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PX_FORCE_INLINE FloatV V4ExtractMax(const Vec4V a) { const PxF32 t0 = (a.x >= a.y) ? a.x : a.y; const PxF32 t1 = (a.z >= a.w) ? a.x : a.w; return t0 >= t1 ? t0 : t1; }
PX_FORCE_INLINE FloatV V4ExtractMax(const Vec4V a) { const PxF32 t0 = (a.x >= a.y) ? a.x : a.y; const PxF32 t1 = (a.z >= a.w) ? a.z : a.w; return t0 >= t1 ? t0 : t1; }
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