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Vulkan-tutorial.com is updated. #13
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I'm busy with work and other projects right now, but I will check vulkantutorial.com and update this repository in my spare time. I will close this issue when I finish the update. I'll try to start it ASAP. Thank you! |
Thx for your reply. |
Hi Cristian, |
Nice! I'm glad you'd been able to understand the core concepts and even incorporate the last changes to the original tutorial yourself! I'm planning to rewrite this port entirely, to refactor and improve the Java code while I'm at it. It will took some time but I hope the code will improve a lot afterwards. Thank you ;) |
Okay, so I'll guess it's a No for a PR from me. No problem at all. I've already worked on the C++ code of vulkan-tutorial.com beefore. And managed to add some extra to like push constants, dynamic (indexed offsets) uniform buffers so it can handle rendering with multiple (layered) textures in a model and render multiple models/meshes. I'dd like to do this in Java as well. I'm thinking about publishing a public fork of your vulkan-tutorial.com port to Java and add some extra features on top it. Are you okay with this? |
Hi @Trunkvv Of course! This repository is the "official" port to Java, so I have to stick to the contents of the original tutorial. But feel free to modify it and add more features in your own fork. In fact, you must do it if you really want to learn Vulkan. The vulkan-tutorial is just the first step :D |
Okay, thank you |
Suggestion: Alexander Overvoorde updated his tutorial on vulkan-tutorial.com. Perhaps this excellent port to Java can be updated as well?
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