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Plandomizer.py
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Plandomizer.py
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from __future__ import annotations
import itertools
import json
import math
import re
import random
from collections import defaultdict
from collections.abc import Callable, Iterable, Sequence
from functools import reduce
from typing import TYPE_CHECKING, Any, Optional
import StartingItems
from Entrance import Entrance
from EntranceShuffle import EntranceShuffleError, change_connections, confirm_replacement, validate_world, check_entrances_compatibility
from Fill import FillError
from Hints import HintArea, gossipLocations, GossipText
from Item import ItemFactory, ItemInfo, ItemIterator, is_item, Item
from ItemPool import item_groups, get_junk_item, song_list, trade_items, child_trade_items
from JSONDump import dump_obj, CollapseList, CollapseDict, AlignedDict, SortedDict
from Location import Location, LocationIterator, LocationFactory
from LocationList import location_groups, location_table
from Search import Search
from SettingsList import build_close_match, validate_settings, settings_versioning
from Spoiler import Spoiler, HASH_ICONS, PASSWORD_NOTES
from version import __version__
if TYPE_CHECKING:
from SaveContext import SaveContext
from Settings import Settings
from State import State
from World import World
class InvalidFileException(Exception):
pass
per_world_keys = (
'randomized_settings',
'item_pool',
'dungeons',
'empty_dungeons',
'trials',
'songs',
'entrances',
'locations',
':skipped_locations',
':woth_locations',
':goal_locations',
':barren_regions',
'gossip_stones',
)
class Record:
def __init__(self, properties: Optional[dict[str, Any]] = None, src_dict: Optional[dict[str, Any]] = None) -> None:
self.properties: dict[str, Any] = properties if properties is not None else getattr(self, "properties")
if src_dict is not None:
self.update(src_dict, update_all=True)
def update(self, src_dict: dict[str, Any], update_all: bool = False) -> None:
if src_dict is None:
src_dict = {}
if isinstance(src_dict, list):
src_dict = {"item": src_dict}
for k, p in self.properties.items():
if update_all or k in src_dict:
setattr(self, k, src_dict.get(k, p))
def to_json(self) -> dict[str, Any]:
return {k: getattr(self, k) for (k, d) in self.properties.items() if getattr(self, k) != d}
def __str__(self) -> str:
return dump_obj(self.to_json())
class DungeonRecord(Record):
mapping: dict[str, Optional[bool]] = {
'random': None,
'mq': True,
'vanilla': False,
}
def __init__(self, src_dict: str | dict[str, Optional[bool]] = 'random') -> None:
self.mq: Optional[bool] = None
if isinstance(src_dict, str):
src_dict = {'mq': self.mapping.get(src_dict, None)}
super().__init__({'mq': None}, src_dict)
def to_json(self) -> str:
if self.mq is None:
return 'random'
return 'mq' if self.mq else 'vanilla'
class EmptyDungeonRecord(Record):
def __init__(self, src_dict: Optional[bool | str | dict[str, Optional[bool]]] = 'random') -> None:
self.empty: Optional[bool] = None
if src_dict == 'random':
src_dict = {'empty': None}
elif isinstance(src_dict, bool):
src_dict = {'empty': src_dict}
super().__init__({'empty': None}, src_dict)
def to_json(self) -> Optional[bool]:
return self.empty
class GossipRecord(Record):
def __init__(self, src_dict: dict[str, Any]) -> None:
self.colors: Optional[Sequence[str]] = None
self.hinted_locations: Optional[Sequence[str]] = None
self.hinted_items: Optional[Sequence[str]] = None
super().__init__({'text': None, 'colors': None, 'hinted_locations': None, 'hinted_items': None}, src_dict)
def to_json(self) -> dict[str, Any]:
if self.colors is not None:
self.colors = CollapseList(self.colors)
if self.hinted_locations is not None:
self.hinted_locations = CollapseList(self.hinted_locations)
if self.hinted_items is not None:
self.hinted_items = CollapseList(self.hinted_items)
return CollapseDict(super().to_json())
class ItemPoolRecord(Record):
def __init__(self, src_dict: int | dict[str, int] = 1) -> None:
self.type: str = 'set'
self.count: int = 1
if isinstance(src_dict, int):
src_dict = {'count': src_dict}
super().__init__({'type': 'set', 'count': 1}, src_dict)
def to_json(self) -> int | CollapseDict:
if self.type == 'set':
return self.count
else:
return CollapseDict(super().to_json())
def update(self, src_dict: dict[str, Any], update_all: bool = False) -> None:
super().update(src_dict, update_all)
if self.count < 0:
raise ValueError("Count cannot be negative in a ItemPoolRecord.")
if self.type not in ('add', 'remove', 'set'):
raise ValueError("Type must be 'add', 'remove', or 'set' in a ItemPoolRecord.")
class LocationRecord(Record):
def __init__(self, src_dict: dict[str, Any] | str) -> None:
self.item: Optional[str | list[str]] = None
self.player: Optional[int] = None
if isinstance(src_dict, str):
src_dict = {'item': src_dict}
super().__init__({'item': None, 'player': None, 'price': None, 'model': None}, src_dict)
def to_json(self) -> str | CollapseDict:
self_dict = super().to_json()
if list(self_dict.keys()) == ['item']:
return str(self.item)
else:
return CollapseDict(self_dict)
@staticmethod
def from_item(item: Item) -> LocationRecord:
if item.world.settings.world_count > 1:
player = item.world.id + 1
else:
player = None if item.location is not None and item.world is item.location.world else (item.world.id + 1)
return LocationRecord({
'item': item.name,
'player': player,
'model': item.looks_like_item.name if item.looks_like_item is not None and item.location.has_preview() and can_cloak(item, item.looks_like_item) else None,
'price': item.location.price,
})
class EntranceRecord(Record):
def __init__(self, src_dict: dict[str, Optional[str]] | str) -> None:
self.region: Optional[str] = None
self.origin: Optional[str] = None
if isinstance(src_dict, str):
src_dict = {'region': src_dict}
if 'from' in src_dict:
src_dict['origin'] = src_dict['from']
del src_dict['from']
super().__init__({'region': None, 'origin': None}, src_dict)
def to_json(self) -> str | CollapseDict:
self_dict = super().to_json()
if list(self_dict.keys()) == ['region']:
return str(self.region)
else:
self_dict['from'] = self_dict['origin']
del self_dict['origin']
return CollapseDict(self_dict)
@staticmethod
def from_entrance(entrance: Entrance) -> EntranceRecord:
if entrance.replaces.primary and entrance.replaces.type in ('Interior', 'SpecialInterior', 'Grotto', 'Grave'):
origin_name = None
else:
origin_name = entrance.replaces.parent_region.name
return EntranceRecord({
'region': entrance.connected_region.name,
'origin': origin_name,
})
class StarterRecord(Record):
def __init__(self, src_dict: int = 1) -> None:
self.count: int = 1
if isinstance(src_dict, int):
src_dict = {'count': src_dict}
super().__init__({'count': 1}, src_dict)
def copy(self) -> StarterRecord:
return StarterRecord(self.count)
def to_json(self) -> int:
return self.count
class TrialRecord(Record):
mapping: dict[str, Optional[bool]] = {
'random': None,
'active': True,
'inactive': False,
}
def __init__(self, src_dict: str | dict[str, Optional[bool]] = 'random') -> None:
self.active: Optional[bool] = None
if isinstance(src_dict, str):
src_dict = {'active': self.mapping.get(src_dict, None)}
super().__init__({'active': None}, src_dict)
def to_json(self) -> str:
if self.active is None:
return 'random'
return 'active' if self.active else 'inactive'
class SongRecord(Record):
def __init__(self, src_dict: Optional[str | dict[str, Optional[str]]] = None) -> None:
self.notes: Optional[str] = None
if src_dict is None or isinstance(src_dict, str):
src_dict = {'notes': src_dict}
super().__init__({'notes': None}, src_dict)
def to_json(self) -> str:
return self.notes
class WorldDistribution:
def __init__(self, distribution: Distribution, id: int, src_dict: Optional[dict[str, Any]] = None) -> None:
self.randomized_settings: Optional[dict[str, Any]] = None
self.dungeons: Optional[dict[str, DungeonRecord]] = None
self.empty_dungeons: Optional[dict[str, EmptyDungeonRecord]] = None
self.trials: Optional[dict[str, TrialRecord]] = None
self.songs: Optional[dict[str, SongRecord]] = None
self.item_pool: Optional[dict[str, ItemPoolRecord]] = None
self.entrances: Optional[dict[str, EntranceRecord]] = None
self.locations: Optional[dict[str, LocationRecord | list[LocationRecord]]] = None
self.woth_locations: Optional[dict[str, LocationRecord]] = None
self.goal_locations: Optional[dict[str, dict[str, dict[str, LocationRecord | dict[str, LocationRecord]]]]] = None
self.barren_regions: Optional[list[str]] = None
self.gossip_stones: Optional[dict[str, GossipRecord]] = None
self.distribution: Distribution = distribution
self.id: int = id
self.base_pool: list[str] = []
self.major_group: list[str] = []
self.rewards_as_items: bool = False
self.songs_as_items: bool = False
self.skipped_locations: list[Location] = []
self.effective_starting_items: dict[str, StarterRecord] = {}
src_dict = {} if src_dict is None else src_dict
self.update(src_dict, update_all=True)
def update(self, src_dict: dict[str, Any], update_all: bool = False) -> None:
update_dict = {
'randomized_settings': {name: record for (name, record) in src_dict.get('randomized_settings', {}).items()},
'dungeons': {name: DungeonRecord(record) for (name, record) in src_dict.get('dungeons', {}).items()},
'empty_dungeons': {name: EmptyDungeonRecord(record) for (name, record) in src_dict.get('empty_dungeons', {}).items()},
'trials': {name: TrialRecord(record) for (name, record) in src_dict.get('trials', {}).items()},
'songs': {name: SongRecord(record) for (name, record) in src_dict.get('songs', {}).items()},
'item_pool': {name: ItemPoolRecord(record) for (name, record) in src_dict.get('item_pool', {}).items()},
'entrances': {name: EntranceRecord(record) for (name, record) in src_dict.get('entrances', {}).items()},
'locations': {name: [LocationRecord(rec) for rec in record] if is_pattern(name) else LocationRecord(record) for (name, record) in src_dict.get('locations', {}).items() if not is_output_only(name)},
'woth_locations': None,
'goal_locations': None,
'barren_regions': None,
'gossip_stones': {name: [GossipRecord(rec) for rec in record] if is_pattern(name) else GossipRecord(record) for (name, record) in src_dict.get('gossip_stones', {}).items()},
}
if update_all:
self.__dict__.update(update_dict)
else:
for k in src_dict:
if k in update_dict:
value = update_dict[k]
if self.__dict__.get(k, None) is None:
setattr(self, k, value)
elif isinstance(value, dict):
getattr(self, k).update(value)
elif isinstance(value, list):
getattr(self, k).extend(value)
else:
setattr(self, k, None)
def to_json(self) -> dict[str, Any]:
return {
'randomized_settings': self.randomized_settings,
'dungeons': {name: record.to_json() for (name, record) in self.dungeons.items()},
'empty_dungeons': {name: record.to_json() for (name, record) in self.empty_dungeons.items()},
'trials': {name: record.to_json() for (name, record) in self.trials.items()},
'songs': {name: record.to_json() for (name, record) in self.songs.items()},
'item_pool': SortedDict({name: record.to_json() for (name, record) in self.item_pool.items()}),
'entrances': {name: record.to_json() for (name, record) in self.entrances.items()},
'locations': {name: [rec.to_json() for rec in record] if is_pattern(name) else record.to_json() for (name, record) in self.locations.items()},
':skipped_locations': {loc.name: LocationRecord.from_item(loc.item).to_json() for loc in self.skipped_locations},
':woth_locations': None if self.woth_locations is None else {name: record.to_json() for (name, record) in self.woth_locations.items()},
':goal_locations': self.goal_locations,
':barren_regions': self.barren_regions,
'gossip_stones': SortedDict({name: [rec.to_json() for rec in record] if is_pattern(name) else record.to_json() for (name, record) in self.gossip_stones.items()}),
}
def __str__(self) -> str:
return dump_obj(self.to_json())
def pattern_matcher(self, pattern: str | list[str]) -> Callable[[str], bool]:
if isinstance(pattern, list):
pattern_list = []
for pattern_item in pattern:
pattern_list.append(self.pattern_matcher(pattern_item))
return reduce(lambda acc, sub_matcher: lambda item: sub_matcher(item) or acc(item), pattern_list, lambda _: False)
invert = pattern.startswith('!')
if invert:
pattern = pattern[1:]
if pattern.startswith('#'):
group = self.distribution.search_groups[pattern[1:]]
if pattern == '#MajorItem':
if not self.major_group: # If necessary to compute major_group, do so only once
self.major_group = [item for item in group if item in self.base_pool]
# Songs included by default, remove them if songs not set to anywhere
if self.distribution.settings.shuffle_song_items != "any":
self.major_group = [x for x in self.major_group if x not in item_groups['Song']]
# Special handling for things not included in base_pool
if self.distribution.settings.triforce_hunt:
self.major_group.append('Triforce Piece')
major_tokens = ((self.distribution.settings.shuffle_ganon_bosskey == 'on_lacs' and
self.distribution.settings.lacs_condition == 'tokens') or
self.distribution.settings.shuffle_ganon_bosskey == 'tokens' or self.distribution.settings.bridge == 'tokens')
if self.distribution.settings.tokensanity == 'all' and major_tokens:
self.major_group.append('Gold Skulltula Token')
major_hearts = ((self.distribution.settings.shuffle_ganon_bosskey == 'on_lacs' and
self.distribution.settings.lacs_condition == 'hearts') or
self.distribution.settings.shuffle_ganon_bosskey == 'hearts' or self.distribution.settings.bridge == 'hearts')
if major_hearts:
self.major_group += ['Heart Container', 'Piece of Heart', 'Piece of Heart (Treasure Chest Game)']
if self.distribution.settings.shuffle_smallkeys == 'keysanity':
for dungeon in ('Bottom of the Well', 'Forest Temple', 'Fire Temple', 'Water Temple',
'Shadow Temple', 'Spirit Temple', 'Gerudo Training Ground', 'Ganons Castle'):
if dungeon in self.distribution.settings.key_rings:
self.major_group.append(f"Small Key Ring ({dungeon})")
else:
self.major_group.append(f"Small Key ({dungeon})")
if self.distribution.settings.shuffle_hideoutkeys == 'keysanity':
if 'Thieves Hideout' in self.distribution.settings.key_rings:
self.major_group.append('Small Key Ring (Thieves Hideout)')
else:
self.major_group.append('Small Key (Thieves Hideout)')
if self.distribution.settings.shuffle_tcgkeys == 'keysanity':
if 'Treasure Chest Game' in self.distribution.settings.key_rings:
self.major_group.append('Small Key Ring (Treasure Chest Game)')
else:
self.major_group.append('Small Key (Treasure Chest Game)')
if self.distribution.settings.shuffle_bosskeys == 'keysanity':
keys = [name for name, item in ItemInfo.items.items() if item.type == 'BossKey' and name != 'Boss Key']
self.major_group.extend(keys)
if self.distribution.settings.shuffle_ganon_bosskey == 'keysanity':
keys = [name for name, item in ItemInfo.items.items() if item.type == 'GanonBossKey']
self.major_group.extend(keys)
if self.distribution.settings.shuffle_silver_rupees == 'anywhere':
rupees = [name for name, item in ItemInfo.items.items() if item.type == 'SilverRupee']
self.major_group.extend(rupees)
group = self.major_group
return lambda s: invert != (s in group)
wildcard_begin = pattern.startswith('*')
if wildcard_begin:
pattern = pattern[1:]
wildcard_end = pattern.endswith('*')
if wildcard_end:
pattern = pattern[:-1]
if wildcard_begin:
return lambda s: invert != (pattern in s)
else:
return lambda s: invert != s.startswith(pattern)
else:
if wildcard_begin:
return lambda s: invert != s.endswith(pattern)
else:
return lambda s: invert != (s == pattern)
# adds the location entry only if there is no record for that location already
def add_location(self, new_location: str, new_item: str) -> None:
for (location, record) in self.locations.items():
pattern = self.pattern_matcher(location)
if pattern(new_location):
raise KeyError('Cannot add location that already exists')
self.locations[new_location] = LocationRecord(new_item)
def configure_dungeons(self, world: World, mq_dungeon_pool: list[str], empty_dungeon_pool: list[str]) -> tuple[int, int]:
dist_num_mq, dist_num_empty = 0, 0
for (name, record) in self.dungeons.items():
if record.mq is not None:
mq_dungeon_pool.remove(name)
if record.mq:
dist_num_mq += 1
world.dungeon_mq[name] = True
for (name, record) in self.empty_dungeons.items():
if record.empty is not None:
empty_dungeon_pool.remove(name)
if record.empty:
dist_num_empty += 1
world.empty_dungeons[name].empty = True
return dist_num_mq, dist_num_empty
def configure_trials(self, trial_pool: list[str]) -> list[str]:
dist_chosen = []
for (name, record) in self.trials.items():
if record.active is not None:
trial_pool.remove(name)
if record.active:
dist_chosen.append(name)
return dist_chosen
def configure_songs(self) -> dict[str, str]:
dist_notes = {}
for (name, record) in self.songs.items():
if record.notes is not None:
dist_notes[name] = record.notes
return dist_notes
# Add randomized_settings defined in distribution to world's randomized settings list
def configure_randomized_settings(self, world: World) -> None:
settings = world.settings
for name, record in self.randomized_settings.items():
if not hasattr(settings, name):
raise RuntimeError(f"Unknown random setting in world {self.id + 1}: '{name}'")
setattr(settings, name, record)
if name not in world.randomized_list:
world.randomized_list.append(name)
def pool_remove_item(self, pools: list[list[str | Item]], item_name: str, count: int,
world_id: Optional[int] = None, use_base_pool: bool = True) -> list[str | Item]:
removed_items = []
base_remove_matcher = self.pattern_matcher(item_name)
remove_matcher = lambda item: base_remove_matcher(item) and ((item in self.base_pool) ^ (not use_base_pool))
if world_id is None:
predicate = remove_matcher
else:
predicate = lambda item: item.world.id == world_id and remove_matcher(item.name)
for i in range(count):
removed_item = pull_random_element(pools, predicate)
if removed_item is None:
if not use_base_pool:
if is_item(item_name):
raise KeyError('No remaining items matching "%s" to be removed.' % (item_name))
else:
raise KeyError('No items matching "%s"' % (item_name))
else:
removed_items.extend(self.pool_remove_item(pools, item_name, count - i, world_id=world_id, use_base_pool=False))
break
if use_base_pool:
if world_id is None:
self.base_pool.remove(removed_item)
else:
self.base_pool.remove(removed_item.name)
removed_items.append(removed_item)
return removed_items
def pool_add_item(self, pool: list[str], item_name: str, count: int) -> list[str]:
if item_name == '#Junk':
added_items = get_junk_item(count, pool=pool, plando_pool=self.item_pool)
elif is_pattern(item_name):
add_matcher = lambda item: self.pattern_matcher(item_name)(item.name)
candidates = [
item.name for item in ItemIterator(predicate=add_matcher)
if item.name not in self.item_pool or self.item_pool[item.name].count != 0
] # Only allow items to be candidates if they haven't been set to 0
if len(candidates) == 0:
raise RuntimeError("Unknown item, or item set to 0 in the item pool could not be added: " + repr(item_name) + ". " + build_close_match(item_name, 'item'))
added_items = random.choices(candidates, k=count)
else:
if not is_item(item_name):
raise RuntimeError("Unknown item could not be added: " + repr(item_name) + ". " + build_close_match(item_name, 'item'))
added_items = [item_name] * count
for item in added_items:
pool.append(item)
return added_items
def alter_pool(self, world: World, pool: list[str]) -> list[str]:
self.base_pool = list(pool)
pool_size = len(pool)
bottle_matcher = self.pattern_matcher("#Bottle")
adult_trade_matcher = self.pattern_matcher("#AdultTrade")
child_trade_matcher = self.pattern_matcher("#ChildTrade")
bottles = 0
for item_name, record in self.item_pool.items():
if record.type == 'add':
self.pool_add_item(pool, item_name, record.count)
if record.type == 'remove':
self.pool_remove_item([pool], item_name, record.count)
remove_trade = []
for item_name, record in self.item_pool.items():
if record.type == 'set':
if item_name == '#Junk':
raise ValueError('#Junk item group cannot have a set number of items')
elif item_name == 'Ice Arrows' and world.settings.blue_fire_arrows:
raise ValueError('Cannot add Ice Arrows to item pool with Blue Fire Arrows enabled')
elif item_name == 'Blue Fire Arrows' and not world.settings.blue_fire_arrows:
raise ValueError('Cannot add Blue Fire Arrows to item pool with Blue Fire Arrows disabled')
elif child_trade_matcher(item_name) and item_name not in world.settings.shuffle_child_trade:
remove_trade.append(item_name)
continue
elif child_trade_matcher(item_name) and world.settings.item_pool_value not in ('plentiful', 'ludicrous'):
self.item_pool[item_name].count = 1
continue
predicate = self.pattern_matcher(item_name)
pool_match = [item for item in pool if predicate(item)]
for item in pool_match:
self.base_pool.remove(item)
add_count = record.count - len(pool_match)
if add_count > 0:
added_items = self.pool_add_item(pool, item_name, add_count)
for item in added_items:
if bottle_matcher(item):
bottles += 1
elif adult_trade_matcher(item) and not (world.settings.item_pool_value in ('plentiful', 'ludicrous') or world.settings.adult_trade_shuffle):
self.pool_remove_item([pool], "#AdultTrade", 1)
else:
removed_items = self.pool_remove_item([pool], item_name, -add_count)
for item in removed_items:
if bottle_matcher(item):
bottles -= 1
elif adult_trade_matcher(item) and not (world.settings.item_pool_value in ('plentiful', 'ludicrous') or world.settings.adult_trade_shuffle):
self.pool_add_item(pool, "#AdultTrade", 1)
for item in remove_trade:
del self.item_pool[item]
if bottles > 0:
self.pool_remove_item([pool], '#Bottle', bottles)
else:
self.pool_add_item(pool, '#Bottle', -bottles)
for item_name, record in self.starting_items.items():
if bottle_matcher(item_name):
self.pool_remove_item([pool], "#Bottle", record.count)
elif item_name in ('Pocket Egg', 'Pocket Cucco') and world.settings.adult_trade_shuffle:
try:
if 'Pocket Egg' in world.settings.adult_trade_start:
try:
self.pool_remove_item([pool], "Pocket Egg", record.count)
except KeyError:
raise KeyError('Tried to start with a Pocket Egg but could not remove it from the item pool. Are both Pocket Egg and Pocket Cucco shuffled?')
elif 'Pocket Cucco' not in world.settings.adult_trade_start:
raise RuntimeError(f'An unshuffled trade item was included as a starting item. Please either remove {item_name} from starting items or add it to Adult Trade Sequence Items.')
else:
self.pool_remove_item([pool], "Pocket Cucco", record.count)
except KeyError:
raise KeyError('Tried to start with a Pocket Egg or Pocket Cucco but could not remove it from the item pool. Are both Pocket Egg and Pocket Cucco shuffled?')
elif adult_trade_matcher(item_name) and not world.settings.adult_trade_shuffle:
self.pool_remove_item([pool], "#AdultTrade", record.count)
elif item_name == 'Ice Arrows' and world.settings.blue_fire_arrows:
self.pool_remove_item([pool], "Blue Fire Arrows", record.count)
elif item_name in ('Weird Egg', 'Chicken') and world.settings.shuffle_child_trade:
try:
if 'Weird Egg' in world.settings.shuffle_child_trade:
self.pool_remove_item([pool], "Weird Egg", record.count)
elif 'Chicken' not in world.settings.shuffle_child_trade:
raise RuntimeError(f'An unshuffled trade item was included as a starting item. Please either remove {item_name} from starting items or add it to Shuffled Child Trade Sequence Items.')
else:
self.pool_remove_item([pool], "Chicken", record.count)
except KeyError:
raise KeyError('Tried to start with a Weird Egg or Chicken but could not remove it from the item pool. Are both Weird Egg and the Chicken shuffled?')
elif is_item(item_name):
try:
self.pool_remove_item([pool], item_name, record.count)
except KeyError:
pass
if item_name in item_groups["DungeonReward"]:
self.rewards_as_items = True
if item_name in item_groups["Song"]:
self.songs_as_items = True
junk_to_add = pool_size - len(pool)
if junk_to_add > 0:
self.pool_add_item(pool, "#Junk", junk_to_add)
else:
self.pool_remove_item([pool], "#Junk", -junk_to_add)
return pool
def set_complete_itempool(self, pool: list[Item]) -> None:
self.item_pool = {}
for item in pool:
if item.dungeonitem or item.type in ('Drop', 'Event', 'DungeonReward'):
continue
if item.name in self.item_pool:
self.item_pool[item.name].count += 1
else:
self.item_pool[item.name] = ItemPoolRecord()
def collect_starters(self, state: State) -> None:
for (name, record) in self.starting_items.items():
for _ in range(record.count):
item = ItemFactory("Bottle" if name == "Bottle with Milk (Half)" else name, state.world)
state.collect(item)
def pool_replace_item(self, item_pools: list[list[Item]], item_group: str, player_id: int, new_item: str, worlds: list[World]) -> Item:
removed_item = self.pool_remove_item(item_pools, item_group, 1, world_id=player_id)[0]
item_matcher = lambda item: self.pattern_matcher(new_item)(item.name)
if self.item_pool[removed_item.name].count > 1:
self.item_pool[removed_item.name].count -= 1
else:
del self.item_pool[removed_item.name]
if new_item == "#Junk":
if self.distribution.settings.enable_distribution_file:
return ItemFactory(get_junk_item(1, self.base_pool, self.item_pool))[0]
else: # Generator settings that add junk to the pool should not be strict about the item_pool definitions
return ItemFactory(get_junk_item(1))[0]
return random.choice(list(ItemIterator(item_matcher, worlds[player_id])))
def set_shuffled_entrances(self, worlds: list[World], entrance_pools: dict[str, list[Entrance]], target_entrance_pools: dict[str, list[Entrance]],
locations_to_ensure_reachable: Iterable[Location], itempool: list[Item]) -> None:
for (name, record) in self.entrances.items():
if record.region is None:
continue
try:
if not worlds[self.id].get_entrance(name):
raise RuntimeError('Unknown entrance in world %d: %s. %s' % (self.id + 1, name, build_close_match(name, 'entrance', entrance_pools)))
except KeyError:
raise RuntimeError('Unknown entrance in world %d: %s. %s' % (self.id + 1, name, build_close_match(name, 'entrance', entrance_pools)))
entrance_found = False
for pool_type, entrance_pool in entrance_pools.items():
try:
matched_entrance = next(filter(lambda entrance: entrance.name == name, entrance_pool))
except StopIteration:
continue
entrance_found = True
if matched_entrance.connected_region is not None:
if matched_entrance.type == 'Overworld':
continue
else:
raise RuntimeError('Entrance already shuffled in world %d: %s' % (self.id + 1, name))
target_region = record.region
matched_targets_to_region = list(filter(lambda target: target.connected_region and target.connected_region.name == target_region,
target_entrance_pools[pool_type]))
if not matched_targets_to_region:
raise RuntimeError('No entrance found to replace with %s that leads to %s in world %d' %
(matched_entrance, target_region, self.id + 1))
if record.origin:
target_parent = record.origin
try:
matched_target = next(filter(lambda target: target.replaces.parent_region.name == target_parent, matched_targets_to_region))
except StopIteration:
raise RuntimeError('No entrance found to replace with %s that leads to %s from %s in world %d' %
(matched_entrance, target_region, target_parent, self.id + 1))
else:
matched_target = matched_targets_to_region[0]
target_parent = matched_target.parent_region.name
if matched_target.connected_region is None:
raise RuntimeError('Entrance leading to %s from %s is already shuffled in world %d' %
(target_region, target_parent, self.id + 1))
try:
check_entrances_compatibility(matched_entrance, matched_target)
change_connections(matched_entrance, matched_target)
validate_world(matched_entrance.world, worlds, None, locations_to_ensure_reachable, itempool)
except EntranceShuffleError as error:
raise RuntimeError('Cannot connect %s To %s in world %d (Reason: %s)' %
(matched_entrance, matched_entrance.connected_region or matched_target.connected_region, self.id + 1, error))
confirm_replacement(matched_entrance, matched_target)
if not entrance_found:
raise RuntimeError('Entrance does not belong to a pool of shuffled entrances in world %d: %s' % (self.id + 1, name))
def pattern_dict_items(self, pattern_dict: dict[str, Any]) -> Iterable[tuple[str, Any]]:
"""Retrieve a location by pattern.
:param pattern_dict: the location dictionary. Capable of containing a pattern.
:return: tuple:
0: the name of the location
1: the item to place at the location
"""
# TODO: This has the same issue with the invert pattern as items do.
# It pulls randomly(?) from all locations instead of ones that make sense.
# e.g. "!Queen Gohma" results in "KF Kokiri Sword Chest"
for (key, value) in pattern_dict.items():
if is_pattern(key):
pattern = lambda loc: self.pattern_matcher(key)(loc.name)
for location in LocationIterator(pattern):
yield location.name, value
else:
yield key, value
def get_valid_items_from_record(self, itempool: list[Item], used_items: list[str], record: LocationRecord) -> list[str]:
"""Gets items that are valid for placement.
:param itempool: a list of the item pool to search through for the record
:param used_items: a list of the items already used from the item pool
:param record: the item record to choose from
:return: list:
All items in the record that exist in the item pool but have not already been used. Can be empty.
"""
valid_items = []
predicate = self.pattern_matcher(record.item)
if isinstance(record.item, list):
for choice in record.item:
if choice[0] == '#' and choice[1:] in item_groups:
for item in itempool:
if predicate(item.name):
valid_items.append(choice)
break
for item in itempool:
if item.name in record.item and predicate(item.name):
valid_items.append(item.name)
else:
if record.item[0] == '#' and record.item[1:] in item_groups:
for item in itempool:
if predicate(item.name):
valid_items = [record.item]
break
else:
valid_items = [record.item]
if used_items is not None:
for used_item in used_items:
if used_item in valid_items:
valid_items.remove(used_item)
return valid_items
def pull_item_or_location(self, pools: list[list[Item | Location]], world: World, name: str, remove: bool = True) -> Optional[Item | Location]:
"""Finds and removes (unless told not to do so) an item or location matching the criteria from a list of pools.
:param pools: the item pools to pull from
:param world: the world the pools belong to
:param name: the name of the element to pull from the pools
:param remove:
True: Remove the element pulled from the pool
False: Keep element pulled in the pool
:return: the element pulled from the pool
"""
if is_pattern(name):
matcher = self.pattern_matcher(name)
return pull_random_element(pools, lambda e: e.world is world and matcher(e.name), remove)
else:
return pull_first_element(pools, lambda e: e.world is world and e.name == name, remove)
def fill_bosses(self, world: World, prize_locs: list[Location], prizepool: list[Item]) -> int:
count = 0
used_items = []
for (name, record) in self.pattern_dict_items(self.locations):
boss = self.pull_item_or_location([prize_locs], world, name)
if boss is None:
try:
location = LocationFactory(name)
except KeyError:
raise RuntimeError('Unknown location in world %d: %r. %s' % (world.id + 1, name, build_close_match(name, 'location')))
if location.type == 'Boss':
raise RuntimeError('Boss or already placed in world %d: %s' % (world.id + 1, name))
else:
continue
if record.player is not None and (record.player - 1) != self.id:
raise RuntimeError('A boss can only give rewards in its own world')
valid_items = []
if record.item == "#Vanilla": # Get vanilla item at this location from the location table
valid_items.append(location_table[name][4])
else: # Do normal method of getting valid items for this location
valid_items = self.get_valid_items_from_record(prizepool, used_items, record)
if valid_items: # Choices still available in the item pool, choose one, mark it as a used item
record.item = random.choices(valid_items)[0]
if used_items is not None:
used_items.append(record.item)
reward = self.pull_item_or_location([prizepool], world, record.item)
if reward is None:
if record.item not in item_groups['DungeonReward']:
raise RuntimeError('Cannot place non-dungeon reward %s in world %d on location %s.' % (record.item, self.id + 1, name))
if is_item(record.item):
raise RuntimeError('Reward already placed in world %d: %s' % (world.id + 1, record.item))
else:
raise RuntimeError('Reward unknown in world %d: %s' % (world.id + 1, record.item))
count += 1
world.push_item(boss, reward, True)
return count
def fill(self, worlds: list[World], location_pools: list[list[Location]], item_pools: list[list[Item]]) -> None:
"""Fills the world with restrictions defined in a plandomizer JSON distribution file.
:param worlds: A list of the world objects that define the rules of each game world.
:param location_pools: A list containing all the location pools.
0: Shop Locations
1: Song Locations
2: Fill locations
:param item_pools: A list containing all the item pools.
0: Shop Items
1: Dungeon Items
2: Songs
3: Progression Items
4: Priority Items
5: The rest of the Item pool
"""
world = worlds[self.id]
fillable_locations = [location for location_pool in location_pools for location in location_pool]
locations = {}
if self.locations:
locations = {loc: self.locations[loc] for loc in random.sample(sorted(self.locations), len(self.locations))}
used_items = []
record: LocationRecord
for (location_name, record) in self.pattern_dict_items(locations):
if record.item is None:
continue
location_matcher = lambda loc: loc.world.id == world.id and loc.name.lower() == location_name.lower()
location = pull_first_element(location_pools, location_matcher)
if location is None:
try:
location = LocationFactory(location_name)
except KeyError:
raise RuntimeError('Unknown location in world %d: %r. %s' % (world.id + 1, location_name, build_close_match(location_name, 'location')))
if location.type == 'Boss':
continue
elif location.name in world.settings.disabled_locations:
continue
elif True in (location_matcher(location) for location in fillable_locations):
raise RuntimeError('Location already filled in world %d: %s' % (self.id + 1, location_name))
else:
continue
valid_items = []
if record.item == "#Vanilla": # Get vanilla item at this location from the location table
valid_items.append(location_table[location_name][4])
else: # Do normal method of getting valid items for this location
valid_items = self.get_valid_items_from_record(world.itempool, used_items, record)
if not valid_items:
# Item pool values exceeded. Remove limited items from the list and choose a random value from it
limited_items = ['#ChildTrade', '#AdultTrade', '#Bottle']
if isinstance(record.item, list):
allowed_choices = []
for item in record.item:
if item in limited_items or item in item_groups['Bottle'] or item in item_groups['AdultTrade'] or item in item_groups['ChildTrade']:
continue
allowed_choices.append(item)
record.item = random.choices(allowed_choices)[0]
else: # Choices still available in item pool, choose one, mark it as a used item
record.item = random.choices(valid_items)[0]
if used_items is not None and record.item[0] != '#':
used_items.append(record.item)
player_id = self.id if record.player is None else record.player - 1
if record.item == '#Junk' and location.type == 'Song' and world.settings.shuffle_song_items == 'song' and not any(name in song_list and r.count for name, r in world.settings.starting_items.items()):
record.item = '#JunkSong'
ignore_pools = None
is_invert = self.pattern_matcher(record.item)('!')
if is_invert and location.type != 'Song' and world.settings.shuffle_song_items == 'song':
ignore_pools = [2]
if is_invert and location.type == 'Song' and world.settings.shuffle_song_items == 'song':
ignore_pools = [i for i in range(len(item_pools)) if i != 2]
# location.price will be None for Shop Buy items
if location.type == 'Shop' and location.price is None:
ignore_pools = [i for i in range(len(item_pools)) if i != 0]
else:
# Prevent assigning Shop Buy items to non-Shop locations
if ignore_pools is None:
ignore_pools = [0]
else:
ignore_pools.append(0)
item = self.get_item(ignore_pools, item_pools, location, player_id, record, worlds)
if location.type == 'Boss' and location.name != 'ToT Reward from Rauru' and item.type != 'DungeonReward':
self.rewards_as_items = True
if location.type == 'Song' and item.type != 'Song':
self.songs_as_items = True
location.world.push_item(location, item, True)
if item.advancement:
search = Search.max_explore([world.state for world in worlds], itertools.chain.from_iterable(item_pools))
if not search.can_beat_game(False):
raise FillError('%s in world %d is not reachable without %s in world %d!' % (location.name, self.id + 1, item.name, player_id + 1))
def get_item(self, ignore_pools: list[int], item_pools: list[list[Item]], location: Location, player_id: int,
record: LocationRecord, worlds: list[World]) -> Item:
"""Get or create the item specified by the record and replace something in the item pool with it
:param ignore_pools: Pools to not replace items in
:param item_pools: A list containing all the item pools.
:param location: Location record currently being assigned an item
:param player_id: Integer representing the current player's ID number
:param record: Item record from the distribution file to assign to a location
:param worlds: A list of the world objects that define the rules of each game world.
:return: item
"""
world = worlds[player_id]
if ignore_pools:
pool = [pool if i not in ignore_pools else [] for i, pool in enumerate(item_pools)]
else:
pool = item_pools
try:
item = self.pool_remove_item(pool, record.item, 1, world_id=player_id)[0]
except KeyError:
if location.type == 'Shop' and "Buy" in record.item:
try:
removed_item = self.pool_remove_item(pool, "Buy *", 1, world_id=player_id)[0]
if removed_item.name in self.item_pool:
# Update item_pool after item is removed
if self.item_pool[removed_item.name].count == 1:
del self.item_pool[removed_item.name]
else:
self.item_pool[removed_item.name].count -= 1
item = ItemFactory([record.item], world=world)[0]
except KeyError:
raise RuntimeError(f'Too many shop buy items were added to world {self.id + 1}, and not enough shop buy items are available in the item pool to be removed.')
elif record.item in item_groups['Bottle']:
try:
item = self.pool_replace_item(pool, "#Bottle", player_id, record.item, worlds)
except KeyError:
raise RuntimeError(f'Too many bottles were added to world {self.id + 1}, and not enough bottles are available in the item pool to be removed.')
elif record.item in item_groups['AdultTrade'] and not world.settings.adult_trade_shuffle:
try:
item = self.pool_replace_item(pool, "#AdultTrade", player_id, record.item, worlds)
except KeyError:
raise RuntimeError(f'Too many adult trade items were added to world {self.id + 1}, and not enough adult trade items are available in the item pool to be removed.')
elif record.item in item_groups['ChildTrade'] and record.item not in world.settings.shuffle_child_trade:
try:
item = self.pool_replace_item(pool, "#ChildTrade", player_id, record.item, worlds)
except KeyError:
raise RuntimeError(f'Too many child trade items were added to world {self.id + 1}, and not enough child trade items are available in the item pool to be removed.')
elif record.item == "Ice Arrows" and worlds[0].settings.blue_fire_arrows:
raise ValueError('Cannot add Ice Arrows to item pool with Blue Fire Arrows enabled')
elif record.item == "Blue Fire Arrows" and not worlds[0].settings.blue_fire_arrows:
raise ValueError('Cannot add Blue Fire Arrows to item pool with Blue Fire Arrows disabled')
else:
try:
item = self.pool_replace_item(item_pools, "#Junk", player_id, record.item, worlds)
except KeyError:
raise RuntimeError(f'Too many items were added to world {self.id + 1}, and not enough junk is available to be removed.')
except IndexError:
raise RuntimeError(f'Unknown item {record.item!r} being placed on location {location} in world {self.id + 1}. {build_close_match(record.item, "item")}')
# Update item_pool after item is replaced
if item.name not in self.item_pool:
self.item_pool[item.name] = ItemPoolRecord()
else:
self.item_pool[item.name].count += 1
except IndexError:
raise RuntimeError(f'Unknown item {record.item!r} being placed on location {location} in world {self.id + 1}. {build_close_match(record.item, "item")}')
# Ensure pool copy is persisted to real pool
for i, new_pool in enumerate(pool):
if new_pool:
item_pools[i] = new_pool
return item
def cloak(self, worlds: list[World], location_pools: list[list[Location]], model_pools: list[list[Item]]) -> None:
for (name, record) in self.pattern_dict_items(self.locations):
if record.model is None:
continue
player_id = self.id if record.player is None else record.player - 1