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UnpoweredBalancers.csproj
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UnpoweredBalancers.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="PreBuild.target" />
<Target Name="ZipOutputPath" AfterTargets="Build" Condition=" '$(Configuration)' == 'Release' ">
<PropertyGroup>
<DistDir>$(MSBuildProjectDirectory)\release</DistDir>
<Release>$(DistDir)\$(MSBuildProjectName)-$(Configuration)-v$(Version)</Release>
</PropertyGroup>
<ItemGroup>
<SourceFiles Include="$(OutDir)\*.*" />
<Documentation Include="$(MSBuildProjectDirectory)\CHANGELOG" />
<Documentation Include="$(MSBuildProjectDirectory)\LICENSE" />
<Documentation Include="$(MSBuildProjectDirectory)\README.md" />
<DocumentationFolder Include="$(MSBuildProjectDirectory)\docs\*" />
</ItemGroup>
<MakeDir Directories="$(Release)\Mods\$(MSBuildProjectName)\" ContinueOnError="false" />
<Copy SourceFiles="@(SourceFiles)" DestinationFolder="$(Release)\Mods\$(MSBuildProjectName)" ContinueOnError="false" />
<Copy SourceFiles="@(Documentation)" DestinationFolder="$(Release)" ContinueOnError="false" />
<Copy SourceFiles="@(DocumentationFolder)" DestinationFolder="$(Release)\docs" ContinueOnError="false" />
<ZipDirectory SourceDirectory="$(Release)" DestinationFile="$(Release).zip" ContinueOnError="false" />
</Target>
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net48</TargetFramework>
<Configurations>Debug;Release</Configurations>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<Authors>NotoriousPyro</Authors>
<LangVersion>10.0</LangVersion>
<Version>1.0.3</Version>
<Title>UnpoweredBalancers</Title>
<Description>UnpoweredBalancers</Description>
<Company>NotoriousPyro</Company>
<Product>NotoriousPyro.CoI.UnpoweredBalancers</Product>
<Copyright>Copyright © NotoriousPyro</Copyright>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<DefineConstants>DEBUG</DefineConstants>
<OutputPath>bin\Debug\</OutputPath>
<WarningLevel>9999</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<DefineConstants></DefineConstants>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<WarningLevel>9999</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Mafi">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.dll</HintPath>
</Reference>
<Reference Include="Mafi.Core">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.Core.dll</HintPath>
</Reference>
<Reference Include="Mafi.Base">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.Base.dll</HintPath>
</Reference>
<Reference Include="Mafi.Unity">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Mafi.Unity.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VectorGraphics">
<HintPath>$(COI_ROOT)\Captain of Industry_Data\Managed\Unity.VectorGraphics.dll</HintPath>
</Reference>
</ItemGroup>
</Project>