diff --git a/README.md b/README.md index 9428c3d..425ee53 100644 --- a/README.md +++ b/README.md @@ -1,22 +1,22 @@ # Godot Beep Saber VR -This is a basic implementation of the beat saber game mechanic for VR using the [Godot Game Engine](https://godotengine.org/) and the [Godot Oculus Quest Toolkit](https://github.com/NeoSpark314/godot_oculus_quest_toolkit). +This is a basic implementation of the beat saber game mechanic for VR using the [Godot Game Engine](https://godotengine.org/) and the [Godot Oculus Quest Toolkit](https://github.com/NeoSpark314/godot_oculus_quest_toolkit). The main objective of this project is to show how a VR game can be implemented using +the Godot game engine. The main target platform is the Oculus Quest but it should also work with SteamVR if you add the OpenVR plugin to the addons folder in the godot project. Originally this game was (and still is) a demo game as part of the Godot Oculus Quest Toolkit. To keep the demo implementation small this stand alone version was forked so that it can be changed and developed independent of the original demo. -You can watch [a video of the original version here](https://www.youtube.com/watch?v=kg3yiwaphlk): - -[![BeepSaber Demo Video](https://raw.githubusercontent.com/NeoSpark314/godot_oculus_quest_toolkit/master/doc/images/showcase/beepsaber.jpg)](https://www.youtube.com/watch?v=kg3yiwaphlk) - +![screenshot01](doc/images/v0.3.0_screenshot01.jpg) +![screenshot02](doc/images/v0.3.0_screenshot02.jpg) +![screenshot03](doc/images/v0.3.0_screenshot03.jpg) # About the implementation -This game uses godot 3.2. So far this implementation allows to partially load and play maps from [BeatSaver](https://beatsaver.com/) but a lot of features are not yet implemented. +This game uses godot 3.2. The implementation supports to load and play maps from [BeatSaver](https://beatsaver.com/). There is one demo song included that is part of the deployed package. -You can play custom songs by upacking them and putting them into folders `BeepSaber/Songs/songNameXYZ` on your Oculus Quest. -For custom songs on desktop put them into your `Downloads/BeepSaber/Songs/songNameXYZ`. +You can play custom songs by either using the in-game menu or by downloading them manually and unpacking them and putting them into folders `BeepSaber/Songs/songNameXYZ` on your Oculus Quest. +To play custom songs on desktop VR you need to put them into a folder like `Downloads/BeepSaber/Songs/songNameXYZ`. # Credits The included Music Track is Time Lapse by TheFatRat (https://www.youtube.com/watch?v=3fxq7kqyWO8) diff --git a/doc/.gdignore b/doc/.gdignore new file mode 100644 index 0000000..e69de29 diff --git a/doc/images/v0.3.0_screenshot01.jpg b/doc/images/v0.3.0_screenshot01.jpg new file mode 100644 index 0000000..b66761a Binary files /dev/null and b/doc/images/v0.3.0_screenshot01.jpg differ diff --git a/doc/images/v0.3.0_screenshot02.jpg b/doc/images/v0.3.0_screenshot02.jpg new file mode 100644 index 0000000..d4d82b8 Binary files /dev/null and b/doc/images/v0.3.0_screenshot02.jpg differ diff --git a/doc/images/v0.3.0_screenshot03.jpg b/doc/images/v0.3.0_screenshot03.jpg new file mode 100644 index 0000000..7b38035 Binary files /dev/null and b/doc/images/v0.3.0_screenshot03.jpg differ diff --git a/export_presets.cfg b/export_presets.cfg index ce79763..8fb9987 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -7,8 +7,7 @@ custom_features="" export_filter="all_resources" include_filter="*oculussig_*, *.dat, *.json, *.egg" exclude_filter="" -export_path="src_data/exports/godot_beep_saber_0.2.0.apk" -patch_list=PoolStringArray( ) +export_path="src_data/exports/godot_beep_saber_0.3.0.apk" script_export_mode=0 script_encryption_key="" @@ -23,9 +22,10 @@ one_click_deploy/clear_previous_install=false custom_template/debug="bin/android_debug.apk" custom_template/release="" custom_template/use_custom_build=false +custom_template/export_format=0 command_line/extra_args="" -version/code=1 -version/name="0.2.0" +version/code=2 +version/name="0.3.0" package/unique_name="org.dammertz.vr.godot_beep_saber" package/name="Godot Beep Saber" package/signed=true