 3, 2024

I create two PxRigidActors which their shape is PxTriangle,how can I get the information in the PxSimulationEventCallback?I set PxSceneDesc::kineKineFilteringMode but doesn't work.
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