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Is your feature request related to a problem? Please describe.
Currently there are two things which annoy me a lot on API design.
Failures can accumulate rather then get resolved
If actions like interactions fail current API will try the same in hope of yielding a different result. That may be sometimes true, however in most cases accumulation of failures to do a certain task signalizes a deeper problem of strategy being undertaken to do the task. As such it doesn't make sense not to change a strategy/approach to the underlying problem.
API enforces same player preferences for every single user
Currently interactions in many places in the API enforce the same approach for every user like there could be no alternatives.
This is entirely false, every OSRS user has his own set of preferences how to interact with lets say Interface Widgets, do I close them by using mouse and clicking on close button or do I simply press hotkey.
Describe the solution you'd like
The API should incorporate in its design a rich response API, if a default strategy to do a task fails that's perfectly fine, lets move to a different strategy to do the same task, if that fails again lets move to a special strategy to do a task if that fails then lets stop trying to the task and minimize possible damages like being annoying to other players, getting stuck/idle, behaving weirdly etc..
So we have certain hierarchy of responses to do a task:
Default strategy -> Failure strategy -> Special failure strategy -> Damage control strategy
Implement plethora of user preferences how to do things. Each user should have the right to decide his own set of preferences.
We should define a set of user preferences and make users set their values to whatever they want.
By user preferences I mean stuff like:
Do I move camera by hotkeys or mouse?
Do I active run always at certain value or do I have a certain tolerance above the threshold needed to active run?
Do I close interfaces with hotkeys or mouse?
How many miss-hovers/miss-clicks I do per certain task/time frame?
Do I dismiss random events or actually complete them and which of them?
What is the minimal visibility of npc/object/groundItem I am willing to interact them with?
The more user preferences we offer to users the better.
Note
It would be best to address these things as soon as possible while the API is still in very immature state, the more mature the API becomes the harder it would be to add these features and will require a rewrite.
The text was updated successfully, but these errors were encountered:
This is actually like a slew of previous issues consolidated into one. #12#17#28#6
But this is a much cleaner and coherent description of each of those (ignoring one being a bug itself)
This is something I entirely agree with and wanted to work towards anyway.
Is your feature request related to a problem? Please describe.
Currently there are two things which annoy me a lot on API design.
If actions like interactions fail current API will try the same in hope of yielding a different result. That may be sometimes true, however in most cases accumulation of failures to do a certain task signalizes a deeper problem of strategy being undertaken to do the task. As such it doesn't make sense not to change a strategy/approach to the underlying problem.
Currently interactions in many places in the API enforce the same approach for every user like there could be no alternatives.
This is entirely false, every OSRS user has his own set of preferences how to interact with lets say Interface Widgets, do I close them by using mouse and clicking on close button or do I simply press hotkey.
Describe the solution you'd like
So we have certain hierarchy of responses to do a task:
Default strategy -> Failure strategy -> Special failure strategy -> Damage control strategy
We should define a set of user preferences and make users set their values to whatever they want.
By user preferences I mean stuff like:
Do I move camera by hotkeys or mouse?
Do I active run always at certain value or do I have a certain tolerance above the threshold needed to active run?
Do I close interfaces with hotkeys or mouse?
How many miss-hovers/miss-clicks I do per certain task/time frame?
Do I dismiss random events or actually complete them and which of them?
What is the minimal visibility of npc/object/groundItem I am willing to interact them with?
The more user preferences we offer to users the better.
Note
It would be best to address these things as soon as possible while the API is still in very immature state, the more mature the API becomes the harder it would be to add these features and will require a rewrite.
The text was updated successfully, but these errors were encountered: